/************************************************************************************************** * Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. * * Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Utilities SDK distributed * under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF * ANY KIND, either express or implied. See the License for the specific language governing * permissions and limitations under the License. **************************************************************************************************/ using UnityEngine; using UnityEngine.UI; namespace Oculus.Voice.Demo.BuiltInDemo { public class TimerDisplay : MonoBehaviour { public TimerController timer; private Text _uiText; // Start is called before the first frame update void Start() { _uiText = GetComponent(); } // Update is called once per frame void Update() { // Note: This is not optimized and you should avoid updating time each frame. _uiText.text = timer.GetFormattedTimeFromSeconds(); } } }