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06fde8ab2e
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5115
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5115
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387
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387
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@@ -1,30 +0,0 @@
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using System;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
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public class ConsolePrinter : MonoBehaviour
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{
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static string historyOutput = "";
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|
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public TMP_Text textBox;
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void OnEnable()
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{
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Application.logMessageReceived += Log;
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}
|
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|
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void OnDisable()
|
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{
|
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Application.logMessageReceived -= Log;
|
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||||||
}
|
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|
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private void Log(string logString, string stackTrace, LogType type)
|
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{
|
|
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historyOutput = Time.fixedTime + ": " + logString + "\n" + historyOutput;
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if (historyOutput.Length > 5000)
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{
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historyOutput = historyOutput[..4000];
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}
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textBox.text = historyOutput;
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}
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}
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fileFormatVersion: 2
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guid: af6659aa65864ce9987c4e88ca2fa878
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timeCreated: 1648411791
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@@ -1,77 +1,39 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
[RequireComponent(typeof(XRSocketInteractor))]
|
||||||
public class Inventory : MonoBehaviour
|
public class Inventory : MonoBehaviour
|
||||||
{
|
{
|
||||||
public List<InventorySlot> additionalSlots;
|
public int slots = 1;
|
||||||
|
private List<int> _inv;
|
||||||
public GameObject itemContainerPrefab;
|
private XRSocketInteractor xrSocketInteractor;
|
||||||
|
|
||||||
private List<InventorySlot> _inventorySlots;
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_inventorySlots = new List<InventorySlot>();
|
xrSocketInteractor = GetComponent<XRSocketInteractor>();
|
||||||
foreach (var inventorySlot in additionalSlots)
|
_inv = new List<int>(slots);
|
||||||
{
|
var oldestInteractableSelected = xrSocketInteractor.GetOldestInteractableSelected();
|
||||||
inventorySlot.SetParentInventory(this);
|
|
||||||
_inventorySlots.Add(inventorySlot);
|
|
||||||
}
|
xrSocketInteractor.selectEntered.AddListener(Call);
|
||||||
|
|
||||||
|
xrSocketInteractor.hoverEntered.AddListener(Call);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void Call(HoverEnterEventArgs arg0)
|
||||||
{
|
{
|
||||||
var inventorySlotsInChildren = GetComponentsInChildren<InventorySlot>();
|
Debug.Log("hoverenter "+arg0.interactableObject + " " + xrSocketInteractor.hasHover + " " + xrSocketInteractor.hasSelection);
|
||||||
foreach (var inventorySlot in inventorySlotsInChildren)
|
|
||||||
{
|
|
||||||
inventorySlot.SetParentInventory(this);
|
|
||||||
_inventorySlots.Add(inventorySlot);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AddItem(ItemData item)
|
|
||||||
{
|
|
||||||
if (item.canStack)
|
|
||||||
{
|
|
||||||
return AddItem(ConvertToInventoryItem(item));
|
|
||||||
}
|
|
||||||
|
|
||||||
return AddToFirstOpenSlot(item.gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AddItem(InventoryItem item)
|
|
||||||
{
|
|
||||||
//Stacks the item if it already exists in the inventory.
|
|
||||||
foreach (var inventorySlot in _inventorySlots.Where(inventorySlot =>
|
|
||||||
inventorySlot.ContainsItem(item.GetItemid())))
|
|
||||||
{
|
|
||||||
inventorySlot.GetItem().ChangeCount(item.Count);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return AddToFirstOpenSlot(item.gameObject);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool AddToFirstOpenSlot(GameObject item)
|
private void Call(SelectEnterEventArgs arg0)
|
||||||
{
|
{
|
||||||
|
Debug.Log("selectenter "+arg0.interactableObject);
|
||||||
foreach (var inventorySlot in _inventorySlots.Where(inventorySlot => !inventorySlot.ContainsItem()))
|
|
||||||
{
|
|
||||||
inventorySlot.AssignItem(item);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private InventoryItem ConvertToInventoryItem(ItemData item)
|
|
||||||
{
|
|
||||||
var inventoryItem = Instantiate(itemContainerPrefab, transform);
|
|
||||||
itemContainerPrefab.GetComponent<InventoryItem>().itemPrefab = item.gameObject;
|
|
||||||
|
|
||||||
return inventoryItem.gameObject.GetComponent<InventoryItem>();
|
|
||||||
}
|
|
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}
|
}
|
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@@ -1,3 +1,11 @@
|
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fileFormatVersion: 2
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fileFormatVersion: 2
|
||||||
guid: 29f5f8aed8d641c3abc54850a6a876cc
|
guid: aca2b5bf18c279c4cb265c82010714b1
|
||||||
timeCreated: 1648431912
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|||||||
18
Assets/Project Files/Scripts/Helar/InventoryItem.cs
Normal file
18
Assets/Project Files/Scripts/Helar/InventoryItem.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class InventoryItem : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,172 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.XR.Interaction.Toolkit;
|
|
||||||
|
|
||||||
[Serializable]
|
|
||||||
[RequireComponent(typeof(XRSocketInteractor))]
|
|
||||||
public class InventorySlot : MonoBehaviour
|
|
||||||
{
|
|
||||||
private XRSocketInteractor xrSocketInteractor;
|
|
||||||
|
|
||||||
private GameObject _itemInSlot;
|
|
||||||
|
|
||||||
private Inventory _parentInventory;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
xrSocketInteractor = GetComponent<XRSocketInteractor>();
|
|
||||||
var oldestInteractableSelected = xrSocketInteractor.GetOldestInteractableSelected();
|
|
||||||
|
|
||||||
|
|
||||||
xrSocketInteractor.selectEntered.AddListener(SelectEnter);
|
|
||||||
xrSocketInteractor.selectExited.AddListener(SelectExit);
|
|
||||||
|
|
||||||
xrSocketInteractor.hoverEntered.AddListener(HoverEnter);
|
|
||||||
xrSocketInteractor.hoverExited.AddListener(HoverExit);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HoverEnter(HoverEnterEventArgs args)
|
|
||||||
{
|
|
||||||
if (_itemInSlot == null) return;
|
|
||||||
if (_itemInSlot.GetComponent<InventoryItem>() == null) return;
|
|
||||||
if (_itemInSlot == args.interactableObject.transform.gameObject) return;
|
|
||||||
|
|
||||||
//Debug.Log("hoverenter "+args.interactableObject + " " + xrSocketInteractor.hasHover + " " + xrSocketInteractor.hasSelection);
|
|
||||||
|
|
||||||
var newItem = args.interactableObject.transform.gameObject;
|
|
||||||
|
|
||||||
var itemData = newItem.GetComponentInChildren<ItemData>();
|
|
||||||
Debug.Log("HOVER ENTER: "+itemData);
|
|
||||||
if (itemData.canStack && itemData.itemId == _itemInSlot.GetComponentInChildren<ItemData>().itemId)
|
|
||||||
{
|
|
||||||
var inventoryItem = newItem.GetComponent<InventoryItem>();
|
|
||||||
|
|
||||||
if (inventoryItem != null)
|
|
||||||
{
|
|
||||||
_itemInSlot.GetComponent<InventoryItem>().ChangeCount(inventoryItem.Count);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_itemInSlot.GetComponent<InventoryItem>().ChangeCount(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
args.manager.interactableUnregistered += ManagerOninteractableUnregistered;
|
|
||||||
args.manager.UnregisterInteractable(args.interactableObject);
|
|
||||||
args.manager.interactableUnregistered -= ManagerOninteractableUnregistered;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void HoverExit(HoverExitEventArgs args)
|
|
||||||
{
|
|
||||||
Debug.Log("hoverexit "+args.interactableObject + " " + xrSocketInteractor.hasHover + " " + xrSocketInteractor.hasSelection);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SelectEnter(SelectEnterEventArgs args)
|
|
||||||
{
|
|
||||||
Debug.Log("Added to slot item " + _itemInSlot);
|
|
||||||
var newItem = args.interactableObject.transform.gameObject;
|
|
||||||
|
|
||||||
|
|
||||||
//Converts the item into a inventory item
|
|
||||||
if (newItem.GetComponent<InventoryItem>() == null && newItem.GetComponent<ItemData>().canStack)
|
|
||||||
{
|
|
||||||
|
|
||||||
var load = Resources.Load("Helar/Item", typeof(GameObject)) as GameObject;
|
|
||||||
|
|
||||||
var instance = Instantiate(load, args.interactorObject.transform);
|
|
||||||
|
|
||||||
instance.GetComponent<InventoryItem>().itemPrefab = newItem.gameObject;
|
|
||||||
|
|
||||||
instance.transform.localScale = Vector3.one;
|
|
||||||
instance.transform.localPosition = Vector3.zero;
|
|
||||||
|
|
||||||
instance.GetComponent<InventoryItem>().enabled = true;
|
|
||||||
|
|
||||||
|
|
||||||
args.manager.interactableUnregistered += ManagerOninteractableUnregistered;
|
|
||||||
args.manager.UnregisterInteractable(args.interactableObject);
|
|
||||||
args.manager.interactableUnregistered -= ManagerOninteractableUnregistered;
|
|
||||||
|
|
||||||
args.interactableObject = instance.GetComponent<XRGrabInteractable>();
|
|
||||||
|
|
||||||
args.interactorObject.interactablesSelected.Add(instance.GetComponent<XRGrabInteractable>());
|
|
||||||
|
|
||||||
Debug.Log("Upgraded item to InventoryItem "+instance);
|
|
||||||
|
|
||||||
|
|
||||||
_itemInSlot = instance;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_itemInSlot = newItem;
|
|
||||||
//xrSocketInteractor.attachTransform = _itemInSlot.transform;
|
|
||||||
Debug.Log("Holstered item" + _itemInSlot.GetComponentInChildren<ItemData>());
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ManagerOninteractableUnregistered(InteractableUnregisteredEventArgs obj)
|
|
||||||
{
|
|
||||||
Debug.Log("Removing object "+ obj);
|
|
||||||
Destroy(obj.interactableObject.transform.gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SelectExit(SelectExitEventArgs args)
|
|
||||||
{
|
|
||||||
if (_itemInSlot == null) return;
|
|
||||||
if (_itemInSlot.GetComponent<InventoryItem>() == null) return;
|
|
||||||
|
|
||||||
var component = _itemInSlot.GetComponent<Rigidbody>();
|
|
||||||
component.useGravity = true;
|
|
||||||
component.angularDrag = 2f;
|
|
||||||
component.drag = 0.5f;
|
|
||||||
|
|
||||||
if (!_itemInSlot.GetComponentInChildren<ItemData>().canStack ||
|
|
||||||
_itemInSlot.GetComponent<InventoryItem>().Count == 1)
|
|
||||||
{
|
|
||||||
//var transformGameObject = _itemInSlot.GetComponentInChildren<ItemData>().transform.gameObject;
|
|
||||||
//Debug.Log(transformGameObject);
|
|
||||||
//args.interactableObject = transformGameObject.GetComponent<XRGrabInteractable>();
|
|
||||||
//todo change back to regular item
|
|
||||||
}
|
|
||||||
Debug.Log("Removed from slot item " + _itemInSlot);
|
|
||||||
_itemInSlot = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetParentInventory(Inventory inventory)
|
|
||||||
{
|
|
||||||
_parentInventory = inventory;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool ContainsItem()
|
|
||||||
{
|
|
||||||
return _itemInSlot != null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool ContainsItem(int id)
|
|
||||||
{
|
|
||||||
if (!ContainsItem()) return false;
|
|
||||||
|
|
||||||
|
|
||||||
var inventoryItem = _itemInSlot.GetComponent<InventoryItem>();
|
|
||||||
if (inventoryItem != null) return inventoryItem.GetItemid() == id;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AssignItem(GameObject newObject)
|
|
||||||
{
|
|
||||||
_itemInSlot = newObject;
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryItem GetItem()
|
|
||||||
{
|
|
||||||
var inventoryItem = _itemInSlot.GetComponent<InventoryItem>();
|
|
||||||
if (inventoryItem == null) Debug.LogError("Item in slot doesn't have InventoryItem component");
|
|
||||||
return inventoryItem;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -9,7 +9,6 @@ public class ItemSpawner : MonoBehaviour
|
|||||||
public GameObject placeToSpawn;
|
public GameObject placeToSpawn;
|
||||||
public void SpawnItem()
|
public void SpawnItem()
|
||||||
{
|
{
|
||||||
//Debug.Log("Spawned " + objectToSpawn);
|
|
||||||
Instantiate(objectToSpawn, placeToSpawn.transform);
|
Instantiate(objectToSpawn, placeToSpawn.transform);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,115 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using Unity.Mathematics;
|
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.XR.Interaction.Toolkit;
|
|
||||||
|
|
||||||
[ExecuteAlways]
|
|
||||||
public class InventoryItem : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
public GameObject itemPrefab;
|
|
||||||
|
|
||||||
private int _itemId;
|
|
||||||
|
|
||||||
private GameObject _childPrefab;
|
|
||||||
|
|
||||||
public int Count { get; private set; }
|
|
||||||
|
|
||||||
public TMP_Text itemCounterText;
|
|
||||||
|
|
||||||
private ItemData _itemData;
|
|
||||||
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
if (itemPrefab == null)
|
|
||||||
{
|
|
||||||
enabled = false;
|
|
||||||
//Debug.LogError("Item has no attached prefab");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
enabled = true;
|
|
||||||
|
|
||||||
if (itemCounterText == null) itemCounterText = GetComponentInChildren<TMP_Text>();
|
|
||||||
|
|
||||||
_childPrefab = GetComponentInChildren<ItemData>()?.gameObject;
|
|
||||||
//Only attaches the prefab if it doesn't already have one ([ExecuteAlways] causes one to be spawned in editor).
|
|
||||||
if (_childPrefab != null) return;
|
|
||||||
|
|
||||||
_childPrefab = Instantiate(itemPrefab, transform);
|
|
||||||
_childPrefab.transform.localPosition = new Vector3(0, -0.45f, 0);
|
|
||||||
_childPrefab.transform.localScale = new Vector3(2, 2, 2);
|
|
||||||
_childPrefab.transform.rotation = quaternion.identity;
|
|
||||||
|
|
||||||
//Disable prefab components that arent relevant.
|
|
||||||
var colliderComponent = _childPrefab.GetComponent<Collider>();
|
|
||||||
if (colliderComponent != null) colliderComponent.enabled = false;
|
|
||||||
|
|
||||||
var rigidbodyComponent = _childPrefab.GetComponent<Rigidbody>();
|
|
||||||
if (rigidbodyComponent != null)
|
|
||||||
{
|
|
||||||
rigidbodyComponent.isKinematic = true;
|
|
||||||
rigidbodyComponent.useGravity = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var xrGrabInteractableComponent = _childPrefab.GetComponent<XRGrabInteractable>();
|
|
||||||
if (xrGrabInteractableComponent != null) xrGrabInteractableComponent.enabled = false;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
_itemData = _childPrefab.GetComponent<ItemData>();
|
|
||||||
|
|
||||||
if (_itemData == null) Debug.LogError("Item prefab has no attached ItemData", _childPrefab);
|
|
||||||
|
|
||||||
|
|
||||||
_itemId = _itemData.itemId;
|
|
||||||
if (Count == 0) Count = 1;
|
|
||||||
UpdateText();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateText()
|
|
||||||
{
|
|
||||||
itemCounterText.text = _itemData.canStack ? Count.ToString() : "";
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Changes how many items are in this itemcontainer.
|
|
||||||
* Returns false if attempted to remove more items than exists in the container.
|
|
||||||
*/
|
|
||||||
public bool ChangeCount(int amount)
|
|
||||||
{
|
|
||||||
if (Count + amount < 0) return false;
|
|
||||||
|
|
||||||
Count += amount;
|
|
||||||
|
|
||||||
if (Count == 0)
|
|
||||||
{
|
|
||||||
//Destroys this gameobject if the count is 0 or lower
|
|
||||||
Destroy(this);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
UpdateText();
|
|
||||||
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetItemid()
|
|
||||||
{
|
|
||||||
return _itemId;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public override string ToString()
|
|
||||||
{
|
|
||||||
return $"{base.ToString()}, Count: {Count}, ItemData: {_itemData}";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
[Serializable]
|
|
||||||
public class ItemData : MonoBehaviour
|
|
||||||
{
|
|
||||||
public int itemId;
|
|
||||||
public bool canStack;
|
|
||||||
public string itemName;
|
|
||||||
public string itemDescription;
|
|
||||||
|
|
||||||
public override string ToString()
|
|
||||||
{
|
|
||||||
return $"{base.ToString()}, itemId: {itemId}, canStack: {canStack}, itemName: {itemName}";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
|
public class EssenceNodeController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private AudioSource chime;
|
||||||
|
|
||||||
|
|
||||||
|
public bool isTouched;
|
||||||
|
private bool followPlayer = false;
|
||||||
|
private Transform player;
|
||||||
|
|
||||||
|
private float timer;
|
||||||
|
private Material nodeMaterial;
|
||||||
|
|
||||||
|
private Coroutine decayCo;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
nodeMaterial = GetComponent<Renderer>().material;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Touched()
|
||||||
|
{
|
||||||
|
if (!isTouched)
|
||||||
|
{
|
||||||
|
GetComponent<Renderer>().material.color = Color.cyan;
|
||||||
|
chime.Play();
|
||||||
|
isTouched = true;
|
||||||
|
StopCoroutine(decayCo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FollowPlayer()
|
||||||
|
{
|
||||||
|
followPlayer = true;
|
||||||
|
player = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
||||||
|
StartCoroutine(Collect());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPitch(float value)
|
||||||
|
{
|
||||||
|
chime.pitch = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTimer(float seconds)
|
||||||
|
{
|
||||||
|
timer = seconds;
|
||||||
|
decayCo = StartCoroutine(Decay());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
IEnumerator Collect()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(2f);
|
||||||
|
//TODO: Update value in player inventory
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator Decay()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(timer);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!isTouched)
|
||||||
|
{
|
||||||
|
//A way to either linearly reduce the alpha value of color or fade the color to gray (must react to changing timer values)
|
||||||
|
}
|
||||||
|
|
||||||
|
if (followPlayer)
|
||||||
|
{
|
||||||
|
transform.position = Vector3.Lerp(transform.position, new Vector3(player.position.x,player.position.y - 0.5f, player.position.z), Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
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|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
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||||||
guid: aca2b5bf18c279c4cb265c82010714b1
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|
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|
MonoImporter:
|
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externalObjects: {}
|
externalObjects: {}
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serializedVersion: 2
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||||||
102
Assets/Project Files/Scripts/JoonasP/LeverController.cs
Normal file
102
Assets/Project Files/Scripts/JoonasP/LeverController.cs
Normal file
@@ -0,0 +1,102 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
|
public class LeverController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Transform pivot; //The lever will use a pivot point
|
||||||
|
private Transform grabHand;
|
||||||
|
private bool leverGrabbed;
|
||||||
|
private bool eventCalled;
|
||||||
|
private bool leverDown;
|
||||||
|
|
||||||
|
private Vector3 handDelta;
|
||||||
|
private Vector3 lastPosition;
|
||||||
|
|
||||||
|
//These UnityEvent objects can be set in the inspector as any public methods from scripts
|
||||||
|
[SerializeField]
|
||||||
|
private UnityEvent onUp;
|
||||||
|
[SerializeField]
|
||||||
|
private UnityEvent onDown;
|
||||||
|
|
||||||
|
public float minAngle = 20f;
|
||||||
|
public float maxAngle = 75f;
|
||||||
|
|
||||||
|
public float hapticAmplitude = 1f;
|
||||||
|
public float hapticDuration = 0.1f;
|
||||||
|
|
||||||
|
public AudioSource upSound;
|
||||||
|
public AudioSource downSound;
|
||||||
|
|
||||||
|
//This script cannot work with multiplayer, see CheckHand() method
|
||||||
|
public Transform leftHand;
|
||||||
|
public Transform rightHand;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
pivot = transform.parent;
|
||||||
|
leverGrabbed = false;
|
||||||
|
leverDown = false;
|
||||||
|
pivot.eulerAngles = new Vector3(pivot.eulerAngles.x, pivot.eulerAngles.y, minAngle);
|
||||||
|
leftHand = GameObject.Find("LeftHand Controller").transform;
|
||||||
|
rightHand = GameObject.Find("RightHand Controller").transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (leverGrabbed)
|
||||||
|
{
|
||||||
|
handDelta = lastPosition - grabHand.position; //The vector of hand movement between frames
|
||||||
|
pivot.RotateAround(pivot.position, pivot.forward, 200 * handDelta.y); //Is a Time.deltaTime multiplication needed here?
|
||||||
|
|
||||||
|
//Two following if statements set the up and down position angles and call events when angle is met
|
||||||
|
//Only one event is called per grab because the logic is in the update method
|
||||||
|
if(pivot.eulerAngles.z < minAngle)
|
||||||
|
{
|
||||||
|
pivot.eulerAngles = new Vector3(pivot.eulerAngles.x, pivot.eulerAngles.y, minAngle);
|
||||||
|
if (leverDown)
|
||||||
|
{
|
||||||
|
onUp.Invoke();
|
||||||
|
grabHand.gameObject.GetComponent<ActionBasedController>().SendHapticImpulse(hapticAmplitude, hapticDuration);
|
||||||
|
if (upSound != null) upSound.Play();
|
||||||
|
leverDown = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(pivot.eulerAngles.z > maxAngle)
|
||||||
|
{
|
||||||
|
pivot.eulerAngles = new Vector3(pivot.eulerAngles.x, pivot.eulerAngles.y, maxAngle);
|
||||||
|
if (!leverDown)
|
||||||
|
{
|
||||||
|
onDown.Invoke();
|
||||||
|
grabHand.gameObject.GetComponent<ActionBasedController>().SendHapticImpulse(hapticAmplitude, hapticDuration);
|
||||||
|
if (downSound != null) downSound.Play();
|
||||||
|
leverDown = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lastPosition = grabHand.position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GrabLever()
|
||||||
|
{
|
||||||
|
CheckHand();
|
||||||
|
leverGrabbed = !leverGrabbed;
|
||||||
|
handDelta = Vector3.zero;
|
||||||
|
lastPosition = grabHand.position;
|
||||||
|
eventCalled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CheckHand()
|
||||||
|
{
|
||||||
|
float leftDistance = Vector3.Distance(leftHand.position, transform.position);
|
||||||
|
float rightDistance = Vector3.Distance(rightHand.position, transform.position);
|
||||||
|
|
||||||
|
if (leftDistance > rightDistance) grabHand = rightHand;
|
||||||
|
else grabHand = leftHand;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
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|
fileFormatVersion: 2
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serializedVersion: 2
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||||||
22
Assets/Project Files/Scripts/JoonasP/LeverEventTest.cs
Normal file
22
Assets/Project Files/Scripts/JoonasP/LeverEventTest.cs
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LeverEventTest : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<Renderer>().material.color = Color.red;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void On()
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<Renderer>().material.color = Color.green;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Off()
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<Renderer>().material.color = Color.red;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Project Files/Scripts/JoonasP/LeverEventTest.cs.meta
Normal file
11
Assets/Project Files/Scripts/JoonasP/LeverEventTest.cs.meta
Normal file
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69
Assets/Project Files/Scripts/JoonasP/WellController.cs
Normal file
69
Assets/Project Files/Scripts/JoonasP/WellController.cs
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class WellController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject node;
|
||||||
|
public int numberOfNodes = 5;
|
||||||
|
private List<GameObject> nodes = new List<GameObject>();
|
||||||
|
|
||||||
|
public float spawnDelay;
|
||||||
|
public float despawnTime;
|
||||||
|
|
||||||
|
|
||||||
|
private Transform player;
|
||||||
|
|
||||||
|
public float rightDistance = 0.2f; //Distance between spawned nodes
|
||||||
|
public float maxUp = 0.2f; //Maximum up shift between orbs
|
||||||
|
public float minDown = -0.2f; //Same but for down
|
||||||
|
private Vector3 right;
|
||||||
|
private Vector3 up;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartMinigame()
|
||||||
|
{
|
||||||
|
player = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
||||||
|
Vector3 nodeSpawn = player.transform.position + (player.forward * 0.5f);
|
||||||
|
nodeSpawn.y = player.transform.position.y;
|
||||||
|
up = player.transform.up;
|
||||||
|
right = player.transform.right;
|
||||||
|
StartCoroutine(SpawnNode(nodeSpawn, 0.5f, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator SpawnNode(Vector3 nodeSpawn, float pitch, int i)
|
||||||
|
{
|
||||||
|
if(i == numberOfNodes)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds((despawnTime - spawnDelay) * 2); //Wait for all of the nodes to despawn
|
||||||
|
foreach(GameObject node in nodes)
|
||||||
|
{
|
||||||
|
node.GetComponent<EssenceNodeController>().FollowPlayer();
|
||||||
|
}
|
||||||
|
nodes.Clear();
|
||||||
|
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject tempNode = Instantiate(node, nodeSpawn, Quaternion.identity);
|
||||||
|
tempNode.GetComponent<EssenceNodeController>().SetTimer(2f);
|
||||||
|
tempNode.GetComponent<AudioSource>().pitch = pitch;
|
||||||
|
nodeSpawn = nodeSpawn + right * rightDistance + Random.Range(minDown, maxUp) * up;
|
||||||
|
yield return new WaitForSeconds(spawnDelay);
|
||||||
|
StartCoroutine(SpawnNode(nodeSpawn, pitch, i + 1));
|
||||||
|
yield return new WaitForSeconds(despawnTime - spawnDelay);
|
||||||
|
if (tempNode.GetComponent<EssenceNodeController>().isTouched)
|
||||||
|
{
|
||||||
|
nodes.Add(tempNode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
transform.Rotate(new Vector3(10f, 10f, 10f) * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Project Files/Scripts/JoonasP/WellController.cs.meta
Normal file
11
Assets/Project Files/Scripts/JoonasP/WellController.cs.meta
Normal file
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m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
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m_Name: SimpleNaturePacl_URP
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m_Name: SimpleNaturePacl_URP
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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k_AssetVersion: 5
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k_AssetVersion: 9
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k_AssetPreviousVersion: 5
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k_AssetPreviousVersion: 9
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m_RendererType: 1
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m_RendererType: 1
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m_RendererData: {fileID: 0}
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m_RendererData: {fileID: 0}
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m_RendererDataList:
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m_RendererDataList:
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m_MSAA: 4
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m_RenderScale: 1
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m_AdditionalLightsShadowmapResolution: 512
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m_AdditionalLightsShadowResolutionTierHigh: 512
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m_Cascade2Split: 0.25
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m_Cascade2Split: 0.25
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m_Cascade3Split: {x: 0.1, y: 0.3}
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m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
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m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
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m_CascadeBorder: 0.1
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m_ColorGradingLutSize: 32
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m_LocalShadowsAtlasResolution: 256
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m_Scenes:
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- enabled: 1
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- enabled: 0
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path: Assets/Scenes/DO_NOT_TOUCH.unity
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path: Assets/Scenes/DO_NOT_TOUCH.unity
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guid: 9fc0d4010bbf28b4594072e72b8655ab
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guid: 9fc0d4010bbf28b4594072e72b8655ab
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- enabled: 1
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path: Assets/Scenes/JoonasP/SampleScene.unity
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m_configObjects:
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Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260,
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Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260,
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m_HolographicPauseOnTrackingLoss: 1
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@@ -728,7 +728,7 @@ PlayerSettings:
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PS4: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
PS4: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
||||||
PS5: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
PS5: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
||||||
Stadia: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
Stadia: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
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Standalone: RH_SerializedDictionary;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
Standalone: RH_SerializedDictionary;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2;GRIFFIN_URP;POSEIDON;POSEIDON_URP;JUPITER;GRIFFIN;TEXTURE_GRAPH;GRIFFIN_2021;TG_SEARCHER
|
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WebGL: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
WebGL: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
||||||
Windows Store Apps: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
Windows Store Apps: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
||||||
XboxOne: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
XboxOne: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
|||||||
Reference in New Issue
Block a user