forked from cgvr/DeltaVR
shape detection npc speaks from radio, avoid interrupting voicelines
This commit is contained in:
@@ -14,6 +14,7 @@ public class ShapeDetectionNPC : NPCController
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public Texture2D GeneratedTexture { get; private set; }
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public Image imageDisplay;
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public ShapeScanner shapeScanner;
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public float radioAmount = 1f;
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public GameObject GeneratedModel { get; private set; }
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public Transform modelSpawnPoint;
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@@ -79,10 +80,14 @@ public class ShapeDetectionNPC : NPCController
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{
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if (state == 1)
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{
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SpeakVoiceLine(0);
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SpeakVoiceLine(0, radio.gameObject, radioAmount);
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await Task.Delay(2000);
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SpeakVoiceLine(1);
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Invoke(nameof(CallPlayer), 4f);
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// Has the player maybe picked up the radio during the last 2 seconds?
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if (state == 1)
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{
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SpeakVoiceLine(1, radio.gameObject, radioAmount);
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Invoke(nameof(CallPlayer), 4f);
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}
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}
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}
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@@ -90,7 +95,7 @@ public class ShapeDetectionNPC : NPCController
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{
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if (state == 1)
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{
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SpeakVoiceLine(2);
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SpeakVoiceLine(2, radio.gameObject, radioAmount);
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state = 2;
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await Task.Delay(5000);
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questMarker.MoveTo(microphoneStand.transform);
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@@ -102,7 +107,7 @@ public class ShapeDetectionNPC : NPCController
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{
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if (state == 2)
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{
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SpeakVoiceLine(3);
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SpeakVoiceLine(3, radio.gameObject, radioAmount);
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state = 3;
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questMarker.MoveTo(imageGenerationButton.transform);
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}
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@@ -119,7 +124,7 @@ public class ShapeDetectionNPC : NPCController
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imageGenerationButton.Deactivate();
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if (state == 3)
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{
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SpeakVoiceLine(4);
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SpeakVoiceLine(4, radio.gameObject, radioAmount);
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state = 4;
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questMarker.MoveTo(modelGenerationButton.transform);
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modelGenerationButton.Deactivate();
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@@ -130,7 +135,7 @@ public class ShapeDetectionNPC : NPCController
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{
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if (state == 4)
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{
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SpeakVoiceLine(5);
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SpeakVoiceLine(5, radio.gameObject, radioAmount);
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state = 5;
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questMarker.MoveTo(shapeScanner.transform);
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}
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