forked from cgvr/DeltaVR
deltavr multiplayer 2.0
This commit is contained in:
20
Assets/FishNet/Runtime/Managing/Debugging/DebugManager.cs
Normal file
20
Assets/FishNet/Runtime/Managing/Debugging/DebugManager.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace FishNet.Managing.Debugging
|
||||
{
|
||||
/// <summary>
|
||||
/// A container for debugging.
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
[AddComponentMenu("FishNet/Manager/DebugManager")]
|
||||
public class DebugManager : MonoBehaviour
|
||||
{
|
||||
public bool ObserverRpcLinks = true;
|
||||
public bool TargetRpcLinks = true;
|
||||
public bool ReplicateRpcLinks = true;
|
||||
public bool ReconcileRpcLinks = true;
|
||||
public bool ServerRpcLinks = true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user