combatscene #29
							
								
								
									
										28
									
								
								Assets/BossSpawner.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								Assets/BossSpawner.cs
									
									
									
									
									
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							@ -0,0 +1,28 @@
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using System.Collections;
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		||||
using System.Collections.Generic;
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		||||
using UnityEngine;
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		||||
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public class BossSpawner : MonoBehaviour
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		||||
{
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		||||
    [SerializeField]
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		||||
    private GameObject bossSlime;
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		||||
    [SerializeField]
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    private Transform spawnLocation;
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    [SerializeField]
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		||||
    private int maxAmount = 1;
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		||||
 | 
			
		||||
    public void SpawnBossSlime() 
 | 
			
		||||
    {
 | 
			
		||||
        int alive = GameObject.FindGameObjectsWithTag("BossSlime").Length;
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		||||
        if (alive <= maxAmount)
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		||||
        {
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            bossSlime.transform.localScale = new Vector3(5, 5, 5);
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            Instantiate(bossSlime, spawnLocation.position, Quaternion.identity);
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		||||
        }
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		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            Debug.LogWarning("Max bosses in scene");
 | 
			
		||||
        }
 | 
			
		||||
    }
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		||||
 | 
			
		||||
}
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		||||
							
								
								
									
										11
									
								
								Assets/BossSpawner.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/BossSpawner.cs.meta
									
									
									
									
									
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--- !u!91 &9100000
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										8
									
								
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										8
									
								
								Assets/Materials/malla ir.mat.meta
									
									
									
									
									
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								Assets/Project Files/Prefabs/BlockerKey.prefab.meta
									
									
									
									
									
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										7
									
								
								Assets/Project Files/Prefabs/BlockerKey.prefab.meta
									
									
									
									
									
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										16
									
								
								Assets/Project Files/Scripts/JonasB/EnterGameSceneChoice.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								Assets/Project Files/Scripts/JonasB/EnterGameSceneChoice.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,16 @@
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.SceneManagement;
 | 
			
		||||
 | 
			
		||||
public class EnterGameSceneChoice : MonoBehaviour
 | 
			
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{
 | 
			
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    public string sceneName;
 | 
			
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    private void OnTriggerEnter(Collider other)
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    {
 | 
			
		||||
        if (other.tag == "Player")
 | 
			
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        {
 | 
			
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            SceneManager.LoadScene(sceneName);
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        }
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    }
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}
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@ -0,0 +1,11 @@
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@ -1,11 +1,14 @@
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using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.SceneManagement;
 | 
			
		||||
 | 
			
		||||
public class PortalTeleporter : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    //public Transform player;
 | 
			
		||||
    [SerializeField] private PortalTeleporter linkedPortal;
 | 
			
		||||
    [SerializeField] private bool interScenePortal;
 | 
			
		||||
    [SerializeField] private string sceneName;
 | 
			
		||||
    private Transform linkedPortalTransform;
 | 
			
		||||
    private float _portalCooldown = 2.5f;
 | 
			
		||||
    private bool _travellerIsOverlapping = false;
 | 
			
		||||
@ -19,12 +22,28 @@ public class PortalTeleporter : MonoBehaviour
 | 
			
		||||
    private AudioSource audioSource;
 | 
			
		||||
    private GameObject vfx_gameobject;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private void Start()
 | 
			
		||||
    {
 | 
			
		||||
        if (linkedPortal == null)
 | 
			
		||||
        if (linkedPortal == null && !interScenePortal)
 | 
			
		||||
        {
 | 
			
		||||
            DisablePortal();
 | 
			
		||||
        }
 | 
			
		||||
        else if (interScenePortal) 
 | 
			
		||||
        {
 | 
			
		||||
            _portalCanBeUsed = true;
 | 
			
		||||
            vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
 | 
			
		||||
            audioSource = transform.parent.GetComponent<AudioSource>();
 | 
			
		||||
            audioSource.mute = true;
 | 
			
		||||
            if (_enabled)
 | 
			
		||||
            {
 | 
			
		||||
                vfx_gameobject.SetActive(true);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                vfx_gameobject.SetActive(false);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            linkedPortalTransform = linkedPortal.transform;
 | 
			
		||||
@ -45,30 +64,40 @@ public class PortalTeleporter : MonoBehaviour
 | 
			
		||||
 | 
			
		||||
    void OnTriggerEnter(Collider other)
 | 
			
		||||
    {
 | 
			
		||||
        traveller = other.gameObject.transform;
 | 
			
		||||
        Debug.Log(_enabled);
 | 
			
		||||
        if (_portalCanBeUsed && !_justUsed && _enabled)
 | 
			
		||||
        if (interScenePortal)
 | 
			
		||||
        {
 | 
			
		||||
            if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
 | 
			
		||||
            if (other.tag == "Player")
 | 
			
		||||
            {
 | 
			
		||||
                Debug.Log("holster");
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                linkedPortal._portalCanBeUsed = false;
 | 
			
		||||
                _travellerIsOverlapping = true;
 | 
			
		||||
                if (other.tag == "Throwable")
 | 
			
		||||
                {
 | 
			
		||||
                    Debug.Log("Portal entered by throwable");
 | 
			
		||||
                    HandleThrowable();
 | 
			
		||||
                }
 | 
			
		||||
                else if (other.tag == "Player")
 | 
			
		||||
                {
 | 
			
		||||
                    Debug.Log("Portal entered by player");
 | 
			
		||||
                    HandlePlayer();
 | 
			
		||||
                }
 | 
			
		||||
                SceneManager.LoadScene(sceneName);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            traveller = other.gameObject.transform;
 | 
			
		||||
            Debug.Log(_enabled);
 | 
			
		||||
            if (_portalCanBeUsed && !_justUsed && _enabled)
 | 
			
		||||
            {
 | 
			
		||||
                if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
 | 
			
		||||
                {
 | 
			
		||||
                    Debug.Log("holster");
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    linkedPortal._portalCanBeUsed = false;
 | 
			
		||||
                    _travellerIsOverlapping = true;
 | 
			
		||||
                    if (other.tag == "Throwable")
 | 
			
		||||
                    {
 | 
			
		||||
                        Debug.Log("Portal entered by throwable");
 | 
			
		||||
                        HandleThrowable();
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (other.tag == "Player")
 | 
			
		||||
                    {
 | 
			
		||||
                        Debug.Log("Portal entered by player");
 | 
			
		||||
                        HandlePlayer();
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        } 
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Enable/Disable portal if selected item is in a socket.
 | 
			
		||||
@ -76,9 +105,12 @@ public class PortalTeleporter : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Log("enabled");
 | 
			
		||||
        _enabled = true;
 | 
			
		||||
        linkedPortal._enabled = true;
 | 
			
		||||
        if (!interScenePortal)
 | 
			
		||||
        {
 | 
			
		||||
            linkedPortal._enabled = true;
 | 
			
		||||
            linkedPortal.vfx_gameobject.SetActive(true);
 | 
			
		||||
        }     
 | 
			
		||||
        vfx_gameobject.SetActive(true);
 | 
			
		||||
        linkedPortal.vfx_gameobject.SetActive(true);
 | 
			
		||||
        audioSource.mute = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -86,9 +118,12 @@ public class PortalTeleporter : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Log("disabled");
 | 
			
		||||
        _enabled = false;
 | 
			
		||||
        linkedPortal._enabled = false;
 | 
			
		||||
        if (interScenePortal)
 | 
			
		||||
        {
 | 
			
		||||
            linkedPortal._enabled = false;
 | 
			
		||||
            linkedPortal.vfx_gameobject.SetActive(false);
 | 
			
		||||
        }
 | 
			
		||||
        vfx_gameobject.SetActive(false);
 | 
			
		||||
        linkedPortal.vfx_gameobject.SetActive(false);
 | 
			
		||||
        audioSource.mute = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -154,7 +189,10 @@ public class PortalTeleporter : MonoBehaviour
 | 
			
		||||
            {
 | 
			
		||||
                _justUsed = false;
 | 
			
		||||
                _portalCanBeUsed = true;
 | 
			
		||||
                linkedPortal._portalCanBeUsed = true;
 | 
			
		||||
                if (!interScenePortal)
 | 
			
		||||
                {
 | 
			
		||||
                    linkedPortal._portalCanBeUsed = true;
 | 
			
		||||
                }  
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										36
									
								
								Assets/Project Files/Scripts/JonasB/SlimeSpawner.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								Assets/Project Files/Scripts/JonasB/SlimeSpawner.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,36 @@
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
public class SlimeSpawner : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    [SerializeField]
 | 
			
		||||
    private List<GameObject> slimeTypes;
 | 
			
		||||
    [SerializeField]
 | 
			
		||||
    private List<Transform> spawnLocations;
 | 
			
		||||
    [SerializeField]
 | 
			
		||||
    private int maxAmount = 5;
 | 
			
		||||
    // Start is called before the first frame update
 | 
			
		||||
    void Start()
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
        InvokeRepeating("SpawnSlime", 5, 5);
 | 
			
		||||
    }
 | 
			
		||||
    public void SpawnSlime()
 | 
			
		||||
    {
 | 
			
		||||
        int alive = GameObject.FindGameObjectsWithTag("Slime").Length;
 | 
			
		||||
 | 
			
		||||
        if (alive == maxAmount)
 | 
			
		||||
        {
 | 
			
		||||
            // Max amount of slimes reached.
 | 
			
		||||
            Debug.LogWarning("Maximum reached");
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            float slimeRandom = Random.Range(0, slimeTypes.Count);
 | 
			
		||||
            float spawnRandom = Random.Range(0, spawnLocations.Count);
 | 
			
		||||
            Instantiate(slimeTypes[Mathf.RoundToInt(slimeRandom)], spawnLocations[Mathf.RoundToInt(spawnRandom)].position, Quaternion.identity);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
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