item stack pop item, minigame additem method
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@@ -101,6 +101,26 @@ public class InventoryItem : MonoBehaviour
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return true;
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}
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public void PopItem()
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{
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GameObject item = Instantiate(itemPrefab, transform.position + transform.forward, Quaternion.identity);
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item.transform.localScale = new Vector3(1, 1, 1);
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var colliderComponent = item.GetComponent<Collider>();
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if (colliderComponent != null) colliderComponent.enabled = true;
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var rigidbodyComponent = item.GetComponent<Rigidbody>();
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if (rigidbodyComponent != null)
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{
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rigidbodyComponent.isKinematic = false;
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rigidbodyComponent.useGravity = true;
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}
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ChangeCount(-1);
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}
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public int GetItemid()
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{
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return _itemId;
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@@ -7,7 +7,8 @@ public class EssenceNodeController : MonoBehaviour
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{
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[SerializeField]
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private AudioSource chime;
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public Inventory playerInventory;
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public bool isTouched;
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private bool followPlayer = false;
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@@ -58,6 +59,7 @@ public class EssenceNodeController : MonoBehaviour
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{
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yield return new WaitForSeconds(2f);
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//TODO: Update value in player inventory
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playerInventory.AddItem(GetComponent<ItemData>());
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Destroy(gameObject);
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}
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