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@ -147,6 +148,23 @@ MonoBehaviour:
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@ -35,6 +35,7 @@ public class ActionGestureInteraction : MonoBehaviour
{
holdingWand = true;
wandPower = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().power;
wandElement = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().element;
}
}
@ -193,6 +194,7 @@ public class ActionGestureInteraction : MonoBehaviour
Debug.LogWarning("INSTANTIATE BOLT");
var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
projectileObj.GetComponent<Projectile>().damage = 1 * wandPower;
projectileObj.GetComponent<Projectile>().element = wandElement;
projectileObj.GetComponent<Rigidbody>().velocity = (playerCamera.transform.forward).normalized * projectileSpeed;
}
}

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@ -8,6 +8,7 @@ public class Projectile : MonoBehaviour
Vector3 oldEulerAngles;
public float damage;
public string element = null;
private void Start()
{
@ -28,10 +29,19 @@ public class Projectile : MonoBehaviour
private void OnCollisionEnter(Collision collision)
{
Debug.LogWarning(collision.gameObject.name);
if (collision.gameObject.tag != "IceBolt" && collision.gameObject.tag != "Player" && !collided)
GameObject obj = collision.gameObject;
if (obj.tag != "IceBolt" && obj.tag != "Player" && !collided)
{
collided = true;
if (collision.gameObject.name == "Dummy") Destroy(collision.gameObject); //REPLACE WITH ENEMY TAG CHECK AND DAMAGE CHECKING
if (obj.CompareTag("Slime"))
{
//Enemy element check!
//Null element = damage * 0.75
//Weak against enemy element = damage * 0.5
// Strong against enemy element = damage * 2
obj.GetComponent<SlimeAI>().GetHit(Mathf.RoundToInt(damage));
}
Destroy(gameObject);
}

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@ -68,6 +68,49 @@ public class CraftingTable : MonoBehaviour
item1 = null;
}
}
else if((item1.name.StartsWith("wand") && item2.name.StartsWith("Crystal")) || (item2.name.StartsWith("wand") && item1.name.StartsWith("Crystal")))
{
if (item2.name.StartsWith("Crystal"))
{
WandData data = item1.GetComponent<WandData>();
switch (item2.name.Split("_")[1])
{
case "Earth":
data.element = "Earth";
break;
case "Water":
data.element = "Water";
break;
case "Fire":
data.element = "Fire";
break;
}
Destroy(item2.gameObject);
item2 = null;
}
else
{
WandData data = item2.GetComponent<WandData>();
switch (item1.name.Split("_")[1])
{
case "Earth":
data.element = "Earth";
break;
case "Water":
data.element = "Water";
break;
case "Fire":
data.element = "Fire";
break;
}
Destroy(item1.gameObject);
item1 = null;
}
}
}
Debug.LogError("Invalid Recipe!");

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@ -14,24 +14,28 @@ public class PlayerInfo : MonoBehaviour
private GameObject rightHandHeld;
private GameObject leftHandHeld;
public Transform spawnLocation;
private void Awake()
{
Instance = this;
health = 5;
essence_basic = 0;
essence_basic = 1;
rightHandHeld = null;
leftHandHeld = null;
}
public bool AddHealth(int value)
public void AddHealth(int value)
{
health += value;
if (health <= 0)
{
transform.position = spawnLocation.position;
health = 5;
Debug.Log("NO HEALTH REMAINING");
return false;
}
return true;
}
public bool AddEssenceBasic(int value)

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@ -13,7 +13,7 @@ public class ShieldController : MonoBehaviour
// Start is called before the first frame update
void Start()
{
GetComponent<Animation>().Play("Shield_init_anim");
}
// Update is called once per frame
@ -21,6 +21,10 @@ public class ShieldController : MonoBehaviour
{
health -= Time.deltaTime;
GetComponent<Renderer>().material.SetColor("_Color0", Color.Lerp(endColor, startColor, health / 5));
if (health <= 0) Destroy(gameObject);
if (health <= 0)
{
GetComponent<Animation>().Play("Shield_exit_anim");
Destroy(gameObject, 0.25f);
}
}
}

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@ -6,14 +6,9 @@ public class WandData : MonoBehaviour
{
public float power = 1f;
//public string element = "water";
public string element = null;
private void Awake()
{
}
public void SetPower(float pow)
{
power = pow;

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- _HorizonCloudStartPosition: -0.1
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- _HorizonExponent: 4.212204
- _HorizonExponent: 3.448133
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- _MoonLightIntensity: 0.000015899539
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@ -112,7 +112,7 @@ Material:
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- _StarsGlow1: 0.01
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@ -121,25 +121,25 @@ Material:
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- _StarsTwinkle2: 2
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m_Texture: {fileID: 6125799598916057514, guid: b6bbea2e1167a7346822545139402874,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorByNormal:
m_Texture: {fileID: 9206949218771078510, guid: b6bbea2e1167a7346822545139402874,
m_Texture: {fileID: 2224532881430876303, guid: b6bbea2e1167a7346822545139402874,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}

View File

@ -40,17 +40,17 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorBlend:
m_Texture: {fileID: -1638983025302772359, guid: 726ce83d589353742be6b48ff467fc48,
m_Texture: {fileID: -8934127479932439888, guid: 726ce83d589353742be6b48ff467fc48,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorByHeight:
m_Texture: {fileID: 5693894473929199623, guid: 726ce83d589353742be6b48ff467fc48,
m_Texture: {fileID: -1855763798676332792, guid: 726ce83d589353742be6b48ff467fc48,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorByNormal:
m_Texture: {fileID: 1037727246875307785, guid: 726ce83d589353742be6b48ff467fc48,
m_Texture: {fileID: -4675251007966098766, guid: 726ce83d589353742be6b48ff467fc48,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}

View File

@ -40,17 +40,17 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorBlend:
m_Texture: {fileID: -5980367444381717797, guid: 7f589c682d367b442b8cf75918f5aa55,
m_Texture: {fileID: 5328951821386129616, guid: 7f589c682d367b442b8cf75918f5aa55,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorByHeight:
m_Texture: {fileID: 1925041048746766459, guid: 7f589c682d367b442b8cf75918f5aa55,
m_Texture: {fileID: 7890751047339745244, guid: 7f589c682d367b442b8cf75918f5aa55,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorByNormal:
m_Texture: {fileID: -1661191792390972591, guid: 7f589c682d367b442b8cf75918f5aa55,
m_Texture: {fileID: 2157036223387729760, guid: 7f589c682d367b442b8cf75918f5aa55,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}