Heroes_of_Hiis/Assets/Polaris - Low Poly Ecosystem/Jupiter - Procedural Sky/Runtime/Scripts/Utilities/JInternalShaderSettings.cs

67 lines
1.3 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Pinwheel.Jupiter
{
[System.Serializable]
public struct JInternalShaderSettings
{
[SerializeField]
private Shader skyShader;
public Shader SkyShader
{
get
{
return skyShader;
}
set
{
skyShader = value;
}
}
[SerializeField]
private Shader skyShadowShader;
public Shader SkyShadowShader
{
get
{
return skyShadowShader;
}
set
{
skyShadowShader = value;
}
}
[SerializeField]
private Shader copyTextureShader;
public Shader CopyTextureShader
{
get
{
return copyTextureShader;
}
set
{
copyTextureShader = value;
}
}
[SerializeField]
private Shader solidColorShader;
public Shader SolidColorShader
{
get
{
return solidColorShader;
}
set
{
solidColorShader = value;
}
}
}
}