Heroes_of_Hiis/Assets/Oculus/Voice/Demo/Scripts/BuiltinDemo/WitActivation.cs

50 lines
1.7 KiB
C#

/**************************************************************************************************
* Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
*
* Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
* ANY KIND, either express or implied. See the License for the specific language governing
* permissions and limitations under the License.
**************************************************************************************************/
using UnityEngine;
namespace Oculus.Voice.Demo.BuiltInDemo
{
public class WitActivation : MonoBehaviour
{
[SerializeField] private AppVoiceExperience voiceExperience;
private void OnValidate()
{
if (!voiceExperience) voiceExperience = GetComponent<AppVoiceExperience>();
}
private void Start()
{
voiceExperience = GetComponent<AppVoiceExperience>();
}
private void Update()
{
// Make it possible to activate wit in the Unity Editor without the need to deploy to the headset.
if (Input.GetKeyDown(KeyCode.Space))
{
print("*** Pressed Space bar ***");
ActivateWit();
}
}
/// <summary>
/// Activates Wit i.e. start listening to the user.
/// </summary>
public void ActivateWit()
{
voiceExperience.Activate();
}
}
}