sounds for prefabs
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File diff suppressed because one or more lines are too long
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@ -1,5 +1,294 @@
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@ -313,6 +603,8 @@ MonoBehaviour:
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maxAngle: 75
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hapticAmplitude: 1
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hapticDuration: 0.1
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downSound: {fileID: 6789214051418302579}
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rightHand: {fileID: 0}
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--- !u!4 &7543052554459193268 stripped
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@ -5,9 +5,17 @@ using UnityEngine.XR.Interaction.Toolkit;
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public class EssenceNodeController : MonoBehaviour
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{
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[SerializeField]
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private AudioSource chime;
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public void Touched()
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{
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GetComponent<Renderer>().material.color = Color.cyan;
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chime.Play();
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}
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public void SetPitch(float value)
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{
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chime.pitch = value;
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}
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}
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@ -27,6 +27,9 @@ public class LeverController : MonoBehaviour
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public float hapticAmplitude = 1f;
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public float hapticDuration = 0.1f;
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public AudioSource upSound;
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public AudioSource downSound;
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//This script cannot work with multiplayer, see CheckHand() method
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public Transform leftHand;
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public Transform rightHand;
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{
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onUp.Invoke();
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grabHand.gameObject.GetComponent<ActionBasedController>().SendHapticImpulse(hapticAmplitude, hapticDuration);
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if (upSound != null) upSound.Play();
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leverDown = false;
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}
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}
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@ -67,6 +71,7 @@ public class LeverController : MonoBehaviour
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{
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onDown.Invoke();
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grabHand.gameObject.GetComponent<ActionBasedController>().SendHapticImpulse(hapticAmplitude, hapticDuration);
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if (downSound != null) downSound.Play();
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leverDown = true;
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}
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}
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@ -31,9 +31,15 @@ public class WellController : MonoBehaviour
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{
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if(i == numberOfNodes) yield break;
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Instantiate(node, nodeSpawn, Quaternion.identity);
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nodeSpawn = nodeSpawn + (right * 0.2f);
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GameObject tempNode = Instantiate(node, nodeSpawn, Quaternion.identity);
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tempNode.GetComponent<AudioSource>().pitch += (i * (1f / numberOfNodes));
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nodeSpawn = nodeSpawn + right * 0.2f + Random.Range(-0.2f, 0.2f) * up;
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yield return new WaitForSeconds(2f);
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StartCoroutine(SpawnNode(nodeSpawn, i+1));
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}
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private void Update()
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{
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transform.Rotate(0.5f, 0.5f, 0.5f);
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}
|
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}
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@ -2166,6 +2166,12 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 627e36a0129013a47a9ff4c741c3f6d6, type: 3}
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--- !u!82 &1896595269 stripped
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AudioSource:
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m_CorrespondingSourceObject: {fileID: 965315076614651339, guid: 1e00d72d45b494a4ea598ff34d46a589,
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type: 3}
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m_PrefabInstance: {fileID: 3467985269153940609}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1986139475
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GameObject:
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m_ObjectHideFlags: 0
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@ -2990,6 +2996,11 @@ PrefabInstance:
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propertyPath: m_InteractionManager
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value:
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objectReference: {fileID: 1989791150}
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- target: {fileID: 3113279289267004298, guid: 1e00d72d45b494a4ea598ff34d46a589,
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type: 3}
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propertyPath: chime
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objectReference: {fileID: 1896595269}
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- target: {fileID: 3113279289267004298, guid: 1e00d72d45b494a4ea598ff34d46a589,
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propertyPath: hover.m_PersistentCalls.m_Calls.Array.size
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@ -12,8 +12,8 @@ MonoBehaviour:
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k_AssetPreviousVersion: 5
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m_RendererDataList:
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@ -23,6 +23,7 @@ MonoBehaviour:
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m_MSAA: 4
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m_RenderScale: 1
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@ -33,22 +34,38 @@ MonoBehaviour:
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m_AdditionalLightsPerObjectLimit: 4
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m_AdditionalLightsShadowmapResolution: 512
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m_AdditionalLightsShadowResolutionTierLow: 128
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m_AdditionalLightsShadowResolutionTierMedium: 256
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m_AdditionalLightsShadowResolutionTierHigh: 512
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@ -154,6 +154,7 @@ PlayerSettings:
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Loading…
Reference in New Issue