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								 HelarJ | af07a29f40 | final changes | 2022-03-28 17:00:22 +03:00 |  | 
			
				
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								 HelarJ | 53bd10a13c | merge door to staging | 2022-03-28 16:54:50 +03:00 |  | 
			
				
					|  | e6cfaaf188 | full body and animation, removed haptics that caused system crash | 2022-03-24 22:50:55 +02:00 |  | 
			
				
					|  | 0cb487d781 | portal interaction and VR body | 2022-03-24 18:02:34 +02:00 |  | 
			
				
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								 joonasp | 6b9beee8f1 | Merge and material conversion | 2022-03-14 18:08:13 +02:00 |  | 
			
				
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								 HelarJ | 1041b946b6 | final v2 | 2022-03-14 16:52:00 +02:00 |  | 
			
				
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								 HelarJ | 884d399679 | final | 2022-03-14 16:45:35 +02:00 |  | 
			
				
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								 HelarJ | f55009fc67 | merge jonasty | 2022-03-14 16:45:24 +02:00 |  | 
			
				
					|  | 271d39c153 | portals and dashing finalised | 2022-03-14 16:20:51 +02:00 |  | 
			
				
					|  | e82799c36a | portals and dash. Also a bit of terrain building and level design | 2022-03-13 00:26:35 +02:00 |  | 
			
				
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								 joonasp | b42bfd3c5e | Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge) | 2022-03-12 21:38:42 +02:00 |  | 
			
				
					|  | 813cd0c451 | init assets and filemgt | 2022-03-07 18:33:30 +02:00 |  |