combatlevel world done | adjusts in portal script to allow for scenemanagement | waiting for ai to finish. need to write enemy spawner scripts

This commit is contained in:
2022-04-17 22:18:13 +03:00
parent be8b9a987d
commit 2a996b6feb
116 changed files with 49634 additions and 1120 deletions

View File

@@ -21,7 +21,7 @@ Material:
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m_TexEnvs:
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m_Texture: {fileID: 2800000, guid: 8cc3253390b424946a0fad6625b9f049, type: 3}
m_Scale: {x: 1, y: 1}
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- _BumpMap:
@@ -45,7 +45,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 8cc3253390b424946a0fad6625b9f049, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:

View File

@@ -21,7 +21,7 @@ Material:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 8cc3253390b424946a0fad6625b9f049, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
@@ -45,7 +45,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 8cc3253390b424946a0fad6625b9f049, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:

View File

@@ -21,7 +21,7 @@ Material:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 86ed158731880cf4b8bbf6e6cd521f66, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
@@ -45,7 +45,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 86ed158731880cf4b8bbf6e6cd521f66, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap: