slime-AI #28
| @ -59,7 +59,7 @@ AnimatorState: | ||||
|   m_MirrorParameterActive: 0 | ||||
|   m_CycleOffsetParameterActive: 0 | ||||
|   m_TimeParameterActive: 0 | ||||
|   m_Motion: {fileID: 7400000, guid: dbf4e442d523220489ca9531ab20161f, type: 3} | ||||
|   m_Motion: {fileID: 7400000, guid: f5d4d1a7dadc5a84d910c492d947ca4f, type: 3} | ||||
|   m_Tag:  | ||||
|   m_SpeedParameter:  | ||||
|   m_MirrorParameter:  | ||||
|  | ||||
| @ -9,6 +9,7 @@ public class SlimeAI : MonoBehaviour | ||||
|     Animator animator; | ||||
|     float playerDistance; | ||||
|     GameObject player; | ||||
|     int HP; | ||||
| 
 | ||||
|     //[SerializeField] | ||||
|     //private UnityEvent onAttack; | ||||
| @ -18,6 +19,7 @@ public class SlimeAI : MonoBehaviour | ||||
|     { | ||||
|         animator = GetComponent<Animator>(); | ||||
|         player = GameObject.FindWithTag("Player"); | ||||
|         HP = 10; | ||||
|     } | ||||
| 
 | ||||
|     // Update is called once per frame | ||||
| @ -52,6 +54,15 @@ public class SlimeAI : MonoBehaviour | ||||
|             animator.SetBool("EnemyInAggroRange", false); | ||||
|             animator.SetBool("EnemyInVisionRange", false); | ||||
|         } | ||||
|         if (HP <= 0) | ||||
|         { | ||||
|             animator.SetBool("Dead", true); | ||||
|         } | ||||
|         if (animator.GetBool("DeathComplete")) | ||||
|         { | ||||
|             print("asd"); | ||||
|             Destroy(this.gameObject); | ||||
|         } | ||||
|     } | ||||
|     void Rotate() | ||||
|     { | ||||
| @ -65,4 +76,9 @@ public class SlimeAI : MonoBehaviour | ||||
|     { | ||||
|         transform.position += transform.forward * Time.deltaTime * 1.0f; | ||||
|     } | ||||
| 
 | ||||
|     public void GetHit(int dmg) | ||||
|     { | ||||
|         HP -= dmg; | ||||
|     } | ||||
| } | ||||
|  | ||||
							
								
								
									
										36
									
								
								Assets/Project Files/Scripts/Arlo/SlimeDeath.cs
									
									
									
									
									
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										36
									
								
								Assets/Project Files/Scripts/Arlo/SlimeDeath.cs
									
									
									
									
									
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							| @ -0,0 +1,36 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| 
 | ||||
| public class death : StateMachineBehaviour | ||||
| { | ||||
|     // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state | ||||
|     //override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | ||||
|     //{ | ||||
|     //     | ||||
|     //} | ||||
| 
 | ||||
|     // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks | ||||
|     //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | ||||
|     //{ | ||||
|     //     | ||||
|     //} | ||||
| 
 | ||||
|     // OnStateExit is called when a transition ends and the state machine finishes evaluating this state | ||||
|     //override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | ||||
|     //{ | ||||
|     //     | ||||
|     //} | ||||
| 
 | ||||
|     // OnStateMove is called right after Animator.OnAnimatorMove() | ||||
|     //override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | ||||
|     //{ | ||||
|     //    // Implement code that processes and affects root motion | ||||
|     //} | ||||
| 
 | ||||
|     // OnStateIK is called right after Animator.OnAnimatorIK() | ||||
|     //override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | ||||
|     //{ | ||||
|     //    // Implement code that sets up animation IK (inverse kinematics) | ||||
|     //} | ||||
| } | ||||
							
								
								
									
										11
									
								
								Assets/Project Files/Scripts/Arlo/SlimeDeath.cs.meta
									
									
									
									
									
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										11
									
								
								Assets/Project Files/Scripts/Arlo/SlimeDeath.cs.meta
									
									
									
									
									
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							| @ -0,0 +1,11 @@ | ||||
| fileFormatVersion: 2 | ||||
| guid: 6c7f89faf36f41b418e5105a12c34cdb | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
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