using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Pinwheel.Jupiter { [System.Serializable] public struct JInternalShaderSettings { [SerializeField] private Shader skyShader; public Shader SkyShader { get { return skyShader; } set { skyShader = value; } } [SerializeField] private Shader skyShadowShader; public Shader SkyShadowShader { get { return skyShadowShader; } set { skyShadowShader = value; } } [SerializeField] private Shader copyTextureShader; public Shader CopyTextureShader { get { return copyTextureShader; } set { copyTextureShader = value; } } [SerializeField] private Shader solidColorShader; public Shader SolidColorShader { get { return solidColorShader; } set { solidColorShader = value; } } } }