sounds for prefabs
This commit is contained in:
@@ -5,9 +5,17 @@ using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
public class EssenceNodeController : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private AudioSource chime;
|
||||
|
||||
public void Touched()
|
||||
{
|
||||
GetComponent<Renderer>().material.color = Color.cyan;
|
||||
|
||||
chime.Play();
|
||||
}
|
||||
|
||||
public void SetPitch(float value)
|
||||
{
|
||||
chime.pitch = value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,6 +27,9 @@ public class LeverController : MonoBehaviour
|
||||
public float hapticAmplitude = 1f;
|
||||
public float hapticDuration = 0.1f;
|
||||
|
||||
public AudioSource upSound;
|
||||
public AudioSource downSound;
|
||||
|
||||
//This script cannot work with multiplayer, see CheckHand() method
|
||||
public Transform leftHand;
|
||||
public Transform rightHand;
|
||||
@@ -57,6 +60,7 @@ public class LeverController : MonoBehaviour
|
||||
{
|
||||
onUp.Invoke();
|
||||
grabHand.gameObject.GetComponent<ActionBasedController>().SendHapticImpulse(hapticAmplitude, hapticDuration);
|
||||
if (upSound != null) upSound.Play();
|
||||
leverDown = false;
|
||||
}
|
||||
}
|
||||
@@ -67,6 +71,7 @@ public class LeverController : MonoBehaviour
|
||||
{
|
||||
onDown.Invoke();
|
||||
grabHand.gameObject.GetComponent<ActionBasedController>().SendHapticImpulse(hapticAmplitude, hapticDuration);
|
||||
if (downSound != null) downSound.Play();
|
||||
leverDown = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,9 +31,15 @@ public class WellController : MonoBehaviour
|
||||
{
|
||||
if(i == numberOfNodes) yield break;
|
||||
|
||||
Instantiate(node, nodeSpawn, Quaternion.identity);
|
||||
nodeSpawn = nodeSpawn + (right * 0.2f);
|
||||
GameObject tempNode = Instantiate(node, nodeSpawn, Quaternion.identity);
|
||||
tempNode.GetComponent<AudioSource>().pitch += (i * (1f / numberOfNodes));
|
||||
nodeSpawn = nodeSpawn + right * 0.2f + Random.Range(-0.2f, 0.2f) * up;
|
||||
yield return new WaitForSeconds(2f);
|
||||
StartCoroutine(SpawnNode(nodeSpawn, i+1));
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
transform.Rotate(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user