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forked from cgvr/DeltaVR

shape checker nice materials, generated object grabbable

This commit is contained in:
2026-01-13 17:17:59 +02:00
parent 3097c404ba
commit 1cd97e4d0a
14 changed files with 773 additions and 29 deletions

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View File

@@ -8,7 +8,6 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
public PushableButton imageGenerationButton; public PushableButton imageGenerationButton;
public PushableButton modelGenerationButton; public PushableButton modelGenerationButton;
public string imageGenerationPromptSuffix = ", single object, front and side fully visible, realistic style, plain neutral background, clear details, soft studio lighting, true-to-scale";
public Texture2D GeneratedTexture { get; private set; } public Texture2D GeneratedTexture { get; private set; }
public Image imageDisplay; public Image imageDisplay;
@@ -42,10 +41,7 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
private async void InvokeImageGeneration() private async void InvokeImageGeneration()
{ {
string inputPrompt = microphoneStand.GetTextOutput(); string inputPrompt = microphoneStand.GetTextOutput();
string refinedPrompt = inputPrompt + imageGenerationPromptSuffix; byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(inputPrompt);
byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(refinedPrompt);
GeneratedTexture = ModelGenerationUtils.CreateTexture(imageBytes); GeneratedTexture = ModelGenerationUtils.CreateTexture(imageBytes);
Sprite sprite = ModelGenerationUtils.CreateSprite(GeneratedTexture); Sprite sprite = ModelGenerationUtils.CreateSprite(GeneratedTexture);
imageDisplay.sprite = sprite; imageDisplay.sprite = sprite;

View File

@@ -11,7 +11,6 @@ public class ImageGenerationBox : MonoBehaviour
public VoiceTranscriptionBox voiceTranscriptionBox; public VoiceTranscriptionBox voiceTranscriptionBox;
public Image imageDisplay; public Image imageDisplay;
public Texture2D LastTexture { get; private set; } public Texture2D LastTexture { get; private set; }
public string promptSuffix = ", single object, front and side fully visible, realistic style, plain neutral background, clear details, soft studio lighting, true-to-scale";
private MeshRenderer meshRenderer; private MeshRenderer meshRenderer;
private bool isLoading; private bool isLoading;
@@ -37,13 +36,11 @@ void Start()
XROrigin playerOrigin = other.GetComponent<XROrigin>(); XROrigin playerOrigin = other.GetComponent<XROrigin>();
if (controller != null || playerOrigin != null) if (controller != null || playerOrigin != null)
{ {
string inputPrompt = voiceTranscriptionBox.GetTextOutput();
string refinedPrompt = inputPrompt + promptSuffix;
isLoading = true; isLoading = true;
meshRenderer.material = loadingMaterial; meshRenderer.material = loadingMaterial;
byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(refinedPrompt); string inputPrompt = voiceTranscriptionBox.GetTextOutput();
byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(inputPrompt);
LastTexture = ModelGenerationUtils.CreateTexture(imageBytes); LastTexture = ModelGenerationUtils.CreateTexture(imageBytes);
Sprite sprite = ModelGenerationUtils.CreateSprite(LastTexture); Sprite sprite = ModelGenerationUtils.CreateSprite(LastTexture);
imageDisplay.sprite = sprite; imageDisplay.sprite = sprite;

View File

@@ -17,6 +17,7 @@ public class InvokeAiClient : MonoBehaviour
public string INVOKEAI_BASE_URL; public string INVOKEAI_BASE_URL;
public string DEFAULT_QUEUE_ID = "default"; public string DEFAULT_QUEUE_ID = "default";
public string MODEL_KEY; public string MODEL_KEY;
public string promptSuffix = ", single object, front and side fully visible, realistic style, plain neutral background, clear details, soft studio lighting, true-to-scale";
private HttpClient httpClient; private HttpClient httpClient;
@@ -519,9 +520,10 @@ public class InvokeAiClient : MonoBehaviour
public async Task<byte[]> GenerateImage(string prompt) public async Task<byte[]> GenerateImage(string prompt)
{ {
string refinedPrompt = prompt + promptSuffix;
JObject args = new JObject() JObject args = new JObject()
{ {
["prompt"] = prompt, ["prompt"] = refinedPrompt,
["width"] = 512, ["width"] = 512,
["height"] = 512, ["height"] = 512,
["model_key"] = MODEL_KEY, ["model_key"] = MODEL_KEY,

View File

@@ -3,14 +3,13 @@ using FishNet.Object;
using System; using System;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityEngine.XR.Interaction.Toolkit;
public class ShapeDetectionMinigameController : MonoBehaviour public class ShapeDetectionMinigameController : MonoBehaviour
{ {
public MicrophoneStand microphoneStand; public MicrophoneStand microphoneStand;
public PushableButton imageGenerationButton; public PushableButton imageGenerationButton;
public PushableButton modelGenerationButton; public PushableButton modelGenerationButton;
public string imageGenerationPromptSuffix = ", single object, front and side fully visible, realistic style, plain neutral background, clear details, soft studio lighting, true-to-scale";
public Texture2D GeneratedTexture { get; private set; } public Texture2D GeneratedTexture { get; private set; }
public Image imageDisplay; public Image imageDisplay;
@@ -37,9 +36,7 @@ public class ShapeDetectionMinigameController : MonoBehaviour
private async void InvokeImageGeneration() private async void InvokeImageGeneration()
{ {
string inputPrompt = microphoneStand.GetTextOutput(); string inputPrompt = microphoneStand.GetTextOutput();
string refinedPrompt = inputPrompt + imageGenerationPromptSuffix; byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(inputPrompt);
byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(refinedPrompt);
GeneratedTexture = ModelGenerationUtils.CreateTexture(imageBytes); GeneratedTexture = ModelGenerationUtils.CreateTexture(imageBytes);
Sprite sprite = ModelGenerationUtils.CreateSprite(GeneratedTexture); Sprite sprite = ModelGenerationUtils.CreateSprite(GeneratedTexture);
imageDisplay.sprite = sprite; imageDisplay.sprite = sprite;
@@ -71,12 +68,16 @@ public class ShapeDetectionMinigameController : MonoBehaviour
private void InitializeSpawnedObject(GameObject spawnedObject) private void InitializeSpawnedObject(GameObject spawnedObject)
{ {
Rigidbody rigidbody = spawnedObject.AddComponent<Rigidbody>(); Rigidbody rigidbody = spawnedObject.AddComponent<Rigidbody>();
rigidbody.useGravity = false;
rigidbody.isKinematic = true; rigidbody.isKinematic = true;
spawnedObject.AddComponent<NetworkObject>();
spawnedObject.AddComponent<NetworkTransform>(); //spawnedObject.AddComponent<NetworkObject>();
//spawnedObject.AddComponent<NetworkTransform>();
spawnedObject.transform.parent = modelSpawnPoint; spawnedObject.transform.parent = modelSpawnPoint;
spawnedObject.transform.position = modelSpawnPoint.position; spawnedObject.transform.position = modelSpawnPoint.position;
spawnedObject.tag = shapeScannerTag; spawnedObject.tag = shapeScannerTag;
spawnedObject.SetActive(true);
spawnedObject.AddComponent<XRGrabInteractable>();
} }
} }