forked from cgvr/DeltaVR
add some voicelines to archery range minigame
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@@ -19,6 +19,7 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
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public Material modelDisplayActiveMaterial;
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public Transform wire;
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public Material wireActiveMaterial;
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public NPCController npcController;
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private bool modelGenerationInProgress;
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private EventInstance printingSound;
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@@ -56,6 +57,8 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
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{
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modelGenerationButton.Deactivate();
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}
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npcController.SpeakVoiceLine(3);
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}
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private async void InvokeModelGeneration()
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@@ -76,6 +79,7 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
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GeneratedModel = spawnedObject;
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printingSound.setParameterByName("3DPrinterPrintingJob", 1);
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npcController.SpeakVoiceLine(4);
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OnModelReady();
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modelGenerationButton.Deactivate();
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@@ -8,6 +8,7 @@ public class MicrophoneStand : MonoBehaviour
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public GameObject microphoneOffStatus;
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public GameObject microphoneOnStatus;
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public NPCController npcController;
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public FMODWhisperBridge fmodWhisperBridge;
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// Start is called before the first frame update
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@@ -35,6 +36,7 @@ public class MicrophoneStand : MonoBehaviour
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microphoneOffStatus.SetActive(false);
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microphoneOnStatus.SetActive(true);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.RadioButton, gameObject);
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npcController.SpeakVoiceLine(1);
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fmodWhisperBridge.ActivateRecording();
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}
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}
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@@ -47,6 +49,7 @@ public class MicrophoneStand : MonoBehaviour
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microphoneOffStatus.SetActive(true);
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microphoneOnStatus.SetActive(false);
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.RadioButton, gameObject);
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npcController.SpeakVoiceLine(2);
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fmodWhisperBridge.DeactivateRecording();
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}
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}
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