forked from cgvr/DeltaVR
deltavr multiplayer 2.0
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using FishNet.Documenting;
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namespace FishNet.Object.Synchronizing
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{
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[APIExclude]
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public enum SyncDictionaryOperation : byte
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{
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/// <summary>
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/// A key and value have been added to the collection.
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/// </summary>
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Add,
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/// <summary>
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/// Collection has been cleared.
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/// </summary>
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Clear,
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/// <summary>
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/// A key was removed from the collection.
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/// </summary>
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Remove,
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/// <summary>
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/// A value has been set for a key in the collection.
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/// </summary>
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Set,
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/// <summary>
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/// All operations for the tick have been processed.
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/// </summary>
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Complete
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}
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}
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