Merge remote-tracking branch 'origin/nodding-arlo' into staging
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					using System.Collections;
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					using System.Collections.Generic;
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					using UnityEngine;
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					public class NoddingMovement : MonoBehaviour
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			||||||
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					{
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					    private GameObject camera;
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					    private float speed = 0.25f;
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					    private float dz = 10f; // nod deadzone
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					    // Start is called before the first frame update
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			||||||
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					    void Start()
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					    {
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			||||||
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					        camera = GameObject.Find("Main Camera");
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					    }
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			||||||
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					    // Update is called once per frame
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					    void Update()
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					    {
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					        if (camera.transform.eulerAngles.x > dz && camera.transform.eulerAngles.x < 180)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            transform.Translate(new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z) * speed * Time.deltaTime * camera.transform.eulerAngles.x);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        else if (camera.transform.eulerAngles.x < 360-dz && camera.transform.eulerAngles.x > 270)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            transform.Translate(new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z) * speed * Time.deltaTime * (camera.transform.eulerAngles.x-360));
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										11
									
								
								Assets/Project Files/Scripts/Arlo/NoddingMovement.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Project Files/Scripts/Arlo/NoddingMovement.cs.meta
									
									
									
									
									
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					guid: f121a54614abe5f4990620bfd6a1c96c
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					  externalObjects: {}
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										20
									
								
								Assets/Project Files/Scripts/Arlo/PlatformRotator.cs
									
									
									
									
									
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										20
									
								
								Assets/Project Files/Scripts/Arlo/PlatformRotator.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,20 @@
 | 
				
			|||||||
 | 
					using System.Collections;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class PlatformRotator : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    private GameObject camera;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Start is called before the first frame update
 | 
				
			||||||
 | 
					    void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        camera = GameObject.Find("Main Camera");
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Update is called once per frame
 | 
				
			||||||
 | 
					    void Update()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        transform.rotation = Quaternion.Euler(0, camera.transform.eulerAngles.y+90, 90);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										11
									
								
								Assets/Project Files/Scripts/Arlo/PlatformRotator.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Project Files/Scripts/Arlo/PlatformRotator.cs.meta
									
									
									
									
									
										Normal file
									
								
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			||||||
							
								
								
									
										3591
									
								
								Assets/Scenes/Arlo/Playground.unity
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3591
									
								
								Assets/Scenes/Arlo/Playground.unity
									
									
									
									
									
										Normal file
									
								
							
										
											
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												Load Diff
											
										
									
								
							
							
								
								
									
										7
									
								
								Assets/Scenes/Arlo/Playground.unity.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								Assets/Scenes/Arlo/Playground.unity.meta
									
									
									
									
									
										Normal file
									
								
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