forked from cgvr/DeltaVR
deltavr multiplayer 2.0
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@@ -3,7 +3,7 @@
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--- !u!30 &1
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GraphicsSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 13
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serializedVersion: 15
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m_Deferred:
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m_Mode: 1
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m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
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@@ -13,9 +13,6 @@ GraphicsSettings:
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m_ScreenSpaceShadows:
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m_Mode: 1
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m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
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m_LegacyDeferred:
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m_Mode: 1
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m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
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m_DepthNormals:
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m_Mode: 1
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m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
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@@ -41,6 +38,7 @@ GraphicsSettings:
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_PreloadShadersBatchTimeLimit: -1
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: 8099fa5efff101846ba7a5df283e186f,
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@@ -86,7 +84,8 @@ GraphicsSettings:
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m_Automatic: 1
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m_LightmapStripping: 0
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m_FogStripping: 0
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m_InstancingStripping: 0
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m_InstancingStripping: 2
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m_BrgStripping: 0
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m_LightmapKeepPlain: 1
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m_LightmapKeepDirCombined: 1
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m_LightmapKeepDynamicPlain: 1
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@@ -98,6 +97,12 @@ GraphicsSettings:
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m_FogKeepExp2: 1
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m_AlbedoSwatchInfos: []
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m_LightsUseLinearIntensity: 1
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m_LightsUseColorTemperature: 0
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m_LightsUseColorTemperature: 1
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m_DefaultRenderingLayerMask: 1
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m_LogWhenShaderIsCompiled: 0
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m_SRPDefaultSettings:
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 67d28775de36cdd4b84c6c58b96793f1,
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type: 2}
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m_LightProbeOutsideHullStrategy: 0
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m_CameraRelativeLightCulling: 0
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m_CameraRelativeShadowCulling: 0
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