fix on icebolt destroy, tree cutting included
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@@ -4834,9 +4834,10 @@ GameObject:
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- component: {fileID: 3928666337405863709}
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- component: {fileID: 824121554007831541}
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- component: {fileID: 3271421586109646936}
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- component: {fileID: 6090694805862981561}
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m_Layer: 10
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m_Name: IceBolt
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m_TagString: Throwable
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m_TagString: IceBolt
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -4848,7 +4849,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3928666337405863711}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0.67481774, z: 0, w: 0.7379844}
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m_LocalPosition: {x: 0, y: 0.717, z: 1.163}
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m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
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m_ConstrainProportionsScale: 1
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@@ -4856,7 +4857,7 @@ Transform:
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- {fileID: 3673146804360629590}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 84.88, z: 0}
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--- !u!54 &3928666337405863709
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Rigidbody:
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m_ObjectHideFlags: 0
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@@ -4898,6 +4899,19 @@ SphereCollider:
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serializedVersion: 2
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m_Radius: 1
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!135 &6090694805862981561
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SphereCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3928666337405863711}
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m_Material: {fileID: 0}
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m_IsTrigger: 1
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m_Enabled: 1
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serializedVersion: 2
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m_Radius: 1
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!1 &4403856838497526616
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GameObject:
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m_ObjectHideFlags: 0
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