Heroes_of_Hiis/Assets/Project Files/Scripts/Arlo/CuttableTree.cs

40 lines
905 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class CuttableTree : MonoBehaviour
{
private Quaternion rotation;
public GameObject stumpPrefab;
public GameObject logPrefab;
[SerializeField]
private UnityEvent onCut;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter(Collider other)
{
if (other.tag == "Cutter")
{
rotation = transform.rotation;
rotation *= Quaternion.AngleAxis(20, Vector3.up);
Instantiate(stumpPrefab, transform.position, rotation);
Instantiate(logPrefab, transform.position+new Vector3(0, 1, 0), rotation);
onCut.Invoke();
Destroy(gameObject);
}
}
}