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PauseMenu
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tree-cutti
| Author | SHA1 | Date | |
|---|---|---|---|
| 0719c15400 | |||
| bf6bbc6723 | |||
| 51d75b196d | |||
| 8e50da0a93 |
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120
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120
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m_EditorHideFlags: 0
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m_EditorClassIdentifier:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3057085693074020240}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5fea29bb7c508c244a1f805a5fd3fc4d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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precomputeOutline: 0
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bakeKeys: []
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bakeValues: []
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7
Assets/Project Files/Prefabs/Arlo/Log.prefab.meta
Normal file
7
Assets/Project Files/Prefabs/Arlo/Log.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 79529cede28e9b9499885b2d83b8adcf
|
||||||
|
PrefabImporter:
|
||||||
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externalObjects: {}
|
||||||
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userData:
|
||||||
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assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
39
Assets/Project Files/Scripts/Arlo/CuttableTree.cs
Normal file
39
Assets/Project Files/Scripts/Arlo/CuttableTree.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class CuttableTree : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Quaternion rotation;
|
||||||
|
public GameObject stumpPrefab;
|
||||||
|
public GameObject logPrefab;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private UnityEvent onCut;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.tag == "Cutter")
|
||||||
|
{
|
||||||
|
rotation = transform.rotation;
|
||||||
|
rotation *= Quaternion.AngleAxis(20, Vector3.up);
|
||||||
|
Instantiate(stumpPrefab, transform.position, rotation);
|
||||||
|
Instantiate(logPrefab, transform.position+new Vector3(0, 1, 0), rotation);
|
||||||
|
onCut.Invoke();
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: ca1db91ee57976944aa22ed347811963
|
guid: 1ed5d27829838ec42b4be1d601b4dadc
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -8,7 +8,6 @@ public class ArmSwingLocomotion : MonoBehaviour
|
|||||||
public GameObject RightHand;
|
public GameObject RightHand;
|
||||||
public GameObject CenterEyeCamera;
|
public GameObject CenterEyeCamera;
|
||||||
public GameObject ForwardDirection;
|
public GameObject ForwardDirection;
|
||||||
public GameObject Player;
|
|
||||||
|
|
||||||
private Vector3 PositionPreviousFrameLeftHand;
|
private Vector3 PositionPreviousFrameLeftHand;
|
||||||
private Vector3 PositionPreviousFrameRightHand;
|
private Vector3 PositionPreviousFrameRightHand;
|
||||||
@@ -23,7 +22,7 @@ public class ArmSwingLocomotion : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
PlayerPositionPreviousFrame = Player.transform.position;
|
PlayerPositionPreviousFrame = transform.position;
|
||||||
PositionPreviousFrameLeftHand = LeftHand.transform.position;
|
PositionPreviousFrameLeftHand = LeftHand.transform.position;
|
||||||
PlayerPositionPreviousFrame = RightHand.transform.position;
|
PlayerPositionPreviousFrame = RightHand.transform.position;
|
||||||
}
|
}
|
||||||
@@ -34,13 +33,13 @@ public class ArmSwingLocomotion : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
||||||
ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);*/
|
ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);
|
||||||
|
|
||||||
PositionCurrentFrameLeftHand = LeftHand.transform.position;
|
PositionCurrentFrameLeftHand = LeftHand.transform.position;
|
||||||
PositionCurrentFrameRightHand = RightHand.transform.position;
|
PositionCurrentFrameRightHand = RightHand.transform.position;
|
||||||
|
|
||||||
PlayerPositionCurrentFrame = Player.transform.position;
|
PlayerPositionCurrentFrame = transform.position;
|
||||||
|
|
||||||
//Debug.Log("Previous" + PositionPreviousFrameLeftHand);
|
//Debug.Log("Previous" + PositionPreviousFrameLeftHand);
|
||||||
//Debug.Log("Current" + PositionCurrentFrameLeftHand);
|
//Debug.Log("Current" + PositionCurrentFrameLeftHand);
|
||||||
@@ -53,7 +52,7 @@ public class ArmSwingLocomotion : MonoBehaviour
|
|||||||
|
|
||||||
if (Time.timeSinceLevelLoad > 1f)
|
if (Time.timeSinceLevelLoad > 1f)
|
||||||
{
|
{
|
||||||
Player.transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
|
transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand;
|
PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand;
|
||||||
|
|||||||
@@ -1,38 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ChangeButtonColor : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private Color enterColor = Color.white;
|
|
||||||
[SerializeField] private Color exitColor = Color.white;
|
|
||||||
|
|
||||||
private MeshCollider _collider;
|
|
||||||
private MeshRenderer _renderer;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
_collider = GetComponent<MeshCollider>();
|
|
||||||
_renderer = GetComponent<MeshRenderer>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.tag == "Hand")
|
|
||||||
{
|
|
||||||
_renderer.material.color = enterColor;
|
|
||||||
Debug.Log("Touched!");
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
if (other.tag == "Hand")
|
|
||||||
{
|
|
||||||
_renderer.material.color = exitColor;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: a16108a6f7081d14f9f5a046ac04b8c2
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ChangeButtonColorLocomotion : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private Color enterColor = Color.white;
|
|
||||||
[SerializeField] private Color exitColor = Color.white;
|
|
||||||
|
|
||||||
private MeshCollider _collider;
|
|
||||||
private MeshRenderer _renderer;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
_collider = GetComponent<MeshCollider>();
|
|
||||||
_renderer = GetComponent<MeshRenderer>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.tag == "Hand")
|
|
||||||
{
|
|
||||||
if(_renderer.material.color != enterColor)
|
|
||||||
_renderer.material.color = enterColor;
|
|
||||||
else
|
|
||||||
_renderer.material.color = exitColor;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ae634ea4fe8cb874487372a3d7c595bf
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ControllLocomotion : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject XRorigin;
|
|
||||||
public GameObject ArmSwingButton;
|
|
||||||
public GameObject JoyStickButton;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,32 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class EnableArmSwing : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
private MeshCollider _collider;
|
|
||||||
private MeshRenderer _renderer;
|
|
||||||
|
|
||||||
public GameObject Player;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
_collider = GetComponent<MeshCollider>();
|
|
||||||
_renderer = GetComponent<MeshRenderer>();
|
|
||||||
Player.GetComponent<ArmSwingLocomotion>().enabled = false;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.tag == "Hand")
|
|
||||||
{
|
|
||||||
if(Player.GetComponent<ArmSwingLocomotion>().enabled == true)
|
|
||||||
Player.GetComponent<ArmSwingLocomotion>().enabled = false;
|
|
||||||
else
|
|
||||||
Player.GetComponent<ArmSwingLocomotion>().enabled = true;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 696a55bfea145fa4b9029ff2d359c16d
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,32 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class EnableDash : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
private MeshCollider _collider;
|
|
||||||
private MeshRenderer _renderer;
|
|
||||||
|
|
||||||
public GameObject Player;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
_collider = GetComponent<MeshCollider>();
|
|
||||||
_renderer = GetComponent<MeshRenderer>();
|
|
||||||
Player.GetComponent<Dash>().enabled = false;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.tag == "Hand")
|
|
||||||
{
|
|
||||||
if (Player.GetComponent<Dash>().enabled == true)
|
|
||||||
Player.GetComponent<Dash>().enabled = false;
|
|
||||||
else
|
|
||||||
Player.GetComponent<Dash>().enabled = true;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 84e3386cbd3fd2c418ecf357af19ba5f
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class EnableJoyStick : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
private MeshCollider _collider;
|
|
||||||
private MeshRenderer _renderer;
|
|
||||||
|
|
||||||
public GameObject LocomotionSystem;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
_collider = GetComponent<MeshCollider>();
|
|
||||||
_renderer = GetComponent<MeshRenderer>();
|
|
||||||
LocomotionSystem.SetActive(false);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.tag == "Hand")
|
|
||||||
{
|
|
||||||
LocomotionSystem.SetActive(!LocomotionSystem.activeSelf);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: a63e1d5bde5a60c45aa409546e55b920
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class EnterGameScene : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.tag == "Player")
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("GameScene");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f1114a137d02f184db2b6291d9d31cb5
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ForwardDirection : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject CenterEyeCamera;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
|
||||||
transform.eulerAngles = new Vector3(0, Yrot, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 01869e86b22555a449cd53043f5c4afa
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,26 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class LocomotionSettingButton : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
private MeshCollider _collider;
|
|
||||||
|
|
||||||
public GameObject LocomotionPanel;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
_collider = GetComponent<MeshCollider>();
|
|
||||||
LocomotionPanel.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.tag == "Hand")
|
|
||||||
{
|
|
||||||
LocomotionPanel.SetActive(!LocomotionPanel.activeSelf);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8ac280753a1d95a43a1fbcfd69708d7a
|
|
||||||
MonoImporter:
|
|
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externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class PauseMenu : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 5a2662b3abecb914cad356619e832f13
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
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serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
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|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Player : MonoBehaviour
|
|
||||||
{
|
|
||||||
/*public int level;
|
|
||||||
public int health;*/
|
|
||||||
public void SavePlayer()
|
|
||||||
{
|
|
||||||
SaveSystem.SavePlayer(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LoadPlayer()
|
|
||||||
{
|
|
||||||
PlayerData data = SaveSystem.LoadPlayer();
|
|
||||||
|
|
||||||
Vector3 position;
|
|
||||||
position.x = data.position[0];
|
|
||||||
position.y = data.position[1];
|
|
||||||
position.z = data.position[2];
|
|
||||||
transform.position = position;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6ff82a98832d12249b30083bc9ae2dd3
|
|
||||||
MonoImporter:
|
|
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externalObjects: {}
|
|
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serializedVersion: 2
|
|
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defaultReferences: []
|
|
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executionOrder: 0
|
|
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icon: {instanceID: 0}
|
|
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userData:
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|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
[System.Serializable]
|
|
||||||
public class PlayerData
|
|
||||||
{
|
|
||||||
/*public int level;
|
|
||||||
public int health;*/
|
|
||||||
public float[] position;
|
|
||||||
|
|
||||||
public PlayerData(Player player)
|
|
||||||
{
|
|
||||||
/*level = player.level;
|
|
||||||
health = player.health;*/
|
|
||||||
|
|
||||||
position = new float[3];
|
|
||||||
position[0] = player.transform.position.x;
|
|
||||||
position[1] = player.transform.position.y;
|
|
||||||
position[2] = player.transform.position.z;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9cdb4de85d282744083c6d9cee4fef3c
|
|
||||||
MonoImporter:
|
|
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externalObjects: {}
|
|
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serializedVersion: 2
|
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
|
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userData:
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assetBundleName:
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|
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assetBundleVariant:
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|
||||||
@@ -1,42 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.IO;
|
|
||||||
using System.Runtime.Serialization.Formatters.Binary;
|
|
||||||
|
|
||||||
public static class SaveSystem
|
|
||||||
{
|
|
||||||
public static void SavePlayer(Player player)
|
|
||||||
{
|
|
||||||
BinaryFormatter formatter = new BinaryFormatter();
|
|
||||||
string path = Application.persistentDataPath + "/player.data";
|
|
||||||
FileStream stream = new FileStream(path, FileMode.Create);
|
|
||||||
|
|
||||||
PlayerData data = new PlayerData(player);
|
|
||||||
|
|
||||||
formatter.Serialize(stream, data);
|
|
||||||
stream.Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static PlayerData LoadPlayer ()
|
|
||||||
{
|
|
||||||
string path = Application.persistentDataPath + "/player.data";
|
|
||||||
if (File.Exists(path))
|
|
||||||
{
|
|
||||||
BinaryFormatter formatter = new BinaryFormatter();
|
|
||||||
FileStream stream = new FileStream(path, FileMode.Open);
|
|
||||||
|
|
||||||
PlayerData data = formatter.Deserialize(stream) as PlayerData;
|
|
||||||
stream.Close();
|
|
||||||
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("Save File not found in " + path);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 49c2ebd233ef7a547b12ce163244e30a
|
|
||||||
MonoImporter:
|
|
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externalObjects: {}
|
|
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serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
|
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userData:
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assetBundleName:
|
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||||||
assetBundleVariant:
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|
||||||
@@ -6,8 +6,8 @@ public class TriggerDoorController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private Animator myDoor = null;
|
[SerializeField] private Animator myDoor = null;
|
||||||
|
|
||||||
[SerializeField] private bool Trigger = false;
|
[SerializeField] private bool openTrigger = false;
|
||||||
//[SerializeField] private bool closeTrigger = false;
|
[SerializeField] private bool closeTrigger = false;
|
||||||
|
|
||||||
[SerializeField] private string doorOpen = "DoorOpen";
|
[SerializeField] private string doorOpen = "DoorOpen";
|
||||||
[SerializeField] private string doorClose = "DoorClose";
|
[SerializeField] private string doorClose = "DoorClose";
|
||||||
@@ -19,26 +19,17 @@ public class TriggerDoorController : MonoBehaviour
|
|||||||
if (other.CompareTag("Player"))
|
if (other.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
Debug.Log("col");
|
Debug.Log("col");
|
||||||
if (Trigger)
|
if (openTrigger)
|
||||||
{
|
{
|
||||||
Debug.Log("open");
|
Debug.Log("open");
|
||||||
myDoor.Play(doorOpen, 0, 0.0f);
|
myDoor.Play(doorOpen, 0, 0.0f);
|
||||||
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*else if (closeTrigger)
|
else if (closeTrigger)
|
||||||
{
|
|
||||||
myDoor.Play(doorClose, 0, 0.0f);
|
|
||||||
}*/
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
if (other.CompareTag("Player"))
|
|
||||||
{
|
|
||||||
if (Trigger)
|
|
||||||
{
|
{
|
||||||
myDoor.Play(doorClose, 0, 0.0f);
|
myDoor.Play(doorClose, 0, 0.0f);
|
||||||
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,45 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class XRGUI : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
private Button SettingsButton;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private Button LoadButton;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private Button ExitButton;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
SettingsButton.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
|
|
||||||
LoadButton.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
ExitButton.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
Debug.Log("Clicked");
|
|
||||||
UnityEditor.EditorApplication.isPlaying = false;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
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@@ -1,11 +0,0 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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m_PrefabInstance: {fileID: 1215167316}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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PrefabInstance:
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m_Modifications:
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Reference in New Issue
Block a user