Merge remote-tracking branch 'origin/nodding-arlo' into staging
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NoddingMovement : MonoBehaviour
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{
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private GameObject camera;
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private float speed = 0.25f;
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private float dz = 10f; // nod deadzone
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// Start is called before the first frame update
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void Start()
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{
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camera = GameObject.Find("Main Camera");
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}
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// Update is called once per frame
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void Update()
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{
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if (camera.transform.eulerAngles.x > dz && camera.transform.eulerAngles.x < 180)
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{
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transform.Translate(new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z) * speed * Time.deltaTime * camera.transform.eulerAngles.x);
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}
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else if (camera.transform.eulerAngles.x < 360-dz && camera.transform.eulerAngles.x > 270)
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{
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transform.Translate(new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z) * speed * Time.deltaTime * (camera.transform.eulerAngles.x-360));
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}
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlatformRotator : MonoBehaviour
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{
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private GameObject camera;
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// Start is called before the first frame update
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void Start()
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{
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camera = GameObject.Find("Main Camera");
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}
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// Update is called once per frame
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void Update()
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{
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transform.rotation = Quaternion.Euler(0, camera.transform.eulerAngles.y+90, 90);
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}
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}
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