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forked from cgvr/DeltaVR

deltavr multiplayer 2.0

This commit is contained in:
Toomas Tamm
2023-05-08 15:56:10 +03:00
parent 978809a002
commit 07b9b9e2f4
10937 changed files with 2968397 additions and 1521012 deletions

View File

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using System.Collections.Generic;
using UnityEngine;
namespace Audio
{
[CreateAssetMenu(menuName = "AudioClipGroup")]
public class AudioClipGroup : ScriptableObject
{
[Range(0, 2)] public float volumeMin = 1;
[Range(0, 2)] public float volumeMax = 1;
[Range(0, 2)] public float pitchMin = 1;
[Range(0, 2)] public float pitchMax = 1;
public float delay = 0.1f;
public List<AudioClip> audioClips;
private float _timestamp;
public void OnEnable()
{
_timestamp = 0;
}
public void Play()
{
if (AudioSourcePool.Instance == null) return;
Play(AudioSourcePool.Instance.GetAudioSource());
}
public void Play(AudioSource source)
{
if (audioClips.Count <= 0) return;
if (_timestamp > Time.time) return;
_timestamp = Time.time + delay;
source.volume = Random.Range(volumeMin, volumeMax);
source.pitch = Random.Range(pitchMin, pitchMax);
source.clip = audioClips[Random.Range(0, audioClips.Count)];
source.Play();
}
}
}