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forked from cgvr/DeltaVR

include gltf shader in build + add TODO list

This commit is contained in:
2026-01-16 18:26:37 +02:00
parent 40cd5060df
commit 16a621c2b9
5 changed files with 27 additions and 4 deletions

View File

@@ -26,3 +26,4 @@
### Notes
* TRELLIS: added functionality to specify texture baking optimisation total steps as an argument (`texture_opt_total_steps`), to replace the hardcoded 2500. But this is not tracked in Git (because modified this https://github.com/IgorAherne/trellis-stable-projectorz/releases/tag/latest)
* Custom Shader Variant Collection to include glTF-pbrMetallicRoughness shader in build