1
0
forked from cgvr/DeltaVR

deltavr multiplayer 2.0

This commit is contained in:
Toomas Tamm
2023-05-08 15:56:10 +03:00
parent 978809a002
commit 07b9b9e2f4
10937 changed files with 2968397 additions and 1521012 deletions

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using UnityEngine;
using System.Collections;
/// MouseLook rotates the transform based on the mouse delta.
/// Minimum and Maximum values can be used to constrain the possible rotation
/// To make an FPS style character:
/// - Create a capsule.
/// - Add the MouseLook script to the capsule.
/// -> Set the mouse look to use LookX. (You want to only turn character but not tilt it)
/// - Add FPSInputController script to the capsule
/// -> A CharacterMotor and a CharacterController component will be automatically added.
/// - Create a camera. Make the camera a child of the capsule. Reset it's transform.
/// - Add a MouseLook script to the camera.
/// -> Set the mouse look to use LookY. (You want the camera to tilt up and down like a head. The character already turns.)
[AddComponentMenu("Camera-Control/Mouse Look")]
public class MouseLook : MonoBehaviour {
public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
public RotationAxes axes = RotationAxes.MouseXAndY;
public float sensitivityX = 15F;
public float sensitivityY = 15F;
public float minimumX = -360F;
public float maximumX = 360F;
public float minimumY = -60F;
public float maximumY = 60F;
float rotationY = 0F;
void Update ()
{
if (axes == RotationAxes.MouseXAndY)
{
float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
}
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transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
}
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rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
}
}
void Start ()
{
// Make the rigid body not change rotation
if (GetComponent<Rigidbody>())
GetComponent<Rigidbody>().freezeRotation = true;
}
}

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second: {r: 1, g: 0, b: 0, a: 0.78431374}
- first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 1}

View File

@@ -3,8 +3,9 @@
--- !u!241 &24100000
AudioMixerController:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SpatializerMixer
m_OutputGroup: {fileID: 0}
m_MasterGroup: {fileID: 24300001}
@@ -25,14 +26,16 @@ AudioMixerController:
--- !u!243 &24300001
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Master
m_AudioMixer: {fileID: 24100000}
m_GroupID: 725e77d6ee2433b4388bc90340f64b61
m_Children: []
m_Volume: 0658889d5c88bf940b82d78b8d39562e
m_Pitch: 0d4bed6fb113d6f4089b817171a98447
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: 24400002}
- {fileID: 24482754}
@@ -43,8 +46,9 @@ AudioMixerGroupController:
--- !u!244 &24400002
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 42ec3f1ef4a750c4386011c7d2e2a267
m_EffectName: Attenuation
@@ -56,8 +60,9 @@ AudioMixerEffectController:
--- !u!244 &24482754
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 1d0f44df94bc52146b502b66296662ae
m_EffectName: OculusSpatializerReflection
@@ -91,14 +96,17 @@ AudioMixerEffectController:
m_GUID: d3e2b68513d653740a78c0c9c694e7c7
- m_ParameterName: Shared Rev Min
m_GUID: f55c0bb461c06f4419674ef5c9fa9953
- m_ParameterName: Shared Rev Wet
m_GUID: 89b024e93aacf7348a18a5bef31f8119
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!245 &24500003
AudioMixerSnapshotController:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Snapshot Init
m_AudioMixer: {fileID: 24100000}
m_SnapshotID: a069d6b9a45325b43b6121c1de0b82fa
@@ -170,6 +178,7 @@ AudioMixerSnapshotController:
528077a94b0c9414ebb8e893ec848cb5: 3.55
77747ac9fbec3bd4ea88da457cdb9929: 0.388
bac2bbc985be64f40b41721b00cd60b6: 1
89b024e93aacf7348a18a5bef31f8119: 0
aca764e9e8594ad4e82b73de0b803e6c: 0.5
ea845bf95b8ca3643b1e02f7eb395c20: 124
15ef323a36019924ca28f74bdd24e24c: 0
@@ -231,8 +240,9 @@ AudioMixerSnapshotController:
--- !u!245 &245000012928175524
AudioMixerSnapshotController:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Snapshot Interior
m_AudioMixer: {fileID: 24100000}
m_SnapshotID: 06ac7339e485edb4182863286808e1fd