forked from cgvr/DeltaVR
deltavr multiplayer 2.0
This commit is contained in:
8
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Assets/Oculus/Interaction/Runtime/Prefabs/HandGrab.meta
Normal file
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Assets/Oculus/Interaction/Runtime/Prefabs/HandGrab.meta
Normal file
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Assets/Oculus/Interaction/Runtime/Prefabs/Hands.meta
Normal file
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Assets/Oculus/Interaction/Runtime/Prefabs/Hands.meta
Normal file
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Assets/Oculus/Interaction/Runtime/Prefabs/Poke.meta
Normal file
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Normal file
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Assets/Oculus/Interaction/Runtime/Prefabs/Ray.meta
Normal file
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Assets/Oculus/Interaction/Runtime/Prefabs/UseGrab.meta
Normal file
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Assets/Oculus/Interaction/Runtime/Prefabs/UseGrab.meta
Normal file
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fileFormatVersion: 2
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guid: ee00397db7e0a2f45b4cb2e0642c2156
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folderAsset: yes
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Assets/Oculus/Interaction/Runtime/Resources.meta
Normal file
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Assets/Oculus/Interaction/Runtime/Resources.meta
Normal file
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fileFormatVersion: 2
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guid: 12479ace7fff9c44e9b5fdf567e32c6e
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Assets/Oculus/Interaction/Runtime/Resources/Shaders.meta
Normal file
8
Assets/Oculus/Interaction/Runtime/Resources/Shaders.meta
Normal file
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fileFormatVersion: 2
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guid: 88601acc8b4e5644f86bd03c774e01a1
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folderAsset: yes
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userData:
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|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
Shader "Hidden/DepthOverwrite" {
|
||||
Properties {
|
||||
_Offset ("Offset (m)", Float) = 0.1
|
||||
}
|
||||
SubShader {
|
||||
Tags { "Queue"="Transparent+2000" "RenderType"="Opaque" }
|
||||
LOD 100
|
||||
|
||||
Cull Off
|
||||
ColorMask 0
|
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|
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Pass {
|
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CGPROGRAM
|
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#pragma vertex vert
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#pragma fragment frag
|
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|
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#include "UnityCG.cginc"
|
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|
||||
struct appdata {
|
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float4 vertex : POSITION;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
float _Offset;
|
||||
|
||||
v2f vert (appdata v) {
|
||||
v2f o;
|
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|
||||
float3 worldPos = mul(unity_ObjectToWorld, float4(v.vertex.xyz, 1.0));
|
||||
float3 toCamera = normalize(_WorldSpaceCameraPos - worldPos);
|
||||
float3 adjustedPos = worldPos + toCamera * _Offset;
|
||||
|
||||
o.vertex = mul(UNITY_MATRIX_VP, float4(adjustedPos, 1.0));
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target {
|
||||
return float4(1, 0, 0, 1);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
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fileFormatVersion: 2
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guid: 74544b4f6fabb6e418f1fddd586dd072
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defaultTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
Shader "Hidden/Imposter_AlphaBlended" {
|
||||
Properties {
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
}
|
||||
SubShader {
|
||||
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
|
||||
LOD 100
|
||||
|
||||
Blend One OneMinusSrcAlpha
|
||||
ZWrite Off
|
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|
||||
Pass {
|
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CGPROGRAM
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#pragma vertex vert
|
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#pragma fragment frag
|
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|
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#include "UnityCG.cginc"
|
||||
|
||||
struct appdata {
|
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float4 vertex : POSITION;
|
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float2 uv : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
v2f vert (appdata v) {
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
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}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target {
|
||||
return tex2D(_MainTex, i.uv); // simply sample the texture
|
||||
}
|
||||
ENDCG
|
||||
}
|
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}
|
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}
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fileFormatVersion: 2
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guid: 02ed280057e9dde4eb526df88dfc7632
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externalObjects: {}
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defaultTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,65 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
Shader "Hidden/Imposter_AlphaCutout" {
|
||||
Properties {
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_Cutoff("Alpha cutoff", Range(0,1)) = 0.5
|
||||
}
|
||||
SubShader {
|
||||
Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
|
||||
LOD 100
|
||||
|
||||
Blend One Zero
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
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|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
float _Cutoff;
|
||||
|
||||
v2f vert (appdata v) {
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target{
|
||||
float4 color = tex2D(_MainTex, i.uv);
|
||||
clip(color.a - _Cutoff);
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
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|
||||
fileFormatVersion: 2
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||||
guid: 10b48d0db7f496b49b9f141e7cd253af
|
||||
ShaderImporter:
|
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externalObjects: {}
|
||||
defaultTextures: []
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nonModifiableTextures: []
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||||
userData:
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assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,65 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
Shader "Hidden/Imposter_AlphaToMask" {
|
||||
Properties {
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
}
|
||||
SubShader {
|
||||
Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
|
||||
LOD 100
|
||||
|
||||
Blend One Zero
|
||||
AlphaToMask On
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
float _Cutoff;
|
||||
|
||||
v2f vert (appdata v) {
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target {
|
||||
float4 color = tex2D(_MainTex, i.uv);
|
||||
color.rgb /= color.a;
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c2965f850c1e0442ab582db916bbe66
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,60 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
Shader "Hidden/Imposter_Opaque" {
|
||||
Properties {
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
}
|
||||
SubShader {
|
||||
Tags {"Queue"="Geometry" "IgnoreProjector"="True" "RenderType"="Opaque"}
|
||||
LOD 100
|
||||
|
||||
Blend One Zero
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
v2f vert (appdata v) {
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target {
|
||||
return tex2D(_MainTex, i.uv);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c35595e82e3b8e94f9805b258519c968
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,66 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
Shader "Hidden/Imposter_Underlay" {
|
||||
Properties {
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
}
|
||||
SubShader {
|
||||
Tags {"Queue"="Geometry" "IgnoreProjector"="True" "RenderType"="Opaque"}
|
||||
LOD 100
|
||||
Blend Zero Zero, Zero Zero
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
v2f vert (appdata v) {
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target{
|
||||
float alpha = tex2D(_MainTex, i.uv).a;
|
||||
|
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||||
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UNITY_VERTEX_INPUT_INSTANCE_ID
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/************************************************************************************
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||||
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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Shader "UI/Default (Overlay)"
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{
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{
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Tags
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Pass
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||||
#include "UnityUI.cginc"
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struct appdata_t
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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UNITY_VERTEX_INPUT_INSTANCE_ID
|
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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sampler2D _MainTex;
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fixed4 _Color;
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fixed4 _TextureSampleAdd;
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{
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
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OUT.color = v.color * _Color;
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return OUT;
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fixed4 frag(v2f IN) : SV_Target
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{
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half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
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color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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#ifdef UNITY_UI_ALPHACLIP
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clip (color.a - 0.001);
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#endif
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return color;
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ENDCG
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/************************************************************************************
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|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
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||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
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|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
Shader "Hidden/UnderlayTransparentOccluderImposter" {
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||||
Properties { }
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||||
SubShader {
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||||
Tags { "Queue"="Transparent+2000" "RenderType"="Opaque" }
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LOD 100
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Pass {
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CGPROGRAM
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Assets/Oculus/Interaction/Runtime/Scripts/Movements.meta
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8
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Assets/Oculus/Interaction/Runtime/Scripts/Polyline.meta
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8
Assets/Oculus/Interaction/Runtime/Scripts/Selection.meta
Normal file
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8
Assets/Oculus/Interaction/Runtime/Scripts/Shapes.meta
Normal file
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Assets/Oculus/Interaction/Runtime/Scripts/Shapes.meta
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Assets/Oculus/Interaction/Runtime/Scripts/Throw.meta
Normal file
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Assets/Oculus/Interaction/Runtime/Scripts/Throw.meta
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8
Assets/Oculus/Interaction/Runtime/Scripts/Unity.meta
Normal file
8
Assets/Oculus/Interaction/Runtime/Scripts/Unity.meta
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Assets/Oculus/Interaction/Runtime/Scripts/Utils.meta
Normal file
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Assets/Oculus/Interaction/Runtime/Scripts/Utils.meta
Normal file
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user