joonasp
|
06045c07fb
|
shield cast sound
|
2022-04-25 12:26:34 +03:00 |
joonasp
|
ad1a931c41
|
shield spell, ice bolt adjustments, training dummys
|
2022-04-18 11:29:26 +03:00 |
jonasty
|
6f7c3eaa9b
|
portal vfx rework - shield spell art added - logs made stackable - some portal script interference fixed
|
2022-04-10 18:06:16 +03:00 |
HelarJ
|
53bd10a13c
|
merge door to staging
|
2022-03-28 16:54:50 +03:00 |
LAPTOP-NFGSIHNQ\shump
|
fb14e165d4
|
Door Interactions
|
2022-03-28 16:48:27 +03:00 |
joonasp
|
06fde8ab2e
|
minigame node particles and despawn timer
|
2022-03-28 12:52:41 +03:00 |
joonasp
|
851b7ae0da
|
essence minigame improvements
|
2022-03-25 18:03:38 +02:00 |
joonasp
|
f0649da5d3
|
sounds for prefabs
|
2022-03-21 17:52:47 +02:00 |
LAPTOP-NFGSIHNQ\shump
|
e2e9f175bb
|
Arm-swing and joystick locomotion
|
2022-03-21 17:09:21 +02:00 |
joonasp
|
ec8a34daf5
|
initial lever system
|
2022-03-15 20:07:59 +02:00 |
HelarJ
|
f55009fc67
|
merge jonasty
|
2022-03-14 16:45:24 +02:00 |
jonasty
|
e82799c36a
|
portals and dash. Also a bit of terrain building and level design
|
2022-03-13 00:26:35 +02:00 |
joonasp
|
b42bfd3c5e
|
Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)
|
2022-03-12 21:38:42 +02:00 |
Helar Jaadla
|
cbeb10ec35
|
clean project
|
2022-03-07 17:52:41 +02:00 |