portals activated with gems + some small optims
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153
Assets/Project Files/Prefabs/JonasB/PortalActivator.prefab
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153
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// poopy code, can be done much more efficient if this class is rewritten and attached to Portal parent object
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if (other.name.StartsWith("Holster"))
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@@ -32,7 +49,7 @@ public class PortalTeleporter : MonoBehaviour
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@@ -47,6 +64,28 @@ public class PortalTeleporter : MonoBehaviour
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}
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// Enable/Disable portal if selected item is in a socket.
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_enabled = true;
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private void HandlePlayer()
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Vector3 portalToTraveller = traveller.position - transform.position;
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@@ -65,7 +104,7 @@ public class PortalTeleporter : MonoBehaviour
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AudioSource.PlayClipAtPoint(TeleportSound, traveller.position, 1);
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_travellerIsOverlapping = false;
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_portalIsEnabled = false;
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_portalCanBeUsed = false;
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_lastUsed = Time.time;
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_justUsed = true;
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@@ -86,7 +125,7 @@ public class PortalTeleporter : MonoBehaviour
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traveller.position = linkedPortalTransform.position + positionOffset;
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_travellerIsOverlapping = false;
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_portalIsEnabled = false;
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_portalCanBeUsed = false;
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_justUsed = true;
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@@ -108,8 +147,8 @@ public class PortalTeleporter : MonoBehaviour
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_justUsed = false;
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_portalIsEnabled = true;
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linkedPortal._portalIsEnabled = true;
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_portalCanBeUsed = true;
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linkedPortal._portalCanBeUsed = true;
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Reference in New Issue
Block a user