/************************************************************************************************** * Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. * * Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Utilities SDK distributed * under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF * ANY KIND, either express or implied. See the License for the specific language governing * permissions and limitations under the License. **************************************************************************************************/ using UnityEngine; namespace Oculus.Voice.Demo.BuiltInDemo { public class WitActivation : MonoBehaviour { [SerializeField] private AppVoiceExperience voiceExperience; private void OnValidate() { if (!voiceExperience) voiceExperience = GetComponent(); } private void Start() { voiceExperience = GetComponent(); } private void Update() { // Make it possible to activate wit in the Unity Editor without the need to deploy to the headset. if (Input.GetKeyDown(KeyCode.Space)) { print("*** Pressed Space bar ***"); ActivateWit(); } } /// /// Activates Wit i.e. start listening to the user. /// public void ActivateWit() { voiceExperience.Activate(); } } }