forked from cgvr/DeltaVR
archery range mic emits particles + recording is clearer to player
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@@ -38,11 +38,9 @@ public class RadioTransmitter : XRGrabInteractable
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// Update is called once per frame
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void Update()
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{
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if (particles.emission.enabled)
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if (particleEmission.enabled)
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{
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particles.transform.LookAt(computerScreen.transform.position);
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Debug.Log("speech volume normalized: " + fmodWhisperBridge.GetNormalizedVolume01());
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Debug.Log("speech volume decibels: " + fmodWhisperBridge.GetCurrentVolumeDb());
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particleEmission.rateOverTime = baseEmissionRate + fmodWhisperBridge.GetNormalizedVolume01() * maxExtraEmissionRate;
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}
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}
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