Heroes_of_Hiis/Assets/Oculus/Voice/Demo/Scripts/BuiltinDemo/TimerDisplay.cs

38 lines
1.3 KiB
C#

/**************************************************************************************************
* Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
*
* Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
* ANY KIND, either express or implied. See the License for the specific language governing
* permissions and limitations under the License.
**************************************************************************************************/
using UnityEngine;
using UnityEngine.UI;
namespace Oculus.Voice.Demo.BuiltInDemo
{
public class TimerDisplay : MonoBehaviour
{
public TimerController timer;
private Text _uiText;
// Start is called before the first frame update
void Start()
{
_uiText = GetComponent<Text>();
}
// Update is called once per frame
void Update()
{
// Note: This is not optimized and you should avoid updating time each frame.
_uiText.text = timer.GetFormattedTimeFromSeconds();
}
}
}