forked from cgvr/DeltaVR
deltavr multiplayer 2.0
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namespace UnityEngine.XR.Content.Rendering
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{
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/// <summary>
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/// Specifies how a material is applied to renderer for highlighting
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/// </summary>
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public enum MaterialHighlightMode
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{
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/// <summary>Adds a new material to the renderers materials array</summary>
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Layer,
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/// <summary>Replace the renderers materials with materials</summary>
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Replace,
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}
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/// <summary>
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/// Identifies a script as one that can apply a highlight to renderers
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/// </summary>
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public interface IMaterialHighlight
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{
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/// <summary>
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/// How a new material will be applied to the renderer's material array.
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/// </summary>
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MaterialHighlightMode highlightMode { get; set; }
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/// <summary>
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/// Material to use for highlighting
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/// </summary>
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Material highlightMaterial { get; }
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/// <summary>
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/// Used to set up any initial values or materials
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/// </summary>
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void Initialize();
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/// <summary>
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/// Used to remove any persistent objects
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/// </summary>
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void Deinitialize();
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/// <summary>
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/// Raised when a highlight operations has completed
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/// </summary>
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void OnHighlight();
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/// <summary>
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/// Raised when a un-highlight operations has completed
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/// </summary>
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/// <returns>A requested delay to transition out the highlight</returns>
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float OnUnhighlight();
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}
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}
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