forked from cgvr/DeltaVR
deltavr multiplayer 2.0
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29
Assets/InitialObjectPooler.cs
Normal file
29
Assets/InitialObjectPooler.cs
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using System.Collections;
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using System.Collections.Generic;
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using FishNet.Object;
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using UnityEngine;
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public class InitialObjectPooler : NetworkBehaviour
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{
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public List<GameObject> pooledPrefabs;
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public override void OnStartServer()
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{
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base.OnStartServer();
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foreach (var prefab in pooledPrefabs)
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{
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List<GameObject> pooledObjects = new List<GameObject>();
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for (int i = 0; i < 25; i++)
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{
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GameObject obj = Instantiate(prefab);
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Spawn(obj);
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}
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foreach (var obj in pooledObjects)
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{
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Despawn(obj, DespawnType.Pool);
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}
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}
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}
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}
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