combatlevel world done | adjusts in portal script to allow for scenemanagement | waiting for ai to finish. need to write enemy spawner scripts

This commit is contained in:
2022-04-17 22:18:13 +03:00
parent be8b9a987d
commit 2a996b6feb
116 changed files with 49634 additions and 1120 deletions

View File

@@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class EnterGameSceneChoice : MonoBehaviour
{
public string sceneName;
private void OnTriggerEnter(Collider other)
{
if (other.tag == "Player")
{
SceneManager.LoadScene(sceneName);
}
}
}

View File

@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,11 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PortalTeleporter : MonoBehaviour
{
//public Transform player;
[SerializeField] private PortalTeleporter linkedPortal;
[SerializeField] private bool interScenePortal;
[SerializeField] private string sceneName;
private Transform linkedPortalTransform;
private float _portalCooldown = 2.5f;
private bool _travellerIsOverlapping = false;
@@ -19,12 +22,28 @@ public class PortalTeleporter : MonoBehaviour
private AudioSource audioSource;
private GameObject vfx_gameobject;
private void Start()
{
if (linkedPortal == null)
if (linkedPortal == null && !interScenePortal)
{
DisablePortal();
}
else if (interScenePortal)
{
_portalCanBeUsed = true;
vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
audioSource = transform.parent.GetComponent<AudioSource>();
audioSource.mute = true;
if (_enabled)
{
vfx_gameobject.SetActive(true);
}
else
{
vfx_gameobject.SetActive(false);
}
}
else
{
linkedPortalTransform = linkedPortal.transform;
@@ -45,30 +64,40 @@ public class PortalTeleporter : MonoBehaviour
void OnTriggerEnter(Collider other)
{
traveller = other.gameObject.transform;
Debug.Log(_enabled);
if (_portalCanBeUsed && !_justUsed && _enabled)
if (interScenePortal)
{
if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
if (other.tag == "Player")
{
Debug.Log("holster");
}
else
{
linkedPortal._portalCanBeUsed = false;
_travellerIsOverlapping = true;
if (other.tag == "Throwable")
{
Debug.Log("Portal entered by throwable");
HandleThrowable();
}
else if (other.tag == "Player")
{
Debug.Log("Portal entered by player");
HandlePlayer();
}
SceneManager.LoadScene(sceneName);
}
}
else
{
traveller = other.gameObject.transform;
Debug.Log(_enabled);
if (_portalCanBeUsed && !_justUsed && _enabled)
{
if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
{
Debug.Log("holster");
}
else
{
linkedPortal._portalCanBeUsed = false;
_travellerIsOverlapping = true;
if (other.tag == "Throwable")
{
Debug.Log("Portal entered by throwable");
HandleThrowable();
}
else if (other.tag == "Player")
{
Debug.Log("Portal entered by player");
HandlePlayer();
}
}
}
}
}
// Enable/Disable portal if selected item is in a socket.
@@ -76,9 +105,12 @@ public class PortalTeleporter : MonoBehaviour
{
Debug.Log("enabled");
_enabled = true;
linkedPortal._enabled = true;
if (!interScenePortal)
{
linkedPortal._enabled = true;
linkedPortal.vfx_gameobject.SetActive(true);
}
vfx_gameobject.SetActive(true);
linkedPortal.vfx_gameobject.SetActive(true);
audioSource.mute = false;
}
@@ -86,9 +118,12 @@ public class PortalTeleporter : MonoBehaviour
{
Debug.Log("disabled");
_enabled = false;
linkedPortal._enabled = false;
if (interScenePortal)
{
linkedPortal._enabled = false;
linkedPortal.vfx_gameobject.SetActive(false);
}
vfx_gameobject.SetActive(false);
linkedPortal.vfx_gameobject.SetActive(false);
audioSource.mute = true;
}
@@ -154,7 +189,10 @@ public class PortalTeleporter : MonoBehaviour
{
_justUsed = false;
_portalCanBeUsed = true;
linkedPortal._portalCanBeUsed = true;
if (!interScenePortal)
{
linkedPortal._portalCanBeUsed = true;
}
}
}