22 lines
505 B
C#
22 lines
505 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Consumable : MonoBehaviour
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{
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public int regenAmount;
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GameObject player;
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public void UseConsumable() {
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player = GameObject.FindWithTag("Player");
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if (this.name.Contains("health"))
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{
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Debug.LogWarning("Health consumable used");
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}
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if (this.name.Contains("essence"))
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{
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Debug.LogWarning("Essence consumable used");
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}
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}
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}
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