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@ -35,6 +35,7 @@ public class ActionGestureInteraction : MonoBehaviour
{ {
holdingWand = true; holdingWand = true;
wandPower = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().power; wandPower = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().power;
wandElement = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().element;
} }
} }
@ -193,6 +194,7 @@ public class ActionGestureInteraction : MonoBehaviour
Debug.LogWarning("INSTANTIATE BOLT"); Debug.LogWarning("INSTANTIATE BOLT");
var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject; var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
projectileObj.GetComponent<Projectile>().damage = 1 * wandPower; projectileObj.GetComponent<Projectile>().damage = 1 * wandPower;
projectileObj.GetComponent<Projectile>().element = wandElement;
projectileObj.GetComponent<Rigidbody>().velocity = (playerCamera.transform.forward).normalized * projectileSpeed; projectileObj.GetComponent<Rigidbody>().velocity = (playerCamera.transform.forward).normalized * projectileSpeed;
} }
} }

View File

@ -8,6 +8,7 @@ public class Projectile : MonoBehaviour
Vector3 oldEulerAngles; Vector3 oldEulerAngles;
public float damage; public float damage;
public string element = null;
private void Start() private void Start()
{ {
@ -28,10 +29,19 @@ public class Projectile : MonoBehaviour
private void OnCollisionEnter(Collision collision) private void OnCollisionEnter(Collision collision)
{ {
Debug.LogWarning(collision.gameObject.name); Debug.LogWarning(collision.gameObject.name);
if (collision.gameObject.tag != "IceBolt" && collision.gameObject.tag != "Player" && !collided) GameObject obj = collision.gameObject;
if (obj.tag != "IceBolt" && obj.tag != "Player" && !collided)
{ {
collided = true; collided = true;
if (collision.gameObject.name == "Dummy") Destroy(collision.gameObject); //REPLACE WITH ENEMY TAG CHECK AND DAMAGE CHECKING if (obj.CompareTag("Slime"))
{
//Enemy element check!
//Null element = damage * 0.75
//Weak against enemy element = damage * 0.5
// Strong against enemy element = damage * 2
obj.GetComponent<SlimeAI>().GetHit(Mathf.RoundToInt(damage));
}
Destroy(gameObject); Destroy(gameObject);
} }

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@ -68,6 +68,49 @@ public class CraftingTable : MonoBehaviour
item1 = null; item1 = null;
} }
} }
else if((item1.name.StartsWith("wand") && item2.name.StartsWith("Crystal")) || (item2.name.StartsWith("wand") && item1.name.StartsWith("Crystal")))
{
if (item2.name.StartsWith("Crystal"))
{
WandData data = item1.GetComponent<WandData>();
switch (item2.name.Split("_")[1])
{
case "Earth":
data.element = "Earth";
break;
case "Water":
data.element = "Water";
break;
case "Fire":
data.element = "Fire";
break;
}
Destroy(item2.gameObject);
item2 = null;
}
else
{
WandData data = item2.GetComponent<WandData>();
switch (item1.name.Split("_")[1])
{
case "Earth":
data.element = "Earth";
break;
case "Water":
data.element = "Water";
break;
case "Fire":
data.element = "Fire";
break;
}
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item1 = null;
}
}
} }
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@ -14,24 +14,28 @@ public class PlayerInfo : MonoBehaviour
private GameObject rightHandHeld; private GameObject rightHandHeld;
private GameObject leftHandHeld; private GameObject leftHandHeld;
public Transform spawnLocation;
private void Awake() private void Awake()
{ {
Instance = this; Instance = this;
health = 5; health = 5;
essence_basic = 0; essence_basic = 1;
rightHandHeld = null; rightHandHeld = null;
leftHandHeld = null; leftHandHeld = null;
} }
public bool AddHealth(int value) public void AddHealth(int value)
{ {
health += value; health += value;
if (health <= 0) if (health <= 0)
{ {
transform.position = spawnLocation.position;
health = 5;
Debug.Log("NO HEALTH REMAINING"); Debug.Log("NO HEALTH REMAINING");
return false;
} }
return true;
} }
public bool AddEssenceBasic(int value) public bool AddEssenceBasic(int value)

View File

@ -13,7 +13,7 @@ public class ShieldController : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
GetComponent<Animation>().Play("Shield_init_anim");
} }
// Update is called once per frame // Update is called once per frame
@ -21,6 +21,10 @@ public class ShieldController : MonoBehaviour
{ {
health -= Time.deltaTime; health -= Time.deltaTime;
GetComponent<Renderer>().material.SetColor("_Color0", Color.Lerp(endColor, startColor, health / 5)); GetComponent<Renderer>().material.SetColor("_Color0", Color.Lerp(endColor, startColor, health / 5));
if (health <= 0) Destroy(gameObject); if (health <= 0)
{
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Destroy(gameObject, 0.25f);
}
} }
} }

View File

@ -6,14 +6,9 @@ public class WandData : MonoBehaviour
{ {
public float power = 1f; public float power = 1f;
//public string element = "water"; public string element = null;
private void Awake()
{
}
public void SetPower(float pow) public void SetPower(float pow)
{ {
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View File

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- _HorizonThickness: 1 - _HorizonThickness: 1
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- _MoonLightIntensity: 0.11609189 - _MoonLightIntensity: 0.000015899539
- _MoonSize: 0 - _MoonSize: 0
- _MoonSoftEdge: 0 - _MoonSoftEdge: 0
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- _OverheadCloudAnimationSpeed: 50 - _OverheadCloudAnimationSpeed: 50
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- _OverheadCloudFlowDirectionZ: 1 - _OverheadCloudFlowDirectionZ: 1
- _OverheadCloudRemapMax: 1 - _OverheadCloudRemapMax: 1.0972334
- _OverheadCloudRemapMin: -0.40113193 - _OverheadCloudRemapMin: 0.12990488
- _OverheadCloudSize: 10 - _OverheadCloudSize: 10
- _OverheadCloudStep: 2 - _OverheadCloudStep: 2
- _StarsDensity0: 0.4 - _StarsDensity0: 0.4
@ -112,7 +112,7 @@ Material:
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- _StarsGlow2: 0.01 - _StarsGlow2: 0.01
- _StarsOpacity: 0.77006197 - _StarsOpacity: 0
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- _StarsSize1: 0.53 - _StarsSize1: 0.53
- _StarsSize2: 0.46 - _StarsSize2: 0.46
@ -121,25 +121,25 @@ Material:
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- _StarsTwinkle2: 2 - _StarsTwinkle2: 2
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- _SunLightIntensity: 0.00026742788 - _SunLightIntensity: 0.25083867
- _SunSize: 0.1 - _SunSize: 0.1
- _SunSoftEdge: 0.5 - _SunSoftEdge: 0.5
m_Colors: m_Colors:
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- _MoonDirection: {r: 1, g: 1, b: 1, a: 0} - _MoonDirection: {r: 1, g: 1, b: 1, a: 0}
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- _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.8412408} - _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.96808887}
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- _SunLightColor: {r: 1, g: 0.9929226, b: 0.9009434, a: 1} - _SunLightColor: {r: 1, g: 0.9929226, b: 0.9009434, a: 1}
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--- !u!114 &11400000 --- !u!114 &11400000

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