29 lines
652 B
C#
29 lines
652 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnableJoyStick : MonoBehaviour
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{
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private MeshCollider _collider;
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private MeshRenderer _renderer;
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public GameObject LocomotionSystem;
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// Start is called before the first frame update
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void Start()
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{
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_collider = GetComponent<MeshCollider>();
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_renderer = GetComponent<MeshRenderer>();
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LocomotionSystem.SetActive(false);
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Hand")
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{
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LocomotionSystem.SetActive(!LocomotionSystem.activeSelf);
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}
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}
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}
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