fix on icebolt destroy, tree cutting included

This commit is contained in:
2022-04-07 17:03:21 +03:00
parent aa16a7ad45
commit 5074c55bcf
30 changed files with 4582 additions and 2095 deletions

View File

@@ -4834,9 +4834,10 @@ GameObject:
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- component: {fileID: 824121554007831541}
- component: {fileID: 3271421586109646936}
- component: {fileID: 6090694805862981561}
m_Layer: 10
m_Name: IceBolt
m_TagString: Throwable
m_TagString: IceBolt
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
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@@ -4848,7 +4849,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_LocalRotation: {x: 0, y: 0.67481774, z: 0, w: 0.7379844}
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m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
m_ConstrainProportionsScale: 1
@@ -4856,7 +4857,7 @@ Transform:
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m_LocalEulerAnglesHint: {x: 0, y: 84.88, z: 0}
--- !u!54 &3928666337405863709
Rigidbody:
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@@ -4898,6 +4899,19 @@ SphereCollider:
serializedVersion: 2
m_Radius: 1
m_Center: {x: 0, y: 0, z: 0}
--- !u!135 &6090694805862981561
SphereCollider:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3928666337405863711}
m_Material: {fileID: 0}
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m_Enabled: 1
serializedVersion: 2
m_Radius: 1
m_Center: {x: 0, y: 0, z: 0}
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GameObject:
m_ObjectHideFlags: 0