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portalopti
...
slimeAI
| Author | SHA1 | Date | |
|---|---|---|---|
| f7e6a2e44b |
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483
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- target: {fileID: 1022042497026309397, guid: c5d51a2f14dbd754986192f475aa6719,
|
||||||
|
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|
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|
propertyPath: InitialModule.startColor.maxColor.g
|
||||||
|
value: 0.3111662
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1022042497026309397, guid: c5d51a2f14dbd754986192f475aa6719,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: InitialModule.startColor.maxColor.r
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1022042497026309397, guid: c5d51a2f14dbd754986192f475aa6719,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: InitialModule.startColor.minColor.b
|
||||||
|
value: 0.32549024
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||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1022042497026309397, guid: c5d51a2f14dbd754986192f475aa6719,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: InitialModule.startColor.minColor.g
|
||||||
|
value: 0.7882222
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1022042497026309397, guid: c5d51a2f14dbd754986192f475aa6719,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: InitialModule.startColor.minColor.r
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: c5d51a2f14dbd754986192f475aa6719, type: 3}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: ae879abf9b2ef5849ae218d5c4de4945
|
guid: ef2ea3e86cf37844f9ab6a9093d855b7
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
@@ -15,13 +15,13 @@ public class CuttableTree : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerEnter(Collider other)
|
void OnTriggerEnter(Collider other)
|
||||||
@@ -31,22 +31,9 @@ public class CuttableTree : MonoBehaviour
|
|||||||
rotation = transform.rotation;
|
rotation = transform.rotation;
|
||||||
rotation *= Quaternion.AngleAxis(20, Vector3.up);
|
rotation *= Quaternion.AngleAxis(20, Vector3.up);
|
||||||
Instantiate(stumpPrefab, transform.position, rotation);
|
Instantiate(stumpPrefab, transform.position, rotation);
|
||||||
Instantiate(logPrefab, transform.position + new Vector3(0, 1, 0), rotation);
|
Instantiate(logPrefab, transform.position+new Vector3(0, 1, 0), rotation);
|
||||||
onCut.Invoke();
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void OnCollisionEnter(Collision collision)
|
|
||||||
{
|
|
||||||
if (collision.gameObject.tag == "Cutter")
|
|
||||||
{
|
|
||||||
rotation = transform.rotation;
|
|
||||||
rotation *= Quaternion.AngleAxis(20, Vector3.up);
|
|
||||||
Instantiate(stumpPrefab, transform.position, rotation);
|
|
||||||
Instantiate(logPrefab, transform.position + new Vector3(0, 1, 0), rotation);
|
|
||||||
onCut.Invoke();
|
onCut.Invoke();
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
21
Assets/Project Files/Scripts/Arlo/SlimeAI.cs
Normal file
21
Assets/Project Files/Scripts/Arlo/SlimeAI.cs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SlimeAI : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
Animator animator;
|
||||||
|
float playerDistance;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 158ebba8614f70a47b5379affd3d7b17
|
guid: 2a6f17609e4d7c441b8f85c0f90c1a13
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1,111 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.XR;
|
|
||||||
using UnityEngine.XR.Interaction.Toolkit;
|
|
||||||
using TMPro; // Add the TextMesh Pro namespace to access the various functions.
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
public class HandAnim : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Animator m_animator = null;
|
|
||||||
[Header("Input")]
|
|
||||||
[SerializeField] public InputActionProperty GripAction;
|
|
||||||
[SerializeField] public InputActionProperty TriggerAction;
|
|
||||||
[SerializeField] public InputActionProperty IndexAction;
|
|
||||||
[SerializeField] public InputActionProperty ThumbAction;
|
|
||||||
|
|
||||||
|
|
||||||
public const string ANIM_LAYER_NAME_POINT = "Point Layer";
|
|
||||||
public const string ANIM_LAYER_NAME_THUMB = "Thumb Layer";
|
|
||||||
public const string ANIM_PARAM_NAME_FLEX = "Flex";
|
|
||||||
public const string ANIM_PARAM_NAME_POSE = "Pose";
|
|
||||||
|
|
||||||
private int m_animLayerIndexThumb = -1;
|
|
||||||
private int m_animLayerIndexPoint = -1;
|
|
||||||
private int m_animParamIndexFlex = -1;
|
|
||||||
private int m_animParamIndexPose = -1;
|
|
||||||
private Collider[] m_colliders = null;
|
|
||||||
|
|
||||||
public float anim_frames = 4f;
|
|
||||||
private float grip_state = 0f;
|
|
||||||
private float trigger_state = 0f;
|
|
||||||
private float triggerCap_state = 0f;
|
|
||||||
private float thumbCap_state = 0f;
|
|
||||||
|
|
||||||
private void Reset()
|
|
||||||
{
|
|
||||||
m_animator = GetComponentInChildren<Animator>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
GripAction.action.performed += GripActionPerformed;
|
|
||||||
TriggerAction.action.performed += TriggerActionPerformed;
|
|
||||||
IndexAction.action.performed += IndexActionPerformed;
|
|
||||||
ThumbAction.action.performed += ThumbActionPerformed;
|
|
||||||
GripAction.action.Enable();
|
|
||||||
TriggerAction.action.Enable();
|
|
||||||
IndexAction.action.Enable();
|
|
||||||
ThumbAction.action.Enable();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
m_colliders = this.GetComponentsInChildren<Collider>().Where(childCollider => !childCollider.isTrigger).ToArray();
|
|
||||||
for (int i = 0; i < m_colliders.Length; ++i)
|
|
||||||
{
|
|
||||||
Collider collider = m_colliders[i];
|
|
||||||
// collider.transform.localScale = new Vector3(COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN);
|
|
||||||
collider.enabled = true;
|
|
||||||
}
|
|
||||||
m_animLayerIndexPoint = m_animator.GetLayerIndex(ANIM_LAYER_NAME_POINT);
|
|
||||||
m_animLayerIndexThumb = m_animator.GetLayerIndex(ANIM_LAYER_NAME_THUMB);
|
|
||||||
m_animParamIndexFlex = Animator.StringToHash(ANIM_PARAM_NAME_FLEX);
|
|
||||||
m_animParamIndexPose = Animator.StringToHash(ANIM_PARAM_NAME_POSE);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ThumbActionPerformed(InputAction.CallbackContext obj)
|
|
||||||
{
|
|
||||||
CalculateState(obj.ReadValue<float>(), ref thumbCap_state);
|
|
||||||
m_animator.SetLayerWeight(m_animLayerIndexThumb, 1f - thumbCap_state);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void IndexActionPerformed(InputAction.CallbackContext obj)
|
|
||||||
{
|
|
||||||
CalculateState(obj.ReadValue<float>(), ref triggerCap_state);
|
|
||||||
m_animator.SetLayerWeight(m_animLayerIndexPoint, 1f - triggerCap_state);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TriggerActionPerformed(InputAction.CallbackContext obj)
|
|
||||||
{
|
|
||||||
CalculateState(obj.ReadValue<float>(), ref trigger_state);
|
|
||||||
m_animator.SetFloat("Pinch", trigger_state);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GripActionPerformed(InputAction.CallbackContext obj)
|
|
||||||
{
|
|
||||||
Debug.Log("grip");
|
|
||||||
CalculateState(obj.ReadValue<float>(), ref grip_state);
|
|
||||||
m_animator.SetFloat(m_animParamIndexFlex, grip_state);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CalculateState(float value, ref float state)
|
|
||||||
{
|
|
||||||
var delta = value - state;
|
|
||||||
if (delta > 0f)
|
|
||||||
{
|
|
||||||
state = Mathf.Clamp(state + 1 / anim_frames, 0f, value);
|
|
||||||
}
|
|
||||||
else if (delta < 0f)
|
|
||||||
{
|
|
||||||
state = Mathf.Clamp(state - 1 / anim_frames, value, 1f);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
state = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -9,53 +9,30 @@ public class PortalTeleporter : MonoBehaviour
|
|||||||
private Transform linkedPortalTransform;
|
private Transform linkedPortalTransform;
|
||||||
private float _portalCooldown = 2.5f;
|
private float _portalCooldown = 2.5f;
|
||||||
private bool _travellerIsOverlapping = false;
|
private bool _travellerIsOverlapping = false;
|
||||||
private bool _portalCanBeUsed;
|
private bool _portalIsEnabled;
|
||||||
private bool _enabled;
|
|
||||||
private float _lastUsed;
|
private float _lastUsed;
|
||||||
private bool _justUsed;
|
private bool _justUsed;
|
||||||
private Transform traveller;
|
private Transform traveller;
|
||||||
public AudioClip TeleportSound;
|
public AudioClip TeleportSound;
|
||||||
// poopy code, can be done much more efficient if this class is rewritten and attached to Portal parent object
|
|
||||||
private AudioSource audioSource;
|
|
||||||
private GameObject vfx_gameobject;
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
if (linkedPortal == null)
|
linkedPortalTransform = linkedPortal.transform;
|
||||||
{
|
_portalIsEnabled = true;
|
||||||
DisablePortal();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
linkedPortalTransform = linkedPortal.transform;
|
|
||||||
_portalCanBeUsed = true;
|
|
||||||
vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
|
|
||||||
audioSource = transform.parent.GetComponent<AudioSource>();
|
|
||||||
audioSource.mute = true;
|
|
||||||
if (_enabled)
|
|
||||||
{
|
|
||||||
vfx_gameobject.SetActive(true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
vfx_gameobject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerEnter(Collider other)
|
void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
traveller = other.gameObject.transform;
|
traveller = other.gameObject.transform;
|
||||||
Debug.Log(_enabled);
|
if (_portalIsEnabled && !_justUsed)
|
||||||
if (_portalCanBeUsed && !_justUsed && _enabled)
|
|
||||||
{
|
{
|
||||||
if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
|
if (other.name.StartsWith("Holster"))
|
||||||
{
|
{
|
||||||
Debug.Log("holster");
|
Debug.Log("holster");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
linkedPortal._portalCanBeUsed = false;
|
linkedPortal._portalIsEnabled = false;
|
||||||
_travellerIsOverlapping = true;
|
_travellerIsOverlapping = true;
|
||||||
if (other.tag == "Throwable")
|
if (other.tag == "Throwable")
|
||||||
{
|
{
|
||||||
@@ -70,28 +47,6 @@ public class PortalTeleporter : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Enable/Disable portal if selected item is in a socket.
|
|
||||||
public void EnablePortal()
|
|
||||||
{
|
|
||||||
Debug.Log("enabled");
|
|
||||||
_enabled = true;
|
|
||||||
linkedPortal._enabled = true;
|
|
||||||
vfx_gameobject.SetActive(true);
|
|
||||||
linkedPortal.vfx_gameobject.SetActive(true);
|
|
||||||
audioSource.mute = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DisablePortal()
|
|
||||||
{
|
|
||||||
Debug.Log("disabled");
|
|
||||||
_enabled = false;
|
|
||||||
linkedPortal._enabled = false;
|
|
||||||
vfx_gameobject.SetActive(false);
|
|
||||||
linkedPortal.vfx_gameobject.SetActive(false);
|
|
||||||
audioSource.mute = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandlePlayer()
|
private void HandlePlayer()
|
||||||
{
|
{
|
||||||
Vector3 portalToTraveller = traveller.position - transform.position;
|
Vector3 portalToTraveller = traveller.position - transform.position;
|
||||||
@@ -110,7 +65,7 @@ public class PortalTeleporter : MonoBehaviour
|
|||||||
|
|
||||||
AudioSource.PlayClipAtPoint(TeleportSound, traveller.position, 1);
|
AudioSource.PlayClipAtPoint(TeleportSound, traveller.position, 1);
|
||||||
_travellerIsOverlapping = false;
|
_travellerIsOverlapping = false;
|
||||||
_portalCanBeUsed = false;
|
_portalIsEnabled = false;
|
||||||
_lastUsed = Time.time;
|
_lastUsed = Time.time;
|
||||||
_justUsed = true;
|
_justUsed = true;
|
||||||
}
|
}
|
||||||
@@ -131,7 +86,7 @@ public class PortalTeleporter : MonoBehaviour
|
|||||||
Vector3 positionOffset = Quaternion.Euler(0f, rotationDiff, 0f) * portalToTraveller;
|
Vector3 positionOffset = Quaternion.Euler(0f, rotationDiff, 0f) * portalToTraveller;
|
||||||
traveller.position = linkedPortalTransform.position + positionOffset;
|
traveller.position = linkedPortalTransform.position + positionOffset;
|
||||||
_travellerIsOverlapping = false;
|
_travellerIsOverlapping = false;
|
||||||
_portalCanBeUsed = false;
|
_portalIsEnabled = false;
|
||||||
_lastUsed = Time.time;
|
_lastUsed = Time.time;
|
||||||
_justUsed = true;
|
_justUsed = true;
|
||||||
}
|
}
|
||||||
@@ -153,8 +108,8 @@ public class PortalTeleporter : MonoBehaviour
|
|||||||
if (_lastUsed + _portalCooldown < Time.time)
|
if (_lastUsed + _portalCooldown < Time.time)
|
||||||
{
|
{
|
||||||
_justUsed = false;
|
_justUsed = false;
|
||||||
_portalCanBeUsed = true;
|
_portalIsEnabled = true;
|
||||||
linkedPortal._portalCanBeUsed = true;
|
linkedPortal._portalIsEnabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ Material:
|
|||||||
m_Ints: []
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _Electricity_Amount: 5
|
- _Electricity_Amount: 5
|
||||||
- _Electricity_Scale: 4
|
- _Electricity_Scale: 20
|
||||||
- _Electricity_Thickness: 1
|
- _Electricity_Thickness: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
|||||||
@@ -1,127 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!114 &-1478561429412322476
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 11
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 0}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
version: 5
|
|
||||||
--- !u!21 &2100000
|
|
||||||
Material:
|
|
||||||
serializedVersion: 6
|
|
||||||
m_ObjectHideFlags: 0
|
|
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m_CorrespondingSourceObject: {fileID: 0}
|
|
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m_PrefabInstance: {fileID: 0}
|
|
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user