forked from cgvr/DeltaVR
deltavr multiplayer 2.0
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53
Assets/FishNet/Runtime/Object/Synchronizing/Settings.cs
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53
Assets/FishNet/Runtime/Object/Synchronizing/Settings.cs
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using FishNet.Transporting;
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namespace FishNet.Object.Synchronizing.Internal
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{
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public class Settings
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{
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/// <summary>
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/// Defines the write permissions for this var
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/// </summary>
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public WritePermission WritePermission = WritePermission.ServerOnly;
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/// <summary>
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/// Clients which may receive updated values.
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/// </summary>
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public ReadPermission ReadPermission = ReadPermission.Observers;
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/// <summary>
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/// How often this variable may synchronize.
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/// </summary>
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public float SendRate = 0f;
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/// <summary>
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/// Channel to send values on.
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/// </summary>
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public Channel Channel = Channel.Reliable;
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/// <summary>
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/// Constructs a new NetworkedVarSettings instance
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/// </summary>
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public Settings()
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{
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}
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public Settings(WritePermission writePermission, ReadPermission readPermission, float sendRate, Channel channel)
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{
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WritePermission = writePermission;
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ReadPermission = readPermission;
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SendRate = sendRate;
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Channel = channel;
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}
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public Settings(float sendTickrate)
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{
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SendRate = sendTickrate;
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}
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public Settings(ReadPermission readPermission, float sendRate, Channel channel)
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{
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ReadPermission = readPermission;
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SendRate = sendRate;
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Channel = channel;
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}
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}
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}
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