slime-AI #28
@ -20,7 +20,7 @@ AnimatorStateTransition:
 | 
			
		||||
  m_TransitionDuration: 0.25
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		||||
  m_TransitionOffset: 0
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		||||
  m_ExitTime: 0.85
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		||||
  m_HasExitTime: 1
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		||||
  m_HasExitTime: 0
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		||||
  m_HasFixedDuration: 1
 | 
			
		||||
  m_InterruptionSource: 0
 | 
			
		||||
  m_OrderedInterruption: 1
 | 
			
		||||
@ -49,6 +49,7 @@ AnimatorState:
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		||||
  m_CycleOffset: 0
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		||||
  m_Transitions:
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		||||
  - {fileID: -5558417074028381841}
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  - {fileID: -1268510201227337377}
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		||||
  m_StateMachineBehaviours: []
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		||||
  m_Position: {x: 50, y: 50, z: 0}
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		||||
  m_IKOnFeet: 0
 | 
			
		||||
@ -58,7 +59,7 @@ AnimatorState:
 | 
			
		||||
  m_MirrorParameterActive: 0
 | 
			
		||||
  m_CycleOffsetParameterActive: 0
 | 
			
		||||
  m_TimeParameterActive: 0
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: dbf4e442d523220489ca9531ab20161f, type: 3}
 | 
			
		||||
  m_Motion: {fileID: 7400000, guid: f5d4d1a7dadc5a84d910c492d947ca4f, type: 3}
 | 
			
		||||
  m_Tag: 
 | 
			
		||||
  m_SpeedParameter: 
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
@ -84,7 +85,32 @@ AnimatorStateTransition:
 | 
			
		||||
  m_TransitionDuration: 0.25
 | 
			
		||||
  m_TransitionOffset: 0
 | 
			
		||||
  m_ExitTime: 0.6875
 | 
			
		||||
  m_HasExitTime: 1
 | 
			
		||||
  m_HasExitTime: 0
 | 
			
		||||
  m_HasFixedDuration: 1
 | 
			
		||||
  m_InterruptionSource: 0
 | 
			
		||||
  m_OrderedInterruption: 1
 | 
			
		||||
  m_CanTransitionToSelf: 1
 | 
			
		||||
--- !u!1101 &-5660328294272393165
 | 
			
		||||
AnimatorStateTransition:
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_Name: 
 | 
			
		||||
  m_Conditions:
 | 
			
		||||
  - m_ConditionMode: 2
 | 
			
		||||
    m_ConditionEvent: EnemyInAttackRange
 | 
			
		||||
    m_EventTreshold: 0
 | 
			
		||||
  m_DstStateMachine: {fileID: 0}
 | 
			
		||||
  m_DstState: {fileID: -6878085496064969341}
 | 
			
		||||
  m_Solo: 0
 | 
			
		||||
  m_Mute: 0
 | 
			
		||||
  m_IsExit: 0
 | 
			
		||||
  serializedVersion: 3
 | 
			
		||||
  m_TransitionDuration: 0.25
 | 
			
		||||
  m_TransitionOffset: 0
 | 
			
		||||
  m_ExitTime: 0.70000005
 | 
			
		||||
  m_HasExitTime: 0
 | 
			
		||||
  m_HasFixedDuration: 1
 | 
			
		||||
  m_InterruptionSource: 0
 | 
			
		||||
  m_OrderedInterruption: 1
 | 
			
		||||
@ -109,7 +135,7 @@ AnimatorStateTransition:
 | 
			
		||||
  m_TransitionDuration: 0.25
 | 
			
		||||
  m_TransitionOffset: 0
 | 
			
		||||
  m_ExitTime: 0.625
 | 
			
		||||
  m_HasExitTime: 1
 | 
			
		||||
  m_HasExitTime: 0
 | 
			
		||||
  m_HasFixedDuration: 1
 | 
			
		||||
  m_InterruptionSource: 0
 | 
			
		||||
  m_OrderedInterruption: 1
 | 
			
		||||
@ -124,7 +150,8 @@ AnimatorState:
 | 
			
		||||
  m_Name: EnemyAttack
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		||||
  m_Speed: 1
 | 
			
		||||
  m_CycleOffset: 0
 | 
			
		||||
  m_Transitions: []
 | 
			
		||||
  m_Transitions:
 | 
			
		||||
  - {fileID: -5660328294272393165}
 | 
			
		||||
  m_StateMachineBehaviours: []
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		||||
  m_Position: {x: 50, y: 50, z: 0}
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		||||
  m_IKOnFeet: 0
 | 
			
		||||
@ -140,6 +167,56 @@ AnimatorState:
 | 
			
		||||
  m_MirrorParameter: 
 | 
			
		||||
  m_CycleOffsetParameter: 
 | 
			
		||||
  m_TimeParameter: 
 | 
			
		||||
--- !u!1101 &-1918993004881361147
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		||||
AnimatorStateTransition:
 | 
			
		||||
  m_ObjectHideFlags: 1
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		||||
  m_CorrespondingSourceObject: {fileID: 0}
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		||||
  m_PrefabInstance: {fileID: 0}
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		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_Name: 
 | 
			
		||||
  m_Conditions:
 | 
			
		||||
  - m_ConditionMode: 2
 | 
			
		||||
    m_ConditionEvent: EnemyInVisionRange
 | 
			
		||||
    m_EventTreshold: 0
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		||||
  m_DstStateMachine: {fileID: 0}
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		||||
  m_DstState: {fileID: 1102546605246812244}
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  m_Solo: 0
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  m_Mute: 0
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		||||
  m_IsExit: 0
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		||||
  serializedVersion: 3
 | 
			
		||||
  m_TransitionDuration: 0.25
 | 
			
		||||
  m_TransitionOffset: 0
 | 
			
		||||
  m_ExitTime: 0.6875
 | 
			
		||||
  m_HasExitTime: 0
 | 
			
		||||
  m_HasFixedDuration: 1
 | 
			
		||||
  m_InterruptionSource: 0
 | 
			
		||||
  m_OrderedInterruption: 1
 | 
			
		||||
  m_CanTransitionToSelf: 1
 | 
			
		||||
--- !u!1101 &-1268510201227337377
 | 
			
		||||
AnimatorStateTransition:
 | 
			
		||||
  m_ObjectHideFlags: 1
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
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		||||
  m_PrefabInstance: {fileID: 0}
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		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_Name: 
 | 
			
		||||
  m_Conditions:
 | 
			
		||||
  - m_ConditionMode: 2
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		||||
    m_ConditionEvent: EnemyInAggroRange
 | 
			
		||||
    m_EventTreshold: 0
 | 
			
		||||
  m_DstStateMachine: {fileID: 0}
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		||||
  m_DstState: {fileID: 8194647877007136643}
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  m_Solo: 0
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		||||
  m_Mute: 0
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		||||
  m_IsExit: 0
 | 
			
		||||
  serializedVersion: 3
 | 
			
		||||
  m_TransitionDuration: 0.25
 | 
			
		||||
  m_TransitionOffset: 0
 | 
			
		||||
  m_ExitTime: 0.625
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		||||
  m_HasExitTime: 0
 | 
			
		||||
  m_HasFixedDuration: 1
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		||||
  m_InterruptionSource: 0
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		||||
  m_OrderedInterruption: 1
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		||||
  m_CanTransitionToSelf: 1
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		||||
--- !u!91 &9100000
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		||||
AnimatorController:
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		||||
  m_ObjectHideFlags: 0
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		||||
@ -400,28 +477,6 @@ AnimatorStateTransition:
 | 
			
		||||
  m_InterruptionSource: 0
 | 
			
		||||
  m_OrderedInterruption: 1
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		||||
  m_CanTransitionToSelf: 1
 | 
			
		||||
--- !u!1101 &1101549165158824158
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		||||
AnimatorStateTransition:
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		||||
  m_ObjectHideFlags: 1
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  m_CorrespondingSourceObject: {fileID: 0}
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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		||||
  m_Name: 
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  m_Conditions: []
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		||||
  m_DstStateMachine: {fileID: 0}
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  m_DstState: {fileID: 1102835054974116572}
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  m_Solo: 0
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  m_Mute: 0
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  m_IsExit: 0
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  serializedVersion: 3
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  m_TransitionDuration: 0.25
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  m_TransitionOffset: 0
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  m_ExitTime: 4
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  m_HasExitTime: 1
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  m_HasFixedDuration: 1
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  m_InterruptionSource: 0
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		||||
  m_OrderedInterruption: 1
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		||||
  m_CanTransitionToSelf: 1
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		||||
--- !u!1101 &1101571659118250030
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		||||
AnimatorStateTransition:
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		||||
  m_ObjectHideFlags: 1
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		||||
@ -520,8 +575,7 @@ AnimatorState:
 | 
			
		||||
  m_Name: Dizzy
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		||||
  m_Speed: 1
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		||||
  m_CycleOffset: 0
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		||||
  m_Transitions:
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		||||
  - {fileID: 1101549165158824158}
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		||||
  m_Transitions: []
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		||||
  m_StateMachineBehaviours: []
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		||||
  m_Position: {x: 50, y: 50, z: 0}
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  m_IKOnFeet: 0
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		||||
@ -979,74 +1033,74 @@ AnimatorStateMachine:
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		||||
  m_ChildStates:
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  - serializedVersion: 1
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    m_State: {fileID: 1102546605246812244}
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    m_Position: {x: 340, y: 30, z: 0}
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    m_Position: {x: 300, y: 140, z: 0}
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  - serializedVersion: 1
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    m_State: {fileID: 1102428608990248820}
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    m_Position: {x: 1400, y: 60, z: 0}
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    m_Position: {x: 650, y: 120, z: 0}
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  - serializedVersion: 1
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    m_State: {fileID: 1102941443349979230}
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    m_Position: {x: 1400, y: 140, z: 0}
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    m_Position: {x: 650, y: 200, z: 0}
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  - serializedVersion: 1
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    m_State: {fileID: 1102311292720249994}
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    m_Position: {x: 1400, y: 220, z: 0}
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    m_Position: {x: 650, y: 280, z: 0}
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  - serializedVersion: 1
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    m_State: {fileID: 1102508070621265122}
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    m_Position: {x: 1650, y: -30, z: 0}
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    m_Position: {x: 900, y: 30, z: 0}
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  - serializedVersion: 1
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    m_State: {fileID: 1102615628393760256}
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    m_Position: {x: 900, y: 120, z: 0}
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  - serializedVersion: 1
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    m_State: {fileID: 1102840220384220776}
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    m_Position: {x: 1650, y: 140, z: 0}
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    m_Position: {x: 900, y: 200, z: 0}
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  - serializedVersion: 1
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    m_Position: {x: 900, y: 280, z: 0}
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  - serializedVersion: 1
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    m_State: {fileID: 1102906356952716468}
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  - serializedVersion: 1
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  - serializedVersion: 1
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  - serializedVersion: 1
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  - serializedVersion: 1
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    m_Position: {x: 300, y: 300, z: 0}
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  m_ChildStateMachines: []
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  m_AnyStateTransitions: []
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  m_EntryTransitions: []
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  m_StateMachineTransitions: {}
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  m_StateMachineBehaviours: []
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  m_AnyStatePosition: {x: 50, y: 20, z: 0}
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  m_EntryPosition: {x: 50, y: 120, z: 0}
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  m_ExitPosition: {x: 48, y: 228, z: 0}
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  m_EntryPosition: {x: 100, y: 150, z: 0}
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  m_ExitPosition: {x: 90, y: 510, z: 0}
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  m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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  m_DefaultState: {fileID: -1989803667490188130}
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  m_DefaultState: {fileID: 1102546605246812244}
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--- !u!1102 &8194647877007136643
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AnimatorState:
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  serializedVersion: 6
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@ -1059,6 +1113,7 @@ AnimatorState:
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  m_CycleOffset: 0
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		||||
  m_Transitions:
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  - {fileID: -5882858675207143937}
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  - {fileID: -1918993004881361147}
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  m_StateMachineBehaviours: []
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  m_Position: {x: 50, y: 50, z: 0}
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  m_IKOnFeet: 0
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		||||
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		||||
@ -1,21 +1,84 @@
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		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.Events;
 | 
			
		||||
 | 
			
		||||
public class SlimeAI : MonoBehaviour
 | 
			
		||||
{
 | 
			
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    Animator animator;
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		||||
    float playerDistance;
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		||||
    GameObject player;
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		||||
    int HP;
 | 
			
		||||
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		||||
    //[SerializeField]
 | 
			
		||||
    //private UnityEvent onAttack;
 | 
			
		||||
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		||||
    // Start is called before the first frame update
 | 
			
		||||
    void Start()
 | 
			
		||||
    {
 | 
			
		||||
        animator = GetComponent<Animator>();
 | 
			
		||||
        player = GameObject.FindWithTag("Player");
 | 
			
		||||
        HP = 10;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Update is called once per frame
 | 
			
		||||
    void Update()
 | 
			
		||||
    {
 | 
			
		||||
        
 | 
			
		||||
        playerDistance = Vector3.Distance(player.transform.position, transform.position);
 | 
			
		||||
        if (playerDistance < 1.5) //Attack
 | 
			
		||||
        {
 | 
			
		||||
            animator.SetBool("EnemyInAttackRange", true);
 | 
			
		||||
            animator.SetBool("EnemyInAggroRange", true);
 | 
			
		||||
            animator.SetBool("EnemyInVisionRange", true);
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		||||
            Rotate();
 | 
			
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        }
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        else if (playerDistance < 5) //Chase
 | 
			
		||||
        {
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		||||
            animator.SetBool("EnemyInAttackRange", false);
 | 
			
		||||
            animator.SetBool("EnemyInAggroRange", true);
 | 
			
		||||
            animator.SetBool("EnemyInVisionRange", true);
 | 
			
		||||
            Rotate();
 | 
			
		||||
            Move();
 | 
			
		||||
        }
 | 
			
		||||
        else if (playerDistance < 8) //Stare
 | 
			
		||||
        {
 | 
			
		||||
            animator.SetBool("EnemyInAttackRange", false);
 | 
			
		||||
            animator.SetBool("EnemyInAggroRange", false);
 | 
			
		||||
            animator.SetBool("EnemyInVisionRange", true);
 | 
			
		||||
            Rotate();
 | 
			
		||||
        }
 | 
			
		||||
        else //Idle
 | 
			
		||||
        {
 | 
			
		||||
            animator.SetBool("EnemyInAttackRange", false);
 | 
			
		||||
            animator.SetBool("EnemyInAggroRange", false);
 | 
			
		||||
            animator.SetBool("EnemyInVisionRange", false);
 | 
			
		||||
        }
 | 
			
		||||
        if (HP <= 0)
 | 
			
		||||
        {
 | 
			
		||||
            animator.SetBool("Dead", true);
 | 
			
		||||
        }
 | 
			
		||||
        if (animator.GetBool("DeathComplete"))
 | 
			
		||||
        {
 | 
			
		||||
            print("asd");
 | 
			
		||||
            Destroy(this.gameObject);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    void Rotate()
 | 
			
		||||
    {
 | 
			
		||||
        // Rotate the forward vector towards the target direction by one step
 | 
			
		||||
        Vector3 newDirection = Vector3.RotateTowards(transform.forward, player.transform.position - transform.position, 1.0f * Time.deltaTime, 0.0f);
 | 
			
		||||
 | 
			
		||||
        // Calculate a rotation a step closer to the target and applies rotation to this object
 | 
			
		||||
        transform.rotation = Quaternion.LookRotation(newDirection);
 | 
			
		||||
    }
 | 
			
		||||
    void Move()
 | 
			
		||||
    {
 | 
			
		||||
        transform.position += transform.forward * Time.deltaTime * 1.0f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void GetHit(int dmg)
 | 
			
		||||
    {
 | 
			
		||||
        HP -= dmg;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										36
									
								
								Assets/Project Files/Scripts/Arlo/SlimeDeath.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								Assets/Project Files/Scripts/Arlo/SlimeDeath.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,36 @@
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
public class death : StateMachineBehaviour
 | 
			
		||||
{
 | 
			
		||||
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 | 
			
		||||
    //override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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		||||
    //{
 | 
			
		||||
    //    
 | 
			
		||||
    //}
 | 
			
		||||
 | 
			
		||||
    // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
 | 
			
		||||
    //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 | 
			
		||||
    //{
 | 
			
		||||
    //    
 | 
			
		||||
    //}
 | 
			
		||||
 | 
			
		||||
    // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
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		||||
    //override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 | 
			
		||||
    //{
 | 
			
		||||
    //    
 | 
			
		||||
    //}
 | 
			
		||||
 | 
			
		||||
    // OnStateMove is called right after Animator.OnAnimatorMove()
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		||||
    //override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 | 
			
		||||
    //{
 | 
			
		||||
    //    // Implement code that processes and affects root motion
 | 
			
		||||
    //}
 | 
			
		||||
 | 
			
		||||
    // OnStateIK is called right after Animator.OnAnimatorIK()
 | 
			
		||||
    //override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 | 
			
		||||
    //{
 | 
			
		||||
    //    // Implement code that sets up animation IK (inverse kinematics)
 | 
			
		||||
    //}
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										11
									
								
								Assets/Project Files/Scripts/Arlo/SlimeDeath.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Project Files/Scripts/Arlo/SlimeDeath.cs.meta
									
									
									
									
									
										Normal file
									
								
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    - target: {fileID: 6028983200900377696, guid: c89fd30ca0b56fb41a415d285d87b219,
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        type: 3}
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      propertyPath: m_RootOrder
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      value: 4
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      value: 8
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      objectReference: {fileID: 0}
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    - target: {fileID: 6028983200900377696, guid: c89fd30ca0b56fb41a415d285d87b219,
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        type: 3}
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@ -3705,7 +3705,7 @@ Transform:
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  m_Children: []
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  m_Father: {fileID: 0}
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  m_RootOrder: 8
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  m_RootOrder: 13
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  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &1993143051
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PrefabInstance:
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@ -3717,7 +3717,7 @@ PrefabInstance:
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    - target: {fileID: 6028983200900377696, guid: c89fd30ca0b56fb41a415d285d87b219,
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      objectReference: {fileID: 0}
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        type: 3}
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@ -3821,7 +3821,7 @@ PrefabInstance:
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    - target: {fileID: 6028983200900377696, guid: c89fd30ca0b56fb41a415d285d87b219,
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      objectReference: {fileID: 0}
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    - target: {fileID: 6028983200900377696, guid: c89fd30ca0b56fb41a415d285d87b219,
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        type: 3}
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		||||
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		Reference in New Issue
	
	Block a user