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forked from cgvr/DeltaVR

enable continuous movement by default, move config.json to game folder

This commit is contained in:
2026-01-27 17:25:33 +02:00
parent 24000ec80c
commit 15b92e92b4
7 changed files with 27 additions and 12 deletions

View File

@@ -6,7 +6,7 @@ public class ConfigManager : MonoBehaviour
{
public GameConfig Config { get; private set; }
public static ConfigManager Instance { get; private set; }
private static string configPath => Path.Combine(Application.persistentDataPath, "config.json");
public static string configPath = "config.json";
private void Awake()
{

View File

@@ -2,7 +2,7 @@
[System.Serializable]
public class GameConfig
{
public string invokeAIUrl = "http://192.168.0.53:9090";
public string invokeAIModelKey = "81d45960-08a0-4b8c-a48b-e7d73b21bfe2";
public string InvokeAIUrl = "http://192.168.0.53:9090";
public string InvokeAIModelKey = "81d45960-08a0-4b8c-a48b-e7d73b21bfe2";
public string TrellisUrl = "http://192.168.0.53:7960";
}

View File

@@ -31,7 +31,7 @@ public class InvokeAiClient : MonoBehaviour
{
Timeout = TimeSpan.FromSeconds(120)
};
httpClient.BaseAddress = new Uri(ConfigManager.Instance.Config.invokeAIUrl);
httpClient.BaseAddress = new Uri(ConfigManager.Instance.Config.InvokeAIUrl);
}
// Update is called once per frame
@@ -516,7 +516,7 @@ public class InvokeAiClient : MonoBehaviour
public async Task<byte[]> GenerateImage(string prompt)
{
string modelKey = ConfigManager.Instance.Config.invokeAIModelKey;
string modelKey = ConfigManager.Instance.Config.InvokeAIModelKey;
string refinedPrompt = prompt + promptSuffix;
JObject args = new JObject()
{