merge fixes and icebolt tweaks
This commit is contained in:
@@ -4834,7 +4834,6 @@ GameObject:
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- component: {fileID: 824121554007831541}
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m_Layer: 10
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@@ -4901,19 +4900,6 @@ SphereCollider:
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serializedVersion: 2
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m_Radius: 0.5
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!135 &6090694805862981561
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SphereCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3928666337405863711}
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m_Material: {fileID: 0}
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m_Enabled: 1
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serializedVersion: 2
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m_Radius: 0.5
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!33 &6268334591715512481
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MeshFilter:
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m_ObjectHideFlags: 0
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100
Assets/Project Files/Prefabs/JoonasP/shield_spell.prefab
Normal file
100
Assets/Project Files/Prefabs/JoonasP/shield_spell.prefab
Normal file
@@ -0,0 +1,100 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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GameObject:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4402262400481754071}
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- component: {fileID: 772404450966566002}
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- component: {fileID: 3268723311598239928}
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- component: {fileID: 5154885136569341264}
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m_Layer: 0
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m_Name: shield_spell
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3917053023338471789}
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m_LocalRotation: {x: 0, y: 0.7071068, z: 0.7071068, w: 0}
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m_LocalPosition: {x: 26.388, y: 4.077, z: 49.415}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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--- !u!33 &772404450966566002
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m_GameObject: {fileID: 3917053023338471789}
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m_Mesh: {fileID: -462981019419857548, guid: 61bc520e906d62948ad0190bdafa7e0b, type: 3}
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MeshRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3917053023338471789}
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m_Enabled: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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- {fileID: 2100000, guid: 76a090587dfffcc44b9f65fc50885f0e, type: 2}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_MinimumChartSize: 4
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--- !u!64 &5154885136569341264
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MeshCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3917053023338471789}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 4
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m_Convex: 0
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m_Mesh: {fileID: -462981019419857548, guid: 61bc520e906d62948ad0190bdafa7e0b, type: 3}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 0a355e1838d63064c90e1022e869ce87
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -23,16 +23,12 @@ public class ActionGestureInteraction : MonoBehaviour
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{
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Debug.LogWarning(action);
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/* todo: playerinfo doesnt have these methods?
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if (player.GetComponent<PlayerInfo>().GetRightHand() != null)
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{
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Debug.LogWarning(player.GetComponent<PlayerInfo>().GetRightHand().name);
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if (player.GetComponent<PlayerInfo>().GetRightHand().name.Equals("wand")) holdingWand = true;
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}
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else holdingWand = false;
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*/
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switch (action)
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{
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@@ -4,15 +4,23 @@ using UnityEngine;
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public class PlayerInfo : MonoBehaviour
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{
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public static PlayerInfo Instance;
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private int health;
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private int essence_basic;
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//Add elemental essences?
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private GameObject rightHandHeld;
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private GameObject leftHandHeld;
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private void Awake()
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{
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Instance = this;
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health = 5;
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essence_basic = 0;
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rightHandHeld = null;
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leftHandHeld = null;
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}
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public void AddHealth(int value)
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@@ -28,8 +36,31 @@ public class PlayerInfo : MonoBehaviour
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{
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if (essence_basic + value < 0)
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{
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Debug.LogError("NOT ENOUGH ESSENCE");
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Debug.Log("NOT ENOUGH ESSENCE");
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}
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else essence_basic += value;
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}
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public void AddLeftHand(GameObject obj)
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{
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leftHandHeld = obj;
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}
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public void AddRightHand(GameObject obj)
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{
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rightHandHeld = obj;
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}
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public void RemoveLeftHand()
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{
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leftHandHeld = null;
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}
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public void RemoveRightHand()
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{
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rightHandHeld = null;
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}
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public GameObject GetRightHand() { return rightHandHeld; }
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public GameObject GetLeftHand() { return leftHandHeld; }
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}
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