forked from cgvr/DeltaVR
archery range mic emits particles + recording is clearer to player
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@@ -34,7 +34,7 @@ public class ArcheryRangeNPC : NPCController
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private void Start()
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{
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microphoneStand.OnPlayerFinishedSpeaking += OnPlayerUsedMicrophone;
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microphoneStand.OnPlayerUsedMicrophone += OnPlayerUsedMicrophone;
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imageGenerationButton.OnButtonPressed += OnImageGenerationButtonPressed;
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modelGenerationButton.OnButtonPressed += OnModelGenerationButtonPressed;
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}
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