forked from cgvr/DeltaVR
use Whisper in streaming mode
This commit is contained in:
@@ -34,6 +34,53 @@ def get_client() -> httpx.AsyncClient:
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return http_client
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async def list_models(model_type: str = "main") -> list:
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"""List available models."""
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client = get_client()
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response = await client.get("/api/v2/models/", params={"model_type": model_type})
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response.raise_for_status()
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data = response.json()
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return data.get("models", [])
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async def get_model_info(model_key: str) -> Optional[dict]:
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"""Get information about a specific model."""
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client = get_client()
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try:
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response = await client.get(f"/api/v2/models/i/{model_key}")
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response.raise_for_status()
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model_data = response.json()
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# Ensure we have a valid dictionary
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if not isinstance(model_data, dict):
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logger.error(f"Model info for {model_key} is not a dictionary: {type(model_data)}")
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return None
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return model_data
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except Exception as e:
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logger.error(f"Error fetching model info for {model_key}: {e}")
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return None
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def download_file(url, filepath):
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response = requests.get(url)
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if response.status_code == 200:
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with open(filepath, "wb") as file:
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file.write(response.content)
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else:
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raise RuntimeError(f"Failed to download image. Status code: {response.status_code}")
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async def get_image_url(image_name: str) -> str:
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"""Get the URL for an image."""
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client = get_client()
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response = await client.get(f"/api/v1/images/i/{image_name}/urls")
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response.raise_for_status()
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data = response.json()
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return data.get("image_url", "")
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async def wait_for_completion(batch_id: str, queue_id: str = DEFAULT_QUEUE_ID, timeout: int = 300) -> dict:
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"""Wait for a batch to complete and return the most recent image."""
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client = get_client()
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@@ -96,25 +143,6 @@ async def wait_for_completion(batch_id: str, queue_id: str = DEFAULT_QUEUE_ID, t
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await asyncio.sleep(1)
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def download_file(url, filepath):
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response = requests.get(url)
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if response.status_code == 200:
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with open(filepath, "wb") as file:
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file.write(response.content)
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else:
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raise RuntimeError(f"Failed to download image. Status code: {response.status_code}")
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async def get_image_url(image_name: str) -> str:
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"""Get the URL for an image."""
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client = get_client()
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response = await client.get(f"/api/v1/images/i/{image_name}/urls")
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response.raise_for_status()
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data = response.json()
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return data.get("image_url", "")
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async def enqueue_graph(graph: dict, queue_id: str = DEFAULT_QUEUE_ID) -> dict:
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"""Enqueue a graph for processing."""
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client = get_client()
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@@ -134,31 +162,7 @@ async def enqueue_graph(graph: dict, queue_id: str = DEFAULT_QUEUE_ID) -> dict:
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response.raise_for_status()
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return response.json()
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async def list_models(model_type: str = "main") -> list:
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"""List available models."""
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client = get_client()
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response = await client.get("/api/v2/models/", params={"model_type": model_type})
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response.raise_for_status()
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data = response.json()
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return data.get("models", [])
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async def get_model_info(model_key: str) -> Optional[dict]:
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"""Get information about a specific model."""
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client = get_client()
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try:
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response = await client.get(f"/api/v2/models/i/{model_key}")
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response.raise_for_status()
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model_data = response.json()
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# Ensure we have a valid dictionary
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if not isinstance(model_data, dict):
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logger.error(f"Model info for {model_key} is not a dictionary: {type(model_data)}")
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return None
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return model_data
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except Exception as e:
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logger.error(f"Error fetching model info for {model_key}: {e}")
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return None
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async def create_text2img_graph(
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@@ -423,6 +427,7 @@ async def create_text2img_graph(
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return graph
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async def generate_image(arguments: dict):
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# Extract parameters
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@@ -488,5 +493,6 @@ async def text_to_image_invoke_ai(prompt, output_path):
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"model_key": INVOKEAI_MODEL_KEY
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}
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image_url = await generate_image(args)
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print("got image url: ", image_url)
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print("Got image url:", image_url)
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print("Downloading image file...")
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download_file(image_url, output_path)
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Binary file not shown.
@@ -64,18 +64,6 @@ public class InvokeAiClient : MonoBehaviour
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return JObject.Parse(json);
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}
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private async Task<string> GetImageUrl(string imageName)
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{
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var requestUri = $"/api/v1/images/i/{Uri.EscapeDataString(imageName)}/urls";
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UnityEngine.Debug.Log("Get image URL: " + requestUri);
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using var resp = await httpClient.GetAsync(requestUri).ConfigureAwait(false);
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resp.EnsureSuccessStatusCode();
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var json = await resp.Content.ReadAsStringAsync().ConfigureAwait(false);
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var root = JObject.Parse(json);
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return root.Value<string>("image_url");
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}
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private async Task<JObject> WaitForCompletion(string batchId, int timeoutSeconds = 300)
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{
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@@ -449,6 +437,17 @@ public class InvokeAiClient : MonoBehaviour
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return graph;
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}
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private async Task<string> GetImageUrl(string imageName)
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{
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var requestUri = $"/api/v1/images/i/{Uri.EscapeDataString(imageName)}/urls";
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using var resp = await httpClient.GetAsync(requestUri).ConfigureAwait(false);
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resp.EnsureSuccessStatusCode();
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var json = await resp.Content.ReadAsStringAsync().ConfigureAwait(false);
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var root = JObject.Parse(json);
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return root.Value<string>("image_url");
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}
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private async Task<string> GenerateImageUrl(JObject arguments)
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{
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@@ -510,9 +509,7 @@ public class InvokeAiClient : MonoBehaviour
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if (string.IsNullOrEmpty(imageName))
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continue;
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// Resolve relative URL for the image (API-dependent)
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string imageRelativeUrl = await GetImageUrl(imageName);
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return imageRelativeUrl;
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return await GetImageUrl(imageName);
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}
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}
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}
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@@ -530,8 +527,9 @@ public class InvokeAiClient : MonoBehaviour
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["model_key"] = MODEL_KEY,
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};
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UnityEngine.Debug.Log("Starting image generation...");
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string imageUrl = await GenerateImageUrl(args);
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UnityEngine.Debug.Log("Image URL ready: " + imageUrl);
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var req = new HttpRequestMessage(HttpMethod.Get, imageUrl);
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using var resp = await httpClient.SendAsync(req, HttpCompletionOption.ResponseHeadersRead);
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@@ -94,6 +94,7 @@ public class TrellisClient : MonoBehaviour
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{
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downloadResponse.EnsureSuccessStatusCode();
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var bytes = await downloadResponse.Content.ReadAsByteArrayAsync();
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Debug.Log($"Downloaded {bytes.Length} bytes");
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return bytes;
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}
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}
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@@ -1,4 +1,3 @@
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using System.Diagnostics;
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using TMPro;
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using Unity.XR.CoreUtils;
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using UnityEngine;
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@@ -9,17 +8,14 @@ public class VoiceTranscriptionBox : MonoBehaviour
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{
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public Material activeMaterial;
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public Material inactiveMaterial;
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public Material loadingMaterial;
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private MeshRenderer meshRenderer;
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private bool isLoading;
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public WhisperManager whisper;
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public MicrophoneRecord microphoneRecord;
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public TextMeshProUGUI outputText;
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private string _buffer;
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private WhisperStream stream;
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private string lastTextOutput;
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public string LastTextOutput
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@@ -30,19 +26,16 @@ public class VoiceTranscriptionBox : MonoBehaviour
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}
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}
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private void Awake()
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{
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isLoading = false;
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whisper.OnNewSegment += OnNewSegment;
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microphoneRecord.OnRecordStop += OnRecordStop;
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}
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// Start is called before the first frame update
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void Start()
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async void Start()
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{
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meshRenderer = GetComponent<MeshRenderer>();
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// This causes about 1 sec long freeze, has to be done once at the start of the game
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microphoneRecord.StartRecord();
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stream = await whisper.CreateStream(microphoneRecord);
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stream.OnResultUpdated += OnWhisperResult;
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}
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// Update is called once per frame
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@@ -53,17 +46,12 @@ public class VoiceTranscriptionBox : MonoBehaviour
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void OnTriggerEnter(Collider other)
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{
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if (isLoading)
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{
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return;
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}
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KbmController controller = other.GetComponent<KbmController>();
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XROrigin playerOrigin = other.GetComponent<XROrigin>();
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if (controller != null || playerOrigin != null)
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{
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meshRenderer.material = activeMaterial;
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microphoneRecord.StartRecord();
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stream.StartStream();
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}
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}
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@@ -73,40 +61,20 @@ public class VoiceTranscriptionBox : MonoBehaviour
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XROrigin playerOrigin = other.GetComponent<XROrigin>();
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if (controller != null | playerOrigin != null)
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{
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microphoneRecord.StopRecord();
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meshRenderer.material = loadingMaterial;
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isLoading = true;
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stream.StopStream();
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meshRenderer.material = inactiveMaterial;
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}
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}
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private async void OnRecordStop(AudioChunk recordedAudio)
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private void OnWhisperResult(string result)
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{
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_buffer = "";
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var sw = new Stopwatch();
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sw.Start();
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var res = await whisper.GetTextAsync(recordedAudio.Data, recordedAudio.Frequency, recordedAudio.Channels);
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if (res == null)
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return;
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var time = sw.ElapsedMilliseconds;
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var rate = recordedAudio.Length / (time * 0.001f);
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UnityEngine.Debug.Log($"Time: {time} ms\nRate: {rate:F1}x");
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var text = res.Result;
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lastTextOutput = text;
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outputText.text = text;
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meshRenderer.material = inactiveMaterial;
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isLoading = false;
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lastTextOutput = result;
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outputText.text = result;
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}
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private void OnNewSegment(WhisperSegment segment)
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private void OnDestroy()
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{
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_buffer += segment.Text;
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UnityEngine.Debug.Log(_buffer + "...");
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microphoneRecord.StopRecord();
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Destroy(gameObject);
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}
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}
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