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	| Author | SHA1 | Date | |
|---|---|---|---|
|  | ea08d2704f | ||
|  | 9e3bb66973 | ||
|  | f2db095ab9 | 
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| @ -147,6 +148,23 @@ MonoBehaviour: | ||||
|   health: 5 | ||||
|   startColor: {r: 0.019607844, g: 0.77254903, b: 0.77254903, a: 0} | ||||
|   endColor: {r: 0.8666667, g: 0.43137255, b: 0.13333334, a: 0} | ||||
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|  | ||||
| @ -35,6 +35,7 @@ public class ActionGestureInteraction : MonoBehaviour | ||||
|             { | ||||
|                 holdingWand = true; | ||||
|                 wandPower = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().power; | ||||
|                 wandElement = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().element; | ||||
|             } | ||||
|              | ||||
|         } | ||||
| @ -193,6 +194,7 @@ public class ActionGestureInteraction : MonoBehaviour | ||||
|         Debug.LogWarning("INSTANTIATE BOLT"); | ||||
|         var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject; | ||||
|         projectileObj.GetComponent<Projectile>().damage = 1 * wandPower; | ||||
|         projectileObj.GetComponent<Projectile>().element = wandElement; | ||||
|         projectileObj.GetComponent<Rigidbody>().velocity = (playerCamera.transform.forward).normalized * projectileSpeed; | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -8,6 +8,7 @@ public class Projectile : MonoBehaviour | ||||
|     Vector3 oldEulerAngles; | ||||
| 
 | ||||
|     public float damage; | ||||
|     public string element = null; | ||||
| 
 | ||||
|     private void Start() | ||||
|     { | ||||
| @ -28,10 +29,19 @@ public class Projectile : MonoBehaviour | ||||
|     private void OnCollisionEnter(Collision collision) | ||||
|     { | ||||
|         Debug.LogWarning(collision.gameObject.name); | ||||
|         if (collision.gameObject.tag != "IceBolt" && collision.gameObject.tag != "Player" && !collided) | ||||
|         GameObject obj = collision.gameObject; | ||||
|         if (obj.tag != "IceBolt" && obj.tag != "Player" && !collided) | ||||
|         { | ||||
|             collided = true; | ||||
|             if (collision.gameObject.name == "Dummy") Destroy(collision.gameObject); //REPLACE WITH ENEMY TAG CHECK AND DAMAGE CHECKING | ||||
|             if (obj.CompareTag("Slime")) | ||||
|             { | ||||
|                 //Enemy element check! | ||||
|                 //Null element = damage * 0.75 | ||||
|                 //Weak against enemy element = damage * 0.5 | ||||
|                 // Strong against enemy element = damage * 2 | ||||
| 
 | ||||
|                 obj.GetComponent<SlimeAI>().GetHit(Mathf.RoundToInt(damage)); | ||||
|             } | ||||
|             Destroy(gameObject); | ||||
|         } | ||||
|          | ||||
|  | ||||
| @ -68,6 +68,49 @@ public class CraftingTable : MonoBehaviour | ||||
|                     item1 = null; | ||||
|                 } | ||||
|             } | ||||
|             else if((item1.name.StartsWith("wand") && item2.name.StartsWith("Crystal")) || (item2.name.StartsWith("wand") && item1.name.StartsWith("Crystal"))) | ||||
|             { | ||||
|                 if (item2.name.StartsWith("Crystal")) | ||||
|                 { | ||||
|                     WandData data = item1.GetComponent<WandData>(); | ||||
|                     switch (item2.name.Split("_")[1]) | ||||
|                     { | ||||
|                         case "Earth": | ||||
|                             data.element = "Earth"; | ||||
|                             break; | ||||
|                         case "Water": | ||||
|                             data.element = "Water"; | ||||
|                             break; | ||||
|                         case "Fire": | ||||
|                             data.element = "Fire"; | ||||
|                             break; | ||||
| 
 | ||||
|                     } | ||||
|                     Destroy(item2.gameObject); | ||||
|                     item2 = null; | ||||
| 
 | ||||
|                 } | ||||
| 
 | ||||
|                 else | ||||
|                 { | ||||
|                     WandData data = item2.GetComponent<WandData>(); | ||||
|                     switch (item1.name.Split("_")[1]) | ||||
|                     { | ||||
|                         case "Earth": | ||||
|                             data.element = "Earth"; | ||||
|                             break; | ||||
|                         case "Water": | ||||
|                             data.element = "Water"; | ||||
|                             break; | ||||
|                         case "Fire": | ||||
|                             data.element = "Fire"; | ||||
|                             break; | ||||
| 
 | ||||
|                     } | ||||
|                     Destroy(item1.gameObject); | ||||
|                     item1 = null; | ||||
|                 } | ||||
|             } | ||||
|              | ||||
|         } | ||||
|         Debug.LogError("Invalid Recipe!"); | ||||
|  | ||||
| @ -14,24 +14,28 @@ public class PlayerInfo : MonoBehaviour | ||||
|     private GameObject rightHandHeld; | ||||
|     private GameObject leftHandHeld; | ||||
| 
 | ||||
|     public Transform spawnLocation; | ||||
| 
 | ||||
|     private void Awake() | ||||
|     { | ||||
|         Instance = this; | ||||
|         health = 5; | ||||
|         essence_basic = 0; | ||||
|         essence_basic = 1; | ||||
|         rightHandHeld = null; | ||||
|         leftHandHeld = null; | ||||
|     } | ||||
| 
 | ||||
|     public bool AddHealth(int value) | ||||
|     public void AddHealth(int value) | ||||
|     { | ||||
|         health += value; | ||||
|         if (health <= 0) | ||||
|         { | ||||
|             transform.position = spawnLocation.position; | ||||
|             health = 5; | ||||
|             Debug.Log("NO HEALTH REMAINING"); | ||||
|             return false; | ||||
|              | ||||
|         } | ||||
|         return true; | ||||
|          | ||||
|     } | ||||
| 
 | ||||
|     public bool AddEssenceBasic(int value) | ||||
|  | ||||
| @ -13,7 +13,7 @@ public class ShieldController : MonoBehaviour | ||||
|     // Start is called before the first frame update | ||||
|     void Start() | ||||
|     { | ||||
|          | ||||
|         GetComponent<Animation>().Play("Shield_init_anim"); | ||||
|     } | ||||
| 
 | ||||
|     // Update is called once per frame | ||||
| @ -21,6 +21,10 @@ public class ShieldController : MonoBehaviour | ||||
|     { | ||||
|         health -= Time.deltaTime; | ||||
|         GetComponent<Renderer>().material.SetColor("_Color0", Color.Lerp(endColor, startColor, health / 5)); | ||||
|         if (health <= 0) Destroy(gameObject); | ||||
|         if (health <= 0) | ||||
|         { | ||||
|             GetComponent<Animation>().Play("Shield_exit_anim"); | ||||
|             Destroy(gameObject, 0.25f); | ||||
|         }  | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -6,14 +6,9 @@ public class WandData : MonoBehaviour | ||||
| { | ||||
|     public float power = 1f; | ||||
| 
 | ||||
|     //public string element = "water"; | ||||
|     public string element = null; | ||||
| 
 | ||||
| 
 | ||||
|     private void Awake() | ||||
|     { | ||||
|          | ||||
|     } | ||||
| 
 | ||||
|     public void SetPower(float pow) | ||||
|     { | ||||
|         power = pow; | ||||
|  | ||||
| @ -24,7 +24,7 @@ MonoBehaviour: | ||||
|     m_Value: 0.75 | ||||
|   smoothness: | ||||
|     m_OverrideState: 1 | ||||
|     m_Value: 0.4 | ||||
|     m_Value: 0.543 | ||||
|   rounded: | ||||
|     m_OverrideState: 0 | ||||
|     m_Value: 0 | ||||
|  | ||||
							
								
								
									
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|       value: Lever | ||||
|       objectReference: {fileID: 0} | ||||
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|         type: 3} | ||||
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| @ -1995,7 +1990,7 @@ PrefabInstance: | ||||
|         type: 3} | ||||
|       propertyPath: onDown.m_PersistentCalls.m_Calls.Array.data[0].m_Target | ||||
|       value:  | ||||
|       objectReference: {fileID: 48807395} | ||||
|       objectReference: {fileID: 0} | ||||
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|         type: 3} | ||||
|       propertyPath: onDown.m_PersistentCalls.m_Calls.Array.data[0].m_CallState | ||||
|  | ||||
| @ -21,7 +21,7 @@ MonoBehaviour: | ||||
|     m_Value: {x: 0.5, y: 0.5} | ||||
|   intensity: | ||||
|     m_OverrideState: 1 | ||||
|     m_Value: 0 | ||||
|     m_Value: 0.304 | ||||
|   smoothness: | ||||
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| @ -90,19 +90,19 @@ Material: | ||||
|     - _HorizonCloudSize: 4.91 | ||||
|     - _HorizonCloudStartPosition: -0.1 | ||||
|     - _HorizonCloudStep: 25 | ||||
|     - _HorizonExponent: 4.212204 | ||||
|     - _HorizonExponent: 3.448133 | ||||
|     - _HorizonStep: 500 | ||||
|     - _HorizonThickness: 1 | ||||
|     - _MoonGlow: 0 | ||||
|     - _MoonLightIntensity: 0.11609189 | ||||
|     - _MoonLightIntensity: 0.000015899539 | ||||
|     - _MoonSize: 0 | ||||
|     - _MoonSoftEdge: 0 | ||||
|     - _OverheadCloudAltitude: 1000 | ||||
|     - _OverheadCloudAnimationSpeed: 50 | ||||
|     - _OverheadCloudFlowDirectionX: 1 | ||||
|     - _OverheadCloudFlowDirectionZ: 1 | ||||
|     - _OverheadCloudRemapMax: 1 | ||||
|     - _OverheadCloudRemapMin: -0.40113193 | ||||
|     - _OverheadCloudRemapMax: 1.0972334 | ||||
|     - _OverheadCloudRemapMin: 0.12990488 | ||||
|     - _OverheadCloudSize: 10 | ||||
|     - _OverheadCloudStep: 2 | ||||
|     - _StarsDensity0: 0.4 | ||||
| @ -112,7 +112,7 @@ Material: | ||||
|     - _StarsGlow0: 0.01 | ||||
|     - _StarsGlow1: 0.01 | ||||
|     - _StarsGlow2: 0.01 | ||||
|     - _StarsOpacity: 0.77006197 | ||||
|     - _StarsOpacity: 0 | ||||
|     - _StarsSize0: 0.42 | ||||
|     - _StarsSize1: 0.53 | ||||
|     - _StarsSize2: 0.46 | ||||
| @ -121,25 +121,25 @@ Material: | ||||
|     - _StarsTwinkle1: 6 | ||||
|     - _StarsTwinkle2: 2 | ||||
|     - _SunGlow: 0.45 | ||||
|     - _SunLightIntensity: 0.00026742788 | ||||
|     - _SunLightIntensity: 0.25083867 | ||||
|     - _SunSize: 0.1 | ||||
|     - _SunSoftEdge: 0.5 | ||||
|     m_Colors: | ||||
|     - _DetailOverlayTintColor: {r: 0, g: 0, b: 0, a: 0} | ||||
|     - _FogColor: {r: 0, g: 0, b: 0, a: 0} | ||||
|     - _GroundColor: {r: 0.32409453, g: 0.28410664, b: 0.36156124, a: 1} | ||||
|     - _GroundColor: {r: 0.41291976, g: 0.39312416, b: 0.4314673, a: 1} | ||||
|     - _HorizonCloudColor: {r: 1, g: 1, b: 1, a: 1} | ||||
|     - _HorizonColor: {r: 0.4159287, g: 0.36391956, b: 0.5471698, a: 1} | ||||
|     - _MoonColor: {r: 1, g: 1, b: 1, a: 1} | ||||
|     - _HorizonColor: {r: 0.90433806, g: 0.85606474, b: 0.74898267, a: 1} | ||||
|     - _MoonColor: {r: 1, g: 1, b: 1, a: 0} | ||||
|     - _MoonDirection: {r: 1, g: 1, b: 1, a: 0} | ||||
|     - _MoonLightColor: {r: 0, g: 0, b: 0, a: 0} | ||||
|     - _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.8412408} | ||||
|     - _SkyColor: {r: 0.08056989, g: 0.03172837, b: 0.21698111, a: 1} | ||||
|     - _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.96808887} | ||||
|     - _SkyColor: {r: 0.21055394, g: 0.36771357, b: 0.60376364, a: 1} | ||||
|     - _StarsColor0: {r: 0.96470594, g: 0.9450981, b: 0.76470596, a: 1} | ||||
|     - _StarsColor1: {r: 1, g: 0.5294118, b: 0.93725497, a: 1} | ||||
|     - _StarsColor2: {r: 0, g: 0.92549026, b: 1, a: 1} | ||||
|     - _SunColor: {r: 0.991845, g: 0.9783889, b: 0.95618623, a: 0} | ||||
|     - _SunDirection: {r: 0, g: 0.8362344, b: 0.54837215, a: 0} | ||||
|     - _SunColor: {r: 0.97367364, g: 0.9302338, b: 0.85855806, a: 1} | ||||
|     - _SunDirection: {r: 0, g: -0.29832366, b: 0.9544648, a: 0} | ||||
|     - _SunLightColor: {r: 1, g: 0.9929226, b: 0.9009434, a: 1} | ||||
|   m_BuildTextureStacks: [] | ||||
| --- !u!114 &11400000 | ||||
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|         m_Scale: {x: 1, y: 1} | ||||
|         m_Offset: {x: 0, y: 0} | ||||
|     - _ColorByNormal: | ||||
|         m_Texture: {fileID: 9206949218771078510, guid: b6bbea2e1167a7346822545139402874, | ||||
|         m_Texture: {fileID: 2224532881430876303, guid: b6bbea2e1167a7346822545139402874, | ||||
|           type: 2} | ||||
|         m_Scale: {x: 1, y: 1} | ||||
|         m_Offset: {x: 0, y: 0} | ||||
|  | ||||
| @ -40,17 +40,17 @@ Material: | ||||
|         m_Scale: {x: 1, y: 1} | ||||
|         m_Offset: {x: 0, y: 0} | ||||
|     - _ColorBlend: | ||||
|         m_Texture: {fileID: -1638983025302772359, guid: 726ce83d589353742be6b48ff467fc48, | ||||
|         m_Texture: {fileID: -8934127479932439888, guid: 726ce83d589353742be6b48ff467fc48, | ||||
|           type: 2} | ||||
|         m_Scale: {x: 1, y: 1} | ||||
|         m_Offset: {x: 0, y: 0} | ||||
|     - _ColorByHeight: | ||||
|         m_Texture: {fileID: 5693894473929199623, guid: 726ce83d589353742be6b48ff467fc48, | ||||
|         m_Texture: {fileID: -1855763798676332792, guid: 726ce83d589353742be6b48ff467fc48, | ||||
|           type: 2} | ||||
|         m_Scale: {x: 1, y: 1} | ||||
|         m_Offset: {x: 0, y: 0} | ||||
|     - _ColorByNormal: | ||||
|         m_Texture: {fileID: 1037727246875307785, guid: 726ce83d589353742be6b48ff467fc48, | ||||
|         m_Texture: {fileID: -4675251007966098766, guid: 726ce83d589353742be6b48ff467fc48, | ||||
|           type: 2} | ||||
|         m_Scale: {x: 1, y: 1} | ||||
|         m_Offset: {x: 0, y: 0} | ||||
|  | ||||
| @ -40,17 +40,17 @@ Material: | ||||
|         m_Scale: {x: 1, y: 1} | ||||
|         m_Offset: {x: 0, y: 0} | ||||
|     - _ColorBlend: | ||||
|         m_Texture: {fileID: -5980367444381717797, guid: 7f589c682d367b442b8cf75918f5aa55, | ||||
|         m_Texture: {fileID: 5328951821386129616, guid: 7f589c682d367b442b8cf75918f5aa55, | ||||
|           type: 2} | ||||
|         m_Scale: {x: 1, y: 1} | ||||
|         m_Offset: {x: 0, y: 0} | ||||
|     - _ColorByHeight: | ||||
|         m_Texture: {fileID: 1925041048746766459, guid: 7f589c682d367b442b8cf75918f5aa55, | ||||
|         m_Texture: {fileID: 7890751047339745244, guid: 7f589c682d367b442b8cf75918f5aa55, | ||||
|           type: 2} | ||||
|         m_Scale: {x: 1, y: 1} | ||||
|         m_Offset: {x: 0, y: 0} | ||||
|     - _ColorByNormal: | ||||
|         m_Texture: {fileID: -1661191792390972591, guid: 7f589c682d367b442b8cf75918f5aa55, | ||||
|         m_Texture: {fileID: 2157036223387729760, guid: 7f589c682d367b442b8cf75918f5aa55, | ||||
|           type: 2} | ||||
|         m_Scale: {x: 1, y: 1} | ||||
|         m_Offset: {x: 0, y: 0} | ||||
|  | ||||
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		Reference in New Issue
	
	Block a user