Heroes_of_Hiis/Assets/Consumable.cs

22 lines
505 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Consumable : MonoBehaviour
{
public int regenAmount;
GameObject player;
public void UseConsumable() {
player = GameObject.FindWithTag("Player");
if (this.name.Contains("health"))
{
Debug.LogWarning("Health consumable used");
}
if (this.name.Contains("essence"))
{
Debug.LogWarning("Essence consumable used");
}
}
}