forked from cgvr/DeltaVR
deltavr multiplayer 2.0
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@@ -0,0 +1,144 @@
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using System;
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using System.Collections.Generic;
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namespace MonoFN.Cecil {
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internal sealed class MethodReferenceComparer : EqualityComparer<MethodReference> {
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// Initialized lazily for each thread
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[ThreadStatic]
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static List<MethodReference> xComparisonStack = null;
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[ThreadStatic]
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static List<MethodReference> yComparisonStack = null;
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public override bool Equals (MethodReference x, MethodReference y)
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{
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return AreEqual (x, y);
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}
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public override int GetHashCode (MethodReference obj)
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{
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return GetHashCodeFor (obj);
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}
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public static bool AreEqual (MethodReference x, MethodReference y)
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{
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if (ReferenceEquals (x, y))
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return true;
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if (x.HasThis != y.HasThis)
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return false;
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if (x.HasParameters != y.HasParameters)
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return false;
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if (x.HasGenericParameters != y.HasGenericParameters)
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return false;
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if (x.Parameters.Count != y.Parameters.Count)
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return false;
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if (x.Name != y.Name)
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return false;
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if (!TypeReferenceEqualityComparer.AreEqual (x.DeclaringType, y.DeclaringType))
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return false;
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var xGeneric = x as GenericInstanceMethod;
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var yGeneric = y as GenericInstanceMethod;
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if (xGeneric != null || yGeneric != null) {
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if (xGeneric == null || yGeneric == null)
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return false;
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if (xGeneric.GenericArguments.Count != yGeneric.GenericArguments.Count)
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return false;
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for (int i = 0; i < xGeneric.GenericArguments.Count; i++)
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if (!TypeReferenceEqualityComparer.AreEqual (xGeneric.GenericArguments [i], yGeneric.GenericArguments [i]))
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return false;
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}
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var xResolved = x.Resolve ();
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var yResolved = y.Resolve ();
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if (xResolved != yResolved)
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return false;
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if (xResolved == null) {
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// We couldn't resolve either method. In order for them to be equal, their parameter types _must_ match. But wait, there's a twist!
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// There exists a situation where we might get into a recursive state: parameter type comparison might lead to comparing the same
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// methods again if the parameter types are generic parameters whose owners are these methods. We guard against these by using a
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// thread static list of all our comparisons carried out in the stack so far, and if we're in progress of comparing them already,
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// we'll just say that they match.
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if (xComparisonStack == null)
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xComparisonStack = new List<MethodReference> ();
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if (yComparisonStack == null)
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yComparisonStack = new List<MethodReference> ();
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for (int i = 0; i < xComparisonStack.Count; i++) {
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if (xComparisonStack [i] == x && yComparisonStack [i] == y)
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return true;
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}
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xComparisonStack.Add (x);
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try {
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yComparisonStack.Add (y);
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try {
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for (int i = 0; i < x.Parameters.Count; i++) {
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if (!TypeReferenceEqualityComparer.AreEqual (x.Parameters [i].ParameterType, y.Parameters [i].ParameterType))
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return false;
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}
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}
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finally {
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yComparisonStack.RemoveAt (yComparisonStack.Count - 1);
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}
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}
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finally {
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xComparisonStack.RemoveAt (xComparisonStack.Count - 1);
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}
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}
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return true;
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}
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public static bool AreSignaturesEqual (MethodReference x, MethodReference y, TypeComparisonMode comparisonMode = TypeComparisonMode.Exact)
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{
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if (x.HasThis != y.HasThis)
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return false;
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if (x.Parameters.Count != y.Parameters.Count)
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return false;
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if (x.GenericParameters.Count != y.GenericParameters.Count)
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return false;
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for (var i = 0; i < x.Parameters.Count; i++)
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if (!TypeReferenceEqualityComparer.AreEqual (x.Parameters [i].ParameterType, y.Parameters [i].ParameterType, comparisonMode))
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return false;
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if (!TypeReferenceEqualityComparer.AreEqual (x.ReturnType, y.ReturnType, comparisonMode))
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return false;
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return true;
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}
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public static int GetHashCodeFor (MethodReference obj)
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{
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// a very good prime number
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const int hashCodeMultiplier = 486187739;
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var genericInstanceMethod = obj as GenericInstanceMethod;
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if (genericInstanceMethod != null) {
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var hashCode = GetHashCodeFor (genericInstanceMethod.ElementMethod);
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for (var i = 0; i < genericInstanceMethod.GenericArguments.Count; i++)
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hashCode = hashCode * hashCodeMultiplier + TypeReferenceEqualityComparer.GetHashCodeFor (genericInstanceMethod.GenericArguments [i]);
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return hashCode;
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}
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return TypeReferenceEqualityComparer.GetHashCodeFor (obj.DeclaringType) * hashCodeMultiplier + obj.Name.GetHashCode ();
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}
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}
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}
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