stackable inv objects, inv container
This commit is contained in:
115
Assets/Project Files/Scripts/Helar/Items/InventoryItem.cs
Normal file
115
Assets/Project Files/Scripts/Helar/Items/InventoryItem.cs
Normal file
@@ -0,0 +1,115 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using Unity.Mathematics;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
[ExecuteAlways]
|
||||
public class InventoryItem : MonoBehaviour
|
||||
{
|
||||
|
||||
public GameObject itemPrefab;
|
||||
|
||||
private int _itemId;
|
||||
|
||||
private GameObject _childPrefab;
|
||||
|
||||
public int Count { get; private set; }
|
||||
|
||||
public TMP_Text itemCounterText;
|
||||
|
||||
private ItemData _itemData;
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (itemPrefab == null)
|
||||
{
|
||||
enabled = false;
|
||||
//Debug.LogError("Item has no attached prefab");
|
||||
return;
|
||||
}
|
||||
|
||||
enabled = true;
|
||||
|
||||
if (itemCounterText == null) itemCounterText = GetComponentInChildren<TMP_Text>();
|
||||
|
||||
_childPrefab = GetComponentInChildren<ItemData>()?.gameObject;
|
||||
//Only attaches the prefab if it doesn't already have one ([ExecuteAlways] causes one to be spawned in editor).
|
||||
if (_childPrefab != null) return;
|
||||
|
||||
_childPrefab = Instantiate(itemPrefab, transform);
|
||||
_childPrefab.transform.localPosition = new Vector3(0, -0.45f, 0);
|
||||
_childPrefab.transform.localScale = new Vector3(2, 2, 2);
|
||||
_childPrefab.transform.rotation = quaternion.identity;
|
||||
|
||||
//Disable prefab components that arent relevant.
|
||||
var colliderComponent = _childPrefab.GetComponent<Collider>();
|
||||
if (colliderComponent != null) colliderComponent.enabled = false;
|
||||
|
||||
var rigidbodyComponent = _childPrefab.GetComponent<Rigidbody>();
|
||||
if (rigidbodyComponent != null)
|
||||
{
|
||||
rigidbodyComponent.isKinematic = true;
|
||||
rigidbodyComponent.useGravity = false;
|
||||
}
|
||||
|
||||
var xrGrabInteractableComponent = _childPrefab.GetComponent<XRGrabInteractable>();
|
||||
if (xrGrabInteractableComponent != null) xrGrabInteractableComponent.enabled = false;
|
||||
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_itemData = _childPrefab.GetComponent<ItemData>();
|
||||
|
||||
if (_itemData == null) Debug.LogError("Item prefab has no attached ItemData", _childPrefab);
|
||||
|
||||
|
||||
_itemId = _itemData.itemId;
|
||||
if (Count == 0) Count = 1;
|
||||
UpdateText();
|
||||
}
|
||||
|
||||
private void UpdateText()
|
||||
{
|
||||
itemCounterText.text = _itemData.canStack ? Count.ToString() : "";
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes how many items are in this itemcontainer.
|
||||
* Returns false if attempted to remove more items than exists in the container.
|
||||
*/
|
||||
public bool ChangeCount(int amount)
|
||||
{
|
||||
if (Count + amount < 0) return false;
|
||||
|
||||
Count += amount;
|
||||
|
||||
if (Count == 0)
|
||||
{
|
||||
//Destroys this gameobject if the count is 0 or lower
|
||||
Destroy(this);
|
||||
return true;
|
||||
}
|
||||
UpdateText();
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public int GetItemid()
|
||||
{
|
||||
return _itemId;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{base.ToString()}, Count: {Count}, ItemData: {_itemData}";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e6bef3249ab68fd4184bea62f15c461f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
18
Assets/Project Files/Scripts/Helar/Items/ItemData.cs
Normal file
18
Assets/Project Files/Scripts/Helar/Items/ItemData.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable]
|
||||
public class ItemData : MonoBehaviour
|
||||
{
|
||||
public int itemId;
|
||||
public bool canStack;
|
||||
public string itemName;
|
||||
public string itemDescription;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{base.ToString()}, itemId: {itemId}, canStack: {canStack}, itemName: {itemName}";
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Helar/Items/ItemData.cs.meta
Normal file
11
Assets/Project Files/Scripts/Helar/Items/ItemData.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc417ab3a5b06f04db2149be4cfdf6e4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user