Merge branch 'staging' into portals-and-body
This commit is contained in:
36
Assets/Project Files/Scripts/Arlo/Hover.cs
Normal file
36
Assets/Project Files/Scripts/Arlo/Hover.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Hover : MonoBehaviour
|
||||
{
|
||||
|
||||
Material material;
|
||||
Color color;
|
||||
Outline outline;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
material = GetComponent<Renderer>().material;
|
||||
color = material.color;
|
||||
outline = gameObject.GetComponent<Outline>();
|
||||
outline.enabled = false;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void HoverStart()
|
||||
{
|
||||
outline.enabled = true;
|
||||
}
|
||||
|
||||
public void HoverEnd()
|
||||
{
|
||||
outline.enabled = false;
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Arlo/Hover.cs.meta
Normal file
11
Assets/Project Files/Scripts/Arlo/Hover.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c93cfeee8cd29624bae7c5203dedb433
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
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|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
33
Assets/Project Files/Scripts/Arlo/Menu.cs
Normal file
33
Assets/Project Files/Scripts/Arlo/Menu.cs
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@@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class Menu : MonoBehaviour
|
||||
{
|
||||
public InputActionReference toggleReference;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
toggleReference.action.started += Toggle;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
toggleReference.action.started -= Toggle;
|
||||
}
|
||||
|
||||
void Toggle(InputAction.CallbackContext context)
|
||||
{
|
||||
bool isActive = gameObject.active;
|
||||
gameObject.SetActive(!isActive);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Arlo/Menu.cs.meta
Normal file
11
Assets/Project Files/Scripts/Arlo/Menu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 41ffdfe527a79fa45b656f44cfa8354c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
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|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
@@ -28,4 +28,10 @@ public class NoddingMovement : MonoBehaviour
|
||||
transform.Translate(new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z) * speed * Time.deltaTime * (camera.transform.eulerAngles.x-360));
|
||||
}
|
||||
}
|
||||
|
||||
public void toggle()
|
||||
{
|
||||
bool isActive = this.enabled;
|
||||
this.enabled = (!isActive);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,17 +2,20 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class InventoryItem : MonoBehaviour
|
||||
public class TestRotator : MonoBehaviour
|
||||
{
|
||||
|
||||
private GameObject cube;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
cube = GameObject.Find("Cube (1)");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
cube.transform.Rotate(0, 1, 0);
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Arlo/TestRotator.cs.meta
Normal file
11
Assets/Project Files/Scripts/Arlo/TestRotator.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cac7efaf757714d46ab11db403422423
|
||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/Project Files/Scripts/Helar/ConsolePrinter.cs
Normal file
30
Assets/Project Files/Scripts/Helar/ConsolePrinter.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class ConsolePrinter : MonoBehaviour
|
||||
{
|
||||
static string historyOutput = "";
|
||||
|
||||
public TMP_Text textBox;
|
||||
void OnEnable()
|
||||
{
|
||||
Application.logMessageReceived += Log;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
Application.logMessageReceived -= Log;
|
||||
}
|
||||
|
||||
private void Log(string logString, string stackTrace, LogType type)
|
||||
{
|
||||
historyOutput = Time.fixedTime + ": " + logString + "\n" + historyOutput;
|
||||
if (historyOutput.Length > 5000)
|
||||
{
|
||||
historyOutput = historyOutput[..4000];
|
||||
}
|
||||
|
||||
textBox.text = historyOutput;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af6659aa65864ce9987c4e88ca2fa878
|
||||
timeCreated: 1648411791
|
||||
@@ -1,39 +1,77 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
[Serializable]
|
||||
[RequireComponent(typeof(XRSocketInteractor))]
|
||||
public class Inventory : MonoBehaviour
|
||||
{
|
||||
public int slots = 1;
|
||||
private List<int> _inv;
|
||||
private XRSocketInteractor xrSocketInteractor;
|
||||
public List<InventorySlot> additionalSlots;
|
||||
|
||||
public GameObject itemContainerPrefab;
|
||||
|
||||
private List<InventorySlot> _inventorySlots;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
xrSocketInteractor = GetComponent<XRSocketInteractor>();
|
||||
_inv = new List<int>(slots);
|
||||
var oldestInteractableSelected = xrSocketInteractor.GetOldestInteractableSelected();
|
||||
|
||||
|
||||
xrSocketInteractor.selectEntered.AddListener(Call);
|
||||
|
||||
xrSocketInteractor.hoverEntered.AddListener(Call);
|
||||
_inventorySlots = new List<InventorySlot>();
|
||||
foreach (var inventorySlot in additionalSlots)
|
||||
{
|
||||
inventorySlot.SetParentInventory(this);
|
||||
_inventorySlots.Add(inventorySlot);
|
||||
}
|
||||
}
|
||||
|
||||
private void Call(HoverEnterEventArgs arg0)
|
||||
private void OnEnable()
|
||||
{
|
||||
Debug.Log("hoverenter "+arg0.interactableObject + " " + xrSocketInteractor.hasHover + " " + xrSocketInteractor.hasSelection);
|
||||
var inventorySlotsInChildren = GetComponentsInChildren<InventorySlot>();
|
||||
foreach (var inventorySlot in inventorySlotsInChildren)
|
||||
{
|
||||
inventorySlot.SetParentInventory(this);
|
||||
_inventorySlots.Add(inventorySlot);
|
||||
}
|
||||
}
|
||||
|
||||
public bool AddItem(ItemData item)
|
||||
{
|
||||
if (item.canStack)
|
||||
{
|
||||
return AddItem(ConvertToInventoryItem(item));
|
||||
}
|
||||
|
||||
return AddToFirstOpenSlot(item.gameObject);
|
||||
}
|
||||
|
||||
public bool AddItem(InventoryItem item)
|
||||
{
|
||||
//Stacks the item if it already exists in the inventory.
|
||||
foreach (var inventorySlot in _inventorySlots.Where(inventorySlot =>
|
||||
inventorySlot.ContainsItem(item.GetItemid())))
|
||||
{
|
||||
inventorySlot.GetItem().ChangeCount(item.Count);
|
||||
return true;
|
||||
}
|
||||
|
||||
return AddToFirstOpenSlot(item.gameObject);
|
||||
|
||||
}
|
||||
|
||||
private void Call(SelectEnterEventArgs arg0)
|
||||
private bool AddToFirstOpenSlot(GameObject item)
|
||||
{
|
||||
Debug.Log("selectenter "+arg0.interactableObject);
|
||||
|
||||
foreach (var inventorySlot in _inventorySlots.Where(inventorySlot => !inventorySlot.ContainsItem()))
|
||||
{
|
||||
inventorySlot.AssignItem(item);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private InventoryItem ConvertToInventoryItem(ItemData item)
|
||||
{
|
||||
var inventoryItem = Instantiate(itemContainerPrefab, transform);
|
||||
itemContainerPrefab.GetComponent<InventoryItem>().itemPrefab = item.gameObject;
|
||||
|
||||
return inventoryItem.gameObject.GetComponent<InventoryItem>();
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aca2b5bf18c279c4cb265c82010714b1
|
||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
guid: 29f5f8aed8d641c3abc54850a6a876cc
|
||||
timeCreated: 1648431912
|
||||
172
Assets/Project Files/Scripts/Helar/InventorySlot.cs
Normal file
172
Assets/Project Files/Scripts/Helar/InventorySlot.cs
Normal file
@@ -0,0 +1,172 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
[Serializable]
|
||||
[RequireComponent(typeof(XRSocketInteractor))]
|
||||
public class InventorySlot : MonoBehaviour
|
||||
{
|
||||
private XRSocketInteractor xrSocketInteractor;
|
||||
|
||||
private GameObject _itemInSlot;
|
||||
|
||||
private Inventory _parentInventory;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
xrSocketInteractor = GetComponent<XRSocketInteractor>();
|
||||
var oldestInteractableSelected = xrSocketInteractor.GetOldestInteractableSelected();
|
||||
|
||||
|
||||
xrSocketInteractor.selectEntered.AddListener(SelectEnter);
|
||||
xrSocketInteractor.selectExited.AddListener(SelectExit);
|
||||
|
||||
xrSocketInteractor.hoverEntered.AddListener(HoverEnter);
|
||||
xrSocketInteractor.hoverExited.AddListener(HoverExit);
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void HoverEnter(HoverEnterEventArgs args)
|
||||
{
|
||||
if (_itemInSlot == null) return;
|
||||
if (_itemInSlot.GetComponent<InventoryItem>() == null) return;
|
||||
if (_itemInSlot == args.interactableObject.transform.gameObject) return;
|
||||
|
||||
//Debug.Log("hoverenter "+args.interactableObject + " " + xrSocketInteractor.hasHover + " " + xrSocketInteractor.hasSelection);
|
||||
|
||||
var newItem = args.interactableObject.transform.gameObject;
|
||||
|
||||
var itemData = newItem.GetComponentInChildren<ItemData>();
|
||||
Debug.Log("HOVER ENTER: "+itemData);
|
||||
if (itemData.canStack && itemData.itemId == _itemInSlot.GetComponentInChildren<ItemData>().itemId)
|
||||
{
|
||||
var inventoryItem = newItem.GetComponent<InventoryItem>();
|
||||
|
||||
if (inventoryItem != null)
|
||||
{
|
||||
_itemInSlot.GetComponent<InventoryItem>().ChangeCount(inventoryItem.Count);
|
||||
}
|
||||
else
|
||||
{
|
||||
_itemInSlot.GetComponent<InventoryItem>().ChangeCount(1);
|
||||
}
|
||||
|
||||
args.manager.interactableUnregistered += ManagerOninteractableUnregistered;
|
||||
args.manager.UnregisterInteractable(args.interactableObject);
|
||||
args.manager.interactableUnregistered -= ManagerOninteractableUnregistered;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void HoverExit(HoverExitEventArgs args)
|
||||
{
|
||||
Debug.Log("hoverexit "+args.interactableObject + " " + xrSocketInteractor.hasHover + " " + xrSocketInteractor.hasSelection);
|
||||
}
|
||||
|
||||
private void SelectEnter(SelectEnterEventArgs args)
|
||||
{
|
||||
Debug.Log("Added to slot item " + _itemInSlot);
|
||||
var newItem = args.interactableObject.transform.gameObject;
|
||||
|
||||
|
||||
//Converts the item into a inventory item
|
||||
if (newItem.GetComponent<InventoryItem>() == null && newItem.GetComponent<ItemData>().canStack)
|
||||
{
|
||||
|
||||
var load = Resources.Load("Helar/Item", typeof(GameObject)) as GameObject;
|
||||
|
||||
var instance = Instantiate(load, args.interactorObject.transform);
|
||||
|
||||
instance.GetComponent<InventoryItem>().itemPrefab = newItem.gameObject;
|
||||
|
||||
instance.transform.localScale = Vector3.one;
|
||||
instance.transform.localPosition = Vector3.zero;
|
||||
|
||||
instance.GetComponent<InventoryItem>().enabled = true;
|
||||
|
||||
|
||||
args.manager.interactableUnregistered += ManagerOninteractableUnregistered;
|
||||
args.manager.UnregisterInteractable(args.interactableObject);
|
||||
args.manager.interactableUnregistered -= ManagerOninteractableUnregistered;
|
||||
|
||||
args.interactableObject = instance.GetComponent<XRGrabInteractable>();
|
||||
|
||||
args.interactorObject.interactablesSelected.Add(instance.GetComponent<XRGrabInteractable>());
|
||||
|
||||
Debug.Log("Upgraded item to InventoryItem "+instance);
|
||||
|
||||
|
||||
_itemInSlot = instance;
|
||||
return;
|
||||
}
|
||||
|
||||
_itemInSlot = newItem;
|
||||
//xrSocketInteractor.attachTransform = _itemInSlot.transform;
|
||||
Debug.Log("Holstered item" + _itemInSlot.GetComponentInChildren<ItemData>());
|
||||
}
|
||||
|
||||
private void ManagerOninteractableUnregistered(InteractableUnregisteredEventArgs obj)
|
||||
{
|
||||
Debug.Log("Removing object "+ obj);
|
||||
Destroy(obj.interactableObject.transform.gameObject);
|
||||
}
|
||||
|
||||
private void SelectExit(SelectExitEventArgs args)
|
||||
{
|
||||
if (_itemInSlot == null) return;
|
||||
if (_itemInSlot.GetComponent<InventoryItem>() == null) return;
|
||||
|
||||
var component = _itemInSlot.GetComponent<Rigidbody>();
|
||||
component.useGravity = true;
|
||||
component.angularDrag = 2f;
|
||||
component.drag = 0.5f;
|
||||
|
||||
if (!_itemInSlot.GetComponentInChildren<ItemData>().canStack ||
|
||||
_itemInSlot.GetComponent<InventoryItem>().Count == 1)
|
||||
{
|
||||
//var transformGameObject = _itemInSlot.GetComponentInChildren<ItemData>().transform.gameObject;
|
||||
//Debug.Log(transformGameObject);
|
||||
//args.interactableObject = transformGameObject.GetComponent<XRGrabInteractable>();
|
||||
//todo change back to regular item
|
||||
}
|
||||
Debug.Log("Removed from slot item " + _itemInSlot);
|
||||
_itemInSlot = null;
|
||||
}
|
||||
|
||||
public void SetParentInventory(Inventory inventory)
|
||||
{
|
||||
_parentInventory = inventory;
|
||||
}
|
||||
|
||||
public bool ContainsItem()
|
||||
{
|
||||
return _itemInSlot != null;
|
||||
}
|
||||
|
||||
public bool ContainsItem(int id)
|
||||
{
|
||||
if (!ContainsItem()) return false;
|
||||
|
||||
|
||||
var inventoryItem = _itemInSlot.GetComponent<InventoryItem>();
|
||||
if (inventoryItem != null) return inventoryItem.GetItemid() == id;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void AssignItem(GameObject newObject)
|
||||
{
|
||||
_itemInSlot = newObject;
|
||||
}
|
||||
|
||||
public InventoryItem GetItem()
|
||||
{
|
||||
var inventoryItem = _itemInSlot.GetComponent<InventoryItem>();
|
||||
if (inventoryItem == null) Debug.LogError("Item in slot doesn't have InventoryItem component");
|
||||
return inventoryItem;
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Helar/InventorySlot.cs.meta
Normal file
11
Assets/Project Files/Scripts/Helar/InventorySlot.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aca2b5bf18c279c4cb265c82010714b1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -9,6 +9,7 @@ public class ItemSpawner : MonoBehaviour
|
||||
public GameObject placeToSpawn;
|
||||
public void SpawnItem()
|
||||
{
|
||||
//Debug.Log("Spawned " + objectToSpawn);
|
||||
Instantiate(objectToSpawn, placeToSpawn.transform);
|
||||
}
|
||||
}
|
||||
|
||||
13
Assets/Project Files/Scripts/Helar/Items.meta
Normal file
13
Assets/Project Files/Scripts/Helar/Items.meta
Normal file
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
<<<<<<<< HEAD:Assets/Project Files/Scripts/Helar/Items.meta
|
||||
guid: c509c0c7d8d7f2942a05792798d31fc0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
========
|
||||
guid: 1e00d72d45b494a4ea598ff34d46a589
|
||||
PrefabImporter:
|
||||
>>>>>>>> origin/joonasp_Milestone2:Assets/Project Files/Prefabs/JoonasP/EssenceNode.prefab.meta
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
115
Assets/Project Files/Scripts/Helar/Items/InventoryItem.cs
Normal file
115
Assets/Project Files/Scripts/Helar/Items/InventoryItem.cs
Normal file
@@ -0,0 +1,115 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using Unity.Mathematics;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
[ExecuteAlways]
|
||||
public class InventoryItem : MonoBehaviour
|
||||
{
|
||||
|
||||
public GameObject itemPrefab;
|
||||
|
||||
private int _itemId;
|
||||
|
||||
private GameObject _childPrefab;
|
||||
|
||||
public int Count { get; private set; }
|
||||
|
||||
public TMP_Text itemCounterText;
|
||||
|
||||
private ItemData _itemData;
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (itemPrefab == null)
|
||||
{
|
||||
enabled = false;
|
||||
//Debug.LogError("Item has no attached prefab");
|
||||
return;
|
||||
}
|
||||
|
||||
enabled = true;
|
||||
|
||||
if (itemCounterText == null) itemCounterText = GetComponentInChildren<TMP_Text>();
|
||||
|
||||
_childPrefab = GetComponentInChildren<ItemData>()?.gameObject;
|
||||
//Only attaches the prefab if it doesn't already have one ([ExecuteAlways] causes one to be spawned in editor).
|
||||
if (_childPrefab != null) return;
|
||||
|
||||
_childPrefab = Instantiate(itemPrefab, transform);
|
||||
_childPrefab.transform.localPosition = new Vector3(0, -0.45f, 0);
|
||||
_childPrefab.transform.localScale = new Vector3(2, 2, 2);
|
||||
_childPrefab.transform.rotation = quaternion.identity;
|
||||
|
||||
//Disable prefab components that arent relevant.
|
||||
var colliderComponent = _childPrefab.GetComponent<Collider>();
|
||||
if (colliderComponent != null) colliderComponent.enabled = false;
|
||||
|
||||
var rigidbodyComponent = _childPrefab.GetComponent<Rigidbody>();
|
||||
if (rigidbodyComponent != null)
|
||||
{
|
||||
rigidbodyComponent.isKinematic = true;
|
||||
rigidbodyComponent.useGravity = false;
|
||||
}
|
||||
|
||||
var xrGrabInteractableComponent = _childPrefab.GetComponent<XRGrabInteractable>();
|
||||
if (xrGrabInteractableComponent != null) xrGrabInteractableComponent.enabled = false;
|
||||
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_itemData = _childPrefab.GetComponent<ItemData>();
|
||||
|
||||
if (_itemData == null) Debug.LogError("Item prefab has no attached ItemData", _childPrefab);
|
||||
|
||||
|
||||
_itemId = _itemData.itemId;
|
||||
if (Count == 0) Count = 1;
|
||||
UpdateText();
|
||||
}
|
||||
|
||||
private void UpdateText()
|
||||
{
|
||||
itemCounterText.text = _itemData.canStack ? Count.ToString() : "";
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes how many items are in this itemcontainer.
|
||||
* Returns false if attempted to remove more items than exists in the container.
|
||||
*/
|
||||
public bool ChangeCount(int amount)
|
||||
{
|
||||
if (Count + amount < 0) return false;
|
||||
|
||||
Count += amount;
|
||||
|
||||
if (Count == 0)
|
||||
{
|
||||
//Destroys this gameobject if the count is 0 or lower
|
||||
Destroy(this);
|
||||
return true;
|
||||
}
|
||||
UpdateText();
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public int GetItemid()
|
||||
{
|
||||
return _itemId;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{base.ToString()}, Count: {Count}, ItemData: {_itemData}";
|
||||
}
|
||||
}
|
||||
18
Assets/Project Files/Scripts/Helar/Items/ItemData.cs
Normal file
18
Assets/Project Files/Scripts/Helar/Items/ItemData.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable]
|
||||
public class ItemData : MonoBehaviour
|
||||
{
|
||||
public int itemId;
|
||||
public bool canStack;
|
||||
public string itemName;
|
||||
public string itemDescription;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{base.ToString()}, itemId: {itemId}, canStack: {canStack}, itemName: {itemName}";
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Helar/Items/ItemData.cs.meta
Normal file
11
Assets/Project Files/Scripts/Helar/Items/ItemData.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc417ab3a5b06f04db2149be4cfdf6e4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,83 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
public class EssenceNodeController : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private AudioSource chime;
|
||||
|
||||
|
||||
public bool isTouched;
|
||||
private bool followPlayer = false;
|
||||
private Transform player;
|
||||
|
||||
private float timer;
|
||||
private Material nodeMaterial;
|
||||
|
||||
private Coroutine decayCo;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
nodeMaterial = GetComponent<Renderer>().material;
|
||||
}
|
||||
|
||||
public void Touched()
|
||||
{
|
||||
if (!isTouched)
|
||||
{
|
||||
GetComponent<Renderer>().material.color = Color.cyan;
|
||||
chime.Play();
|
||||
isTouched = true;
|
||||
StopCoroutine(decayCo);
|
||||
}
|
||||
}
|
||||
|
||||
public void FollowPlayer()
|
||||
{
|
||||
followPlayer = true;
|
||||
player = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
||||
StartCoroutine(Collect());
|
||||
|
||||
}
|
||||
|
||||
public void SetPitch(float value)
|
||||
{
|
||||
chime.pitch = value;
|
||||
}
|
||||
|
||||
public void SetTimer(float seconds)
|
||||
{
|
||||
timer = seconds;
|
||||
decayCo = StartCoroutine(Decay());
|
||||
}
|
||||
|
||||
|
||||
IEnumerator Collect()
|
||||
{
|
||||
yield return new WaitForSeconds(2f);
|
||||
//TODO: Update value in player inventory
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
IEnumerator Decay()
|
||||
{
|
||||
yield return new WaitForSeconds(timer);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!isTouched)
|
||||
{
|
||||
//A way to either linearly reduce the alpha value of color or fade the color to gray (must react to changing timer values)
|
||||
}
|
||||
|
||||
if (followPlayer)
|
||||
{
|
||||
transform.position = Vector3.Lerp(transform.position, new Vector3(player.position.x,player.position.y - 0.5f, player.position.z), Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c8d18c6d4425a674c921717bf08e59bd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
102
Assets/Project Files/Scripts/JoonasP/LeverController.cs
Normal file
102
Assets/Project Files/Scripts/JoonasP/LeverController.cs
Normal file
@@ -0,0 +1,102 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
public class LeverController : MonoBehaviour
|
||||
{
|
||||
private Transform pivot; //The lever will use a pivot point
|
||||
private Transform grabHand;
|
||||
private bool leverGrabbed;
|
||||
private bool eventCalled;
|
||||
private bool leverDown;
|
||||
|
||||
private Vector3 handDelta;
|
||||
private Vector3 lastPosition;
|
||||
|
||||
//These UnityEvent objects can be set in the inspector as any public methods from scripts
|
||||
[SerializeField]
|
||||
private UnityEvent onUp;
|
||||
[SerializeField]
|
||||
private UnityEvent onDown;
|
||||
|
||||
public float minAngle = 20f;
|
||||
public float maxAngle = 75f;
|
||||
|
||||
public float hapticAmplitude = 1f;
|
||||
public float hapticDuration = 0.1f;
|
||||
|
||||
public AudioSource upSound;
|
||||
public AudioSource downSound;
|
||||
|
||||
//This script cannot work with multiplayer, see CheckHand() method
|
||||
public Transform leftHand;
|
||||
public Transform rightHand;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
pivot = transform.parent;
|
||||
leverGrabbed = false;
|
||||
leverDown = false;
|
||||
pivot.eulerAngles = new Vector3(pivot.eulerAngles.x, pivot.eulerAngles.y, minAngle);
|
||||
leftHand = GameObject.Find("LeftHand Controller").transform;
|
||||
rightHand = GameObject.Find("RightHand Controller").transform;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (leverGrabbed)
|
||||
{
|
||||
handDelta = lastPosition - grabHand.position; //The vector of hand movement between frames
|
||||
pivot.RotateAround(pivot.position, pivot.forward, 200 * handDelta.y); //Is a Time.deltaTime multiplication needed here?
|
||||
|
||||
//Two following if statements set the up and down position angles and call events when angle is met
|
||||
//Only one event is called per grab because the logic is in the update method
|
||||
if(pivot.eulerAngles.z < minAngle)
|
||||
{
|
||||
pivot.eulerAngles = new Vector3(pivot.eulerAngles.x, pivot.eulerAngles.y, minAngle);
|
||||
if (leverDown)
|
||||
{
|
||||
onUp.Invoke();
|
||||
grabHand.gameObject.GetComponent<ActionBasedController>().SendHapticImpulse(hapticAmplitude, hapticDuration);
|
||||
if (upSound != null) upSound.Play();
|
||||
leverDown = false;
|
||||
}
|
||||
}
|
||||
else if(pivot.eulerAngles.z > maxAngle)
|
||||
{
|
||||
pivot.eulerAngles = new Vector3(pivot.eulerAngles.x, pivot.eulerAngles.y, maxAngle);
|
||||
if (!leverDown)
|
||||
{
|
||||
onDown.Invoke();
|
||||
grabHand.gameObject.GetComponent<ActionBasedController>().SendHapticImpulse(hapticAmplitude, hapticDuration);
|
||||
if (downSound != null) downSound.Play();
|
||||
leverDown = true;
|
||||
}
|
||||
}
|
||||
|
||||
lastPosition = grabHand.position;
|
||||
}
|
||||
}
|
||||
|
||||
public void GrabLever()
|
||||
{
|
||||
CheckHand();
|
||||
leverGrabbed = !leverGrabbed;
|
||||
handDelta = Vector3.zero;
|
||||
lastPosition = grabHand.position;
|
||||
eventCalled = false;
|
||||
}
|
||||
|
||||
private void CheckHand()
|
||||
{
|
||||
float leftDistance = Vector3.Distance(leftHand.position, transform.position);
|
||||
float rightDistance = Vector3.Distance(rightHand.position, transform.position);
|
||||
|
||||
if (leftDistance > rightDistance) grabHand = rightHand;
|
||||
else grabHand = leftHand;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
11
Assets/Project Files/Scripts/JoonasP/LeverController.cs.meta
Normal file
11
Assets/Project Files/Scripts/JoonasP/LeverController.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 090ddea5aafb4e945868d2613c3bfbaa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
22
Assets/Project Files/Scripts/JoonasP/LeverEventTest.cs
Normal file
22
Assets/Project Files/Scripts/JoonasP/LeverEventTest.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LeverEventTest : MonoBehaviour
|
||||
{
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
gameObject.GetComponent<Renderer>().material.color = Color.red;
|
||||
}
|
||||
|
||||
public void On()
|
||||
{
|
||||
gameObject.GetComponent<Renderer>().material.color = Color.green;
|
||||
}
|
||||
|
||||
public void Off()
|
||||
{
|
||||
gameObject.GetComponent<Renderer>().material.color = Color.red;
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/JoonasP/LeverEventTest.cs.meta
Normal file
11
Assets/Project Files/Scripts/JoonasP/LeverEventTest.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a90699fc7b10474aaac51ec87819dc6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
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|
||||
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
69
Assets/Project Files/Scripts/JoonasP/WellController.cs
Normal file
69
Assets/Project Files/Scripts/JoonasP/WellController.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WellController : MonoBehaviour
|
||||
{
|
||||
public GameObject node;
|
||||
public int numberOfNodes = 5;
|
||||
private List<GameObject> nodes = new List<GameObject>();
|
||||
|
||||
public float spawnDelay;
|
||||
public float despawnTime;
|
||||
|
||||
|
||||
private Transform player;
|
||||
|
||||
public float rightDistance = 0.2f; //Distance between spawned nodes
|
||||
public float maxUp = 0.2f; //Maximum up shift between orbs
|
||||
public float minDown = -0.2f; //Same but for down
|
||||
private Vector3 right;
|
||||
private Vector3 up;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void StartMinigame()
|
||||
{
|
||||
player = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
||||
Vector3 nodeSpawn = player.transform.position + (player.forward * 0.5f);
|
||||
nodeSpawn.y = player.transform.position.y;
|
||||
up = player.transform.up;
|
||||
right = player.transform.right;
|
||||
StartCoroutine(SpawnNode(nodeSpawn, 0.5f, 0));
|
||||
}
|
||||
|
||||
IEnumerator SpawnNode(Vector3 nodeSpawn, float pitch, int i)
|
||||
{
|
||||
if(i == numberOfNodes)
|
||||
{
|
||||
yield return new WaitForSeconds((despawnTime - spawnDelay) * 2); //Wait for all of the nodes to despawn
|
||||
foreach(GameObject node in nodes)
|
||||
{
|
||||
node.GetComponent<EssenceNodeController>().FollowPlayer();
|
||||
}
|
||||
nodes.Clear();
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
GameObject tempNode = Instantiate(node, nodeSpawn, Quaternion.identity);
|
||||
tempNode.GetComponent<EssenceNodeController>().SetTimer(2f);
|
||||
tempNode.GetComponent<AudioSource>().pitch = pitch;
|
||||
nodeSpawn = nodeSpawn + right * rightDistance + Random.Range(minDown, maxUp) * up;
|
||||
yield return new WaitForSeconds(spawnDelay);
|
||||
StartCoroutine(SpawnNode(nodeSpawn, pitch, i + 1));
|
||||
yield return new WaitForSeconds(despawnTime - spawnDelay);
|
||||
if (tempNode.GetComponent<EssenceNodeController>().isTouched)
|
||||
{
|
||||
nodes.Add(tempNode);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
transform.Rotate(new Vector3(10f, 10f, 10f) * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/JoonasP/WellController.cs.meta
Normal file
11
Assets/Project Files/Scripts/JoonasP/WellController.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 580a2bc767950d54d9fdf84752500d7f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,6 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
<<<<<<< HEAD:Assets/LowPolyDungeons/LowPolyDungeons_HDRP_2018.4.unitypackage.meta
|
||||
guid: c9f42f34fc0706c499aa448484f3db62
|
||||
guid: 756af0be88eb0024a9d659a6afb1bebc
|
||||
=======
|
||||
guid: 20b2cd43130816e429a419c3adf589b0
|
||||
folderAsset: yes
|
||||
|
||||
20
Assets/Project Files/Scripts/Shumpei/DoorController.cs
Normal file
20
Assets/Project Files/Scripts/Shumpei/DoorController.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DoorController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Animator myDoor = null;
|
||||
|
||||
// Start is called before the first frame update
|
||||
|
||||
public void DoorOpen()
|
||||
{
|
||||
myDoor.Play("DoorOpen", 0, 0.0f);
|
||||
}
|
||||
|
||||
public void DoorClose()
|
||||
{
|
||||
myDoor.Play("DoorClose", 0, 0.0f);
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/DoorController.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/DoorController.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
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|
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assetBundleName:
|
||||
assetBundleVariant:
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||||
55
Assets/Project Files/Scripts/Shumpei/PhysicsButton.cs
Normal file
55
Assets/Project Files/Scripts/Shumpei/PhysicsButton.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class PhysicsButton : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float threshold = 0.1f;
|
||||
[SerializeField] private float deadzone = 0.025f;
|
||||
|
||||
private bool _isPressed;
|
||||
private Vector3 _startPos;
|
||||
private ConfigurableJoint _joint;
|
||||
|
||||
public UnityEvent onPressed, onReleased;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_startPos = transform.localPosition;
|
||||
_joint = GetComponent<ConfigurableJoint>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (!_isPressed && GetValue() + threshold >= 1)
|
||||
Pressed();
|
||||
if (_isPressed && GetValue() - threshold <= 0)
|
||||
Released();
|
||||
}
|
||||
|
||||
private float GetValue()
|
||||
{
|
||||
var value = Vector3.Distance(_startPos, transform.localPosition) / _joint.linearLimit.limit;
|
||||
|
||||
if (Mathf.Abs(value) < deadzone)
|
||||
value = 0;
|
||||
|
||||
return Mathf.Clamp(value, -1f, 1f);
|
||||
}
|
||||
|
||||
private void Pressed()
|
||||
{
|
||||
_isPressed = true;
|
||||
onPressed.Invoke();
|
||||
Debug.Log("Pressed");
|
||||
}
|
||||
|
||||
private void Released()
|
||||
{
|
||||
_isPressed = false;
|
||||
onReleased.Invoke();
|
||||
Debug.Log("Released");
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/PhysicsButton.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/PhysicsButton.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3309089836901644bcce7402b672a82
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,37 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TriggerDoorController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Animator myDoor = null;
|
||||
|
||||
[SerializeField] private bool openTrigger = false;
|
||||
[SerializeField] private bool closeTrigger = false;
|
||||
|
||||
[SerializeField] private string doorOpen = "DoorOpen";
|
||||
[SerializeField] private string doorClose = "DoorClose";
|
||||
|
||||
// Start is called before the first frame update
|
||||
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
Debug.Log("col");
|
||||
if (openTrigger)
|
||||
{
|
||||
Debug.Log("open");
|
||||
myDoor.Play(doorOpen, 0, 0.0f);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
else if (closeTrigger)
|
||||
{
|
||||
myDoor.Play(doorClose, 0, 0.0f);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47a5e670191c5504b9c5b97a17d4678f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user